[SETUP] Anyone up to go crazy?
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Creature Solve This Game
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BNL Micro Madness
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Does the next IC get also inherit this power?- BNL
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BNL Micro Madness
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I feel like this can be semi-broken. By selecting who is chosen as IC the existing IC can give the town a lot of information.
E.g. Among the remaining 11 people, choose a person (cyclically ignoring lynched person and IC) below a scum as the new IC- Creature
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Creature Solve This Game
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- callforjudgement
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callforjudgement Microprocessor
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This is one of those setups that's clearly blatantly scumsidedunlessyou break it, so the main balance consideration is in just how much advantage you get from the break.
There are (12×11×10)÷(3×2×1) possible scumteams in this game, that's 220. Assuming that the D:1 lynch is on town (if it's on scum town should have no real problem winning from there), there will be (11×10×9)÷(3×2×1) or 165 possible scumteams going into N1. The IC can choose between 8 different VTs N1; therefore, we can organize the possible scumteams into 8 groups of (165÷8) = 21, indicating the group via the choice of Innocent Child, and at the start of D2 there will be only 21 possible scumteams remaining. (The actual Innocent Child advantage via which the chosen player can confirm themself as town is irrelevant here, as it must necessarily duplicate the information transmitted by the original IC via the choice; the original IC can't choose a scum player to be the backup IC.)
As an attempt to visualise how useful this information is, let's consider a possible strategy for the IC: out of the 11 remaining players, there must somewhere in the player list (cycling around the end if necessary) be a sequence of a Mafia player, followed by three VTs in a row (there are 8 VTs left and not enough Goons to separate them into four groups of two). One example of a possible plan would be "find such a situation in the player list, then choose the first of the three consecutive VTs as the backup Innocent Child". Town will be going into day 2 with a guilty and three innocents; thus at the start of day 3, town will have two confirmed innocents and 5 VTs, against scum's two Goons. That's equivalent to a 5:2 vanilla game with N1 and N2 skipped; especially given that the scum kills are effectively all forced, and yet town has been free to lynch scummy players and VIs, I'd consider this to be townsided in practice (despite the EV being below 50%), as town normally do very well when scum can't get rid of their key players.
However, the strategy considered there is a bit suboptimal, as it only narrows down the number of possible scumteams to (8×7)÷(2×1), or 28, whereas 21 is possible. That said, the difference between 28 and 21 doesn't seem so huge that I'd expect town to have a pure break on this; they can probably make the setup clearly townsided after a D:1 town lynch (and outright break it after a D:1 scum lynch), but not more than that. "Clearly townsided but not 100% broken" is probably not balanced enough to run, though (assuming that players would even enjoy playing a setup that worked like this).
My first thoughts about trying to balance this would be to remove one VT and the D:1 lynch. D:1 would therefore become a discussion period where players tried to suggest plans for N:1, tried to arrange plans so that scummier players ended up in scummier slots, etc., but that ends with no result once people are ready. That makes the control-of-deaths more balanced, too (as neither side has an influence on who dies until after the IC's supercop information becomes public).scum· scam · seam · team · term · tern · torn ·town- BNL
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BNL Micro Madness
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The IC's role doesn't sound very fun to play as.
How about this modification:
3 Mafia
9 Town
The first time a Town is lynched, he instead survives, and gets that IC's powers.
The thematics are broken but this eliminates the unfun IC role.- Creature
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Creature Solve This Game
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- Ramcius
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Ramcius Mafia Scum
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i was thinking and came up with 2 ideas:
a) 10 v 3 mountainous, first town to die at night gets to pick IC
b) keep IC at start, but don't reveal them. If they die during night, they can chose IC from living town players, but they lose this ability, if they reveal themselves as IC. It would make game little more crazy- yessiree
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mith Godfather
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FWIW, 3:9:1 with a bulletproof IC (which is effectively what this is for EV purposes, after fixing the broken part) has EV of 34.38%.
One way to fix the broken part is to let Mafia choose the next IC (effectively choosing their kill in advance)... which is what my recent setup suggestion (popcorn) is, basically. Another is to let the IC choose M+1 options for next IC and Mafia get to pick from those (potentially prevents Mafia from just picking the most beneficial player for them).
(The 3:9 first town lynch becomes IC idea is just not balanced.) - mith
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