[SETUP] Bluffing Mafia

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[SETUP] Bluffing Mafia

Post Post #0 (ISO) » Fri Dec 28, 2018 5:25 pm

Post by Irrelephant11 »

Bluffing Mafia3 goons
1 town tracker
1 town doctor
7 vts

During the night phase, all players PM the mod their own role and any related night action; these are posted publicly (not including the scum nightkill, which is simultaneously communicated to the mod separately and kept hidden as per usual).

Vanilla townies and mafia goons may bluff any town role - scum have to, obviously, to avoid scumclaiming - in which case they succeed in performing any stated night action. Town PRs cannot claim VT, but they are free to claim that they are the
other
TPR. However, each night, the mafia have the ability to choose to call one player’s bluff. If they are correct, the player dies of shame (this is not a factional kill, so it cannot be tracked or doctor-saved) and their night action fails. If they are incorrect (the player is indeed that power role) the player’s alignment and role are publicly confirmed, and they become 1-shot bulletproof.

After all of the above, the nightkill is resolved against all remaining night actions. Scum can not multitask, so whoever performs the night kill fails to do their public action if they have one.

After a TPR dies or is publicly confirmed, players may no longer bluff that they have that role.

Scum can choose to no kill.


Is this breakable?
If so, are there weaker TPRs that would work?
Last edited by Irrelephant11 on Thu Jan 10, 2019 9:00 am, edited 1 time in total.
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Post Post #1 (ISO) » Fri Dec 28, 2018 6:10 pm

Post by BNL »

Reminds me of Coup
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Post Post #2 (ISO) » Fri Dec 28, 2018 6:10 pm

Post by Irrelephant11 »

That was the inspiration! :]
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Post Post #3 (ISO) » Fri Dec 28, 2018 6:17 pm

Post by BNL »

I should’ve guessed :lol:

I cant’t see any breaking strategy, and I think this may be more scumided than follow the tracker because of how easy it is to get through someone’s bluff unless town wants to hugely reduce the PR pool
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Post Post #4 (ISO) » Fri Dec 28, 2018 7:16 pm

Post by Irrelephant11 »

Just to make sure you understand the setup:

Night 1, there could be as many as 8 successful tracking actions
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Post Post #5 (ISO) » Fri Dec 28, 2018 7:57 pm

Post by BNL »

I don't know if the extra investigations help town more than the near certain extra kill from scum hurts town.

To be clear, bluffing townies post "I track Irrelephant" rather than "I track someone (PMed to mod)" or "I target Irrelephant" right?
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Post Post #6 (ISO) » Sat Dec 29, 2018 1:22 am

Post by Bicephalous Bob »

The idea is great, but I would make the consequences for wrongfully calling a bluff higher. Right now, I'm not sure that outing the doc on the first night is a net negative for scum compared to doing nothing.
In post 0, Irrelephant11 wrote:However, each night, the mafia have the ability to choose to call one player’s bluff.
Does this happen after the mod posted the actions? If so, you could make this a private day action that a single goon can perform. This way, you'd get rid of the sequential night actions and you are free to inflict more grievous punishment on the goon responsible for the bluff accusation.

Possible consequences for wrongfully calling the bluff could be death, death that ends the day, or a gladiator-style 1v1 between the accuser and the accusee. You might have to change the numbers to balance this out, though.
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Post Post #7 (ISO) » Sat Dec 29, 2018 8:16 am

Post by Irrelephant11 »

In post 5, BNL wrote:I don't know if the extra investigations help town more than the near certain extra kill from scum hurts town.

To be clear, bluffing townies post "I track Irrelephant" rather than "I track someone (PMed to mod)" or "I target Irrelephant" right?
Well they PM it to the mod but the mod posts everything publicly & simultaneously (to prevent anyone from basing their night action off of other people’s night actions)
But yeah they specify both what kind of action and who they’re targeting

As for the consequences being too low, my thought was some town should probably claim VT to make the extra nightkill less likely to happen. And “1-shot bulletproof IC with a guaranteed night action who can’t ever get caught in a bluff going forward” isn’t enough of a consequence?

If not, the gladiator thing sounds interesting
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Post Post #8 (ISO) » Wed Jan 02, 2019 3:21 am

Post by Irrelephant11 »

Is there a different number of players that would make this more balanced?
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Post Post #9 (ISO) » Wed Jan 02, 2019 9:42 am

Post by Sukima »

I thought you said that PRs couldn't claim VT. What's the point of VTs claiming VT then? They'll never get their bluff called out.
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Post Post #10 (ISO) » Wed Jan 02, 2019 9:44 am

Post by Irrelephant11 »

To shrink scum’s chances of successfully using the “calling the bluff” kill
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Post Post #11 (ISO) » Wed Jan 02, 2019 9:45 am

Post by Irrelephant11 »

Town here has to balance the number of night actions they want to go through with the increased likelihood scum will correctly call a bluff
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Post Post #12 (ISO) » Wed Jan 02, 2019 9:14 pm

Post by Bicephalous Bob »

In post 7, Irrelephant11 wrote:As for the consequences being too low, my thought was some town should probably claim VT to make the extra nightkill less likely to happen. And “1-shot bulletproof IC with a guaranteed night action who can’t ever get caught in a bluff going forward” isn’t enough of a consequence?
Scum effectively remove the option for all VTs to take a certain action when they out a PR
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Post Post #13 (ISO) » Wed Jan 02, 2019 9:17 pm

Post by BNL »

I definitely think the town PRs should be able to claim VT
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Post Post #14 (ISO) » Thu Jan 03, 2019 2:21 am

Post by Irrelephant11 »

I mean, okay! I didn’t think of that point as an important one, and if it makes the game more playable, great
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Post Post #15 (ISO) » Fri Jan 04, 2019 1:53 am

Post by Bicephalous Bob »

I'm still wondering if scum get to see the submitted actions before they call a bluff, or if they have to do so blindly.
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Post Post #16 (ISO) » Fri Jan 04, 2019 2:09 am

Post by Irrelephant11 »

Oh, they see them first! Sorry, i thought I’d said as much

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