no cussin

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no cussin

Post Post #0 (ISO) » Thu Jan 24, 2019 6:25 am

Post by Bicephalous Bob »

3 teachers
10 students

- Lynches and kills are compulsive
- When a student is killed by a teacher, they must curse two players. Those players are cursed from the start of the next day until the end of the game. Players are not aware they are cursed.
- If both players cursed by a student are teachers, or if the last remaining teacher is one of the players cursed, the student immediately wins, but the game silently continues. A night-killed student can still win with the rest of the students upon failing.
- When a cursed teacher performs the night kill, that teacher also dies

same principle as vengeful in the night, more interesting dynamics
Last edited by Bicephalous Bob on Fri Jan 25, 2019 12:47 pm, edited 6 times in total.
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Post Post #1 (ISO) » Thu Jan 24, 2019 8:00 am

Post by Bicephalous Bob »

not sure if a student should be able to curse one or two players
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Post Post #2 (ISO) » Thu Jan 24, 2019 11:36 am

Post by callforjudgement »

Do cursed players know that they're cursed?

Does the town as a whole know which players are cursed? (I guess the answer to these questions are pretty much the same, as I can't see a reason for cursed townies not to claim.)
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Post Post #3 (ISO) » Thu Jan 24, 2019 11:48 am

Post by Bicephalous Bob »

They don't. I will update the setup.
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Post Post #4 (ISO) » Thu Jan 24, 2019 12:27 pm

Post by callforjudgement »

The must-lynch part of the setup means that cursing all the scum isn't an autowin unless town have sufficiently large numbers. In turn, that gives town an incentive not to direct the cursings (if the setup wasn't must-lynch, it'd be mathematically correct to direct the cursings in order to prevent a player being redundantly double-cursed). That said, I think directing the cursings is still correct because you don't want to
lynch
a cursed player until the numbers get lower. (The setup would be a lot easier to analyse if having every scum cursed was an automatic town win, but also a lot less interesting.)

I like the basic idea behind this. I have a suspicion that one cursing is not enough to balance the setup (town need a lot of strength to balance a 10:3, and cursings are powerful when they trigger but hard to trigger).
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Post Post #5 (ISO) » Thu Jan 24, 2019 1:18 pm

Post by Bicephalous Bob »

In post 4, callforjudgement wrote:That said, I think directing the cursings is still correct because you don't want to lynch a cursed player until the numbers get lower.
Directed curses are less fun, I think. Maybe I should add something like this:

Every night, the teachers can choose to lift any number of curses on one of their own. To lift a curse, the teachers name the teacher they think was cursed and the student they think cursed the teacher. If the teachers are right, the curse is removed. If not, the teachers instantly lose.
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Post Post #6 (ISO) » Thu Jan 24, 2019 1:31 pm

Post by Bicephalous Bob »

I'm not sure that from an individual student's perspective, following town direction is the way to go, especially if you've got two curses. Scum can influence the cursing vote, and if the curses are publicly decided, they have no reason not to kill townies with good reads, which means the killed player should follow their reads and disregard the town's decision, etc.
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Post Post #7 (ISO) » Thu Jan 24, 2019 1:44 pm

Post by Bicephalous Bob »

Also, teachers can kill in the pool of cursed players, making full curse coverage difficult
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Post Post #8 (ISO) » Thu Jan 24, 2019 5:46 pm

Post by callforjudgement »

You
want
scum to kill in the pool of cursed players, though, as that's the pool of players that people collectively think are scum.
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Post Post #9 (ISO) » Fri Jan 25, 2019 1:03 am

Post by Bicephalous Bob »

If you're not going to lynch in the pool of cursed players in the early days, then you'd curse the players that are slightly less scummy than the players you want to lynch, right? The more I think about this, the worse directing seems. Teachers know exactly which of their members are cursed, so when two teachers are cursed, this is actually a boon to the teachers as long as the remaining teacher stays at large if this means the cursed teachers are less likely to be lynched. If all teachers get to night 3, they will be able to make the kill without any problems unless the town catches all three of them in four curses.
Last edited by Bicephalous Bob on Fri Jan 25, 2019 3:18 am, edited 1 time in total.
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Post Post #10 (ISO) » Fri Jan 25, 2019 1:13 am

Post by Bicephalous Bob »

By contrast, if undirected curses hit two teachers, there's a two-third chance one of them performs the kill, and if this happens, another 50% chance the other cursed teacher performs the next kill.
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Post Post #11 (ISO) » Fri Jan 25, 2019 3:24 am

Post by Bicephalous Bob »

Optimal strategy may be to decide on the day 2 and 3 lynch on day 1, letting the killed students freely curse anyone not on the lynch list
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Post Post #12 (ISO) » Fri Jan 25, 2019 6:26 am

Post by Bicephalous Bob »

How about this:

- If both players cursed by a student are teachers, or if the last remaining teacher is one of the players cursed, the student immediately wins, but the game silently continues. A night-killed student can still win with the rest of the students upon failing.
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Post Post #13 (ISO) » Fri Jan 25, 2019 11:24 am

Post by callforjudgement »

That would give townies a potential reason to violate breaking strategies. I'm not sure if that's a good thing for the setup or a bad thing.
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Post Post #14 (ISO) » Fri Jan 25, 2019 12:45 pm

Post by Bicephalous Bob »

Definitely good, no one likes to play a game where individual chances of glory are decided by the town. I'll update the setup to what I think is the final version.
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