[Setup] So I heard you hate Serial Killer...
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[Setup] So I heard you hate Serial Killer...
This is my masterpiece. Look at it. Appriciate it. Love it.
Serious and stupid feedback will all be taken.I made a GTKAS. Go shitpost in it if you want. It's very lonely.
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It's not mafia without a 2-person scumteam- Elsa Jay
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The point of the game is that the Serial Killers are also gonna end up having to stab each other first if they want to win. If they stab someone and they don't die, they KNOW they're also a Serial Killer. It's so they either try and get THEM hung to win or leave them to stab other townies for then and kill them later.
The SKs are after each other as much as they are townies. More so, even.
Town doesn't even come close to losing N1 because the SKs all have a 1/4 to stab another SK n1 as well. Or stab the same target as another. And isn't "Town can't win until day 3" normal for literally most games? If they could win day 1 it's not that fun.I made a GTKAS. Go shitpost in it if you want. It's very lonely.
"Even when I leave mafia and play an entirely different game I can't escape you you menace." - North/Wenya- Irrelephant11
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Yeah, winning D3 is fine, but not when compared to losing N1 (mislynch, all three SK's shoot townies (intentionally or not), two town vs three SK's, at which point the SK's just blatantly try to charisma their way into being kingmade)
Well, I guess theoretically 2v1v1v1 isn't a town loss immediately, but it's not fun for town anymore
Maybe you just need more townies
Also I'm in agreement that this can't really be run as mafia, but it could maybe be a fun game for mish mash or something so I'm willing to have the discussion- Elsa Jay
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Well, a single bulletproof townie doesn't prevent the scenario I just described from being possible
Oh I see like a 7th townie who's bulletproof
Eh 3v1v1v1 is still pretty icky
Adding two townies makes it so worst-case is 4v1v1v1 D2, which is less bad but still kind bad because D3 can be 2v1v1 if town has only had a single mislynch
Something like 10v1v1v1 to start might work, worst case 7v1v1v1, followed by 4v1v1v1 (very hard to win from here but this scenario has gotten much less likely, and town has mislynched twice already)
of course, two mislynches is actually pretty plausible in a game where associations don't exist. Ideal play for SKs are to shoot absolutely randomly and scumhunt like a good townie during the day, not sure what would make scum catch-able here (aside from being low on charisma) unless TPRs can provide information
The longer I talk the more I'm convinced this sort of setup will only ever be fun for the SKs- Awoo
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Well I'm trying to actually find a balance with atleast a game with a similar style to this that'll actually work and be fun more for everyone.
What PRs would make this more balanced then against multiple Serial Killers? For arguments sake you can switch around the amount of players between 9-13 people.- Gamma Emerald
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I made it 9 mainly because micro seemed like a good place to start, but yeah, it makes more sense like that, Gamma. Seems more likely for everyone to have fun.
What TPR will balance that out though? Because I know 1 or 2 of the townies is also getting a bulletproof as part of the red herring for SKs. Doc and vigilante is a no-go for for obvious reasons. Maybe a redirector?- Gamma Emerald
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One issue with this sort of setup is that SKs have no reason to play any differently from VTs. As a VT, you're trying to find and lynch serial killers. As a serial killer, your motivation and goals are exactly the same. So we shouldn't expect any play difference between the various factions, and scumhunting is likely impossible.
This is also much more townsided than it looks, due to town getting the deciding vote in the case of a draw. When the setup gets down to small numbers (e.g. 2v1v1v1), town can say that in the case of a draw, they'll give the win only to serial killers who don't shoot townies (and they have no reason to go back on this offer). At that point it becomes more or less suicidal in two different ways for serial killers to intentionally shoot town, so after a no-lynch (best for town), two or three of the serial killers will die overnight, and town will have a chance to win the resulting 2:1 ending. (The serial killers still have a chance, but it mostly relies on being misidentified as a townie.) These effects mean that the endgame situations are much more viable for town than they look.scum· scam · seam · team · term · tern · torn ·town - callforjudgement
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