This game does not have lynches. There are five phases.
When the game begins, the Town Lord is immediately revealed.
All players elect by majority someone to put into jail. The Town Lord can not be placed into jail. Once someone is elected, the Town Lord chooses another player to put into jail.
If the two people in jail are the Mafia Boss and a Mafia Goon, the game is over and town wins.
In any other case, one of the alignments of the jailed players is randomly revealed. It is not revealed which player that alignment belongs to, but the mod confirms that one of the players is of that alignment. After this, move onto the next phase.
All player elect by majority someone to kill.
If the Mafia Boss is killed, town wins.
If not move on to the next phase.
The Town Lord chooses a player to kill.
If the Mafia Boss is killed, town wins.
If not, town loses.
Jail 2 (Majority Jail 1, Lord Jail 1.) If Boss and Goon in jail, town wins. Reveal one alignment randomly, unspecified who.
Jail 2 (Majority Jail 1, Lord Jail 1.) If Boss and Goon in jail, town wins. Reveal one alignment randomly, unspecified who.
Jail 2 (Majority Jail 1, Lord Jail 1.) If Boss and Goon in jail, town wins. Reveal one alignment randomly, unspecified who.
Shoot 1 (Majority)
Shoot 1 (Lord)
I suck ass at math so someone double check my work, but if this EV is correct then the winrate for town should be 40% without bonuses of knowing alignments:
Code: Select all
C(8,2) [Because Town Lord can not be chosen] (8!) / (2! * 6!) = 28
2 out of the 28 result in a town win (Boss with each team mate)
1/14 - win
13/14 - next phase
2/27 - win
25/27 - next phase
1/13 - win
12/13 - next phase
1/8 - win
7/8 - next phase
1/7 - win
6/7 - lose
(1/14) + (((2/27) * 13)/14) + (((((13/14) * 25)/27) * 1)/13) + (((((((13/14) * 25)/27) * 12)/13) * 1)/8) + (((((((((13/14) * 25)/27) * 12)/13) * 7)/8) * 1)/7) = ≈40% town winrate
13/14 * 25/27 * 12/13 * 7/8 * 6/7 = ≈60% mafia winrate
Would love thoughts, maybe it's just a bit too unforgiving to town? I didn't want to have both jailed players alignments revealed because it can easily cause four confirmed town after second phase. I didn't want to have one jailed player's alignment revealed because then you have confirmed scum which means they basically can't play anymore. So I settled for an in between, one of their alignments is revealed but you're not sure whose alignment it is. However that only is useful if one of them is scum. And even then, 50% it won't reveal them. And even if they're the two goons, one of them being confirmed scum doesn't actually help the Lord with the shooting at the end. So maybe that's actually completely useless?
Idk, just a concept I've been mulling over.