- 1 Town Cop
- 1 Town Bus Driver
- 8 Town Backup Bus drivers
- 3 Mafia Goons
To clarify, driving works by targetting 2 people. Any night action performed on a targetted player will affect the other player targeted by the Bus Driver. Eg. if a cop targets person A, they will receive the result of if they targetted person B.
People who are driven will not know they have been driven. People will not know if their target has been driven. The factional drive will always be applied before the town drive in the event that they both target the same person. If the town bus driver dies, the new bus driver will be randomly chosen out of all the backup bus drivers.
Role PMs:
This setup makes cop results unreliable. This means that cops can never really clear anyone and mafia members can still get away with having a guilty claimed on them. It's worth considering by the mafia to also not kill cop claims as they could cause more harm than good depending on whether or not the town wants to lynch guilties. Bus drivers are not able to protect both themself and the cop and protecting anyone with the drive ability will always result in someone else dying. That said, a bus driver could also redirect the kill back at the mafia and make them kill themselves. Whilst I think it might be optimal for bus drivers to always claim, it does come at the cost of them being more predictable to the mafia. Additionally, unless the cop is dead and the bus driver dies during the night, Lylo will always have 1 confirmed townie.
My current thought is that this setup is town sided. What do y'all think and what do you think could be done to change that? My idea for balance right now is to change all the bus driver backups to vanilla townies. But I want to know what y'all think of this setup as a general premise.