[SETUP]The Red Scare
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[SETUP]The Red Scare
I think I already tried posting a setup like this but let me know if not. Probably obvious breaking strategy I'm missing.Last edited by BBmolla on Thu Jan 24, 2019 8:58 pm, edited 1 time in total.Come see me in the Great American Melodrama in Oceano- BNL
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BNL Micro Madness
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I'm not sure how to do anti-claiming strategies, but doesn't Follow the Cop still work to some extent?
Also, what neighbourhood PT?- BBmolla
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Forgive that, old version, I'll delete.
You're right, you can still follow the cop. I'll give Mafia a Roleblocker.Come see me in the Great American Melodrama in Oceano- BuJaber
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BuJaber Mafia Scum
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How much of this information is public?
You have this in open setup discussion, but the alternative win condition involves guessing available roles.
It also makes a difference with what strategy can be used.- BuJaber
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BuJaber Mafia Scum
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Oh I'm dumb.. by guessing roles you mean "player x is y" etc. Not "town has x,y,z roles still alive".
Interesting.. to some extent it still makes sense for cop to claim day 1 I think, though I'd need to check every scenario.
Doc secretly protects them. Tracker and roleblocker hope to catch scum as pseudo cops.- Allomancer
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Allomancer Goon
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Mafia would just roleblock the cop if they tried to do follow the cop."Who the fuck counts in Babylonian? I'm impressed sir. So impressed that I'm going to ruin your counting."—xofelf
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"idk, you don't feel like an easy mislynch"—Creature- BuJaber
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BuJaber Mafia Scum
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Cop lives though, which is important.
You let RB/tracker do the rest.
You have masons, rb, doc, tracker and cop. Scum on the other hand can at most, block 1PR and kill another. I think by start of day 2 you can get at least 3 confirmed town, easily more, plus a chance to get a guilty.
I think cop claim and no lynch day 1 is a viable strategy and I think scum are forced to no kill just to mess with town results.
Feels town-sided as is.- BuJaber
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Obviously nobody claims until 1 person gets a guilty. You let the soft clears stay soft and secret.- BuJaber
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I'm a bad reader lol no lynch means scum can kill. So just cop claims day 1 and that's it. Scum is forced to either block them every night, or risk losing by trying to block the doc and shoot the cop.- BuJaber
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BuJaber Mafia Scum
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The more I think about it the more I realize it's a pretty genius setup.
I think if scum and town are equally skilled town will win more, but it's not as town-sided as I first thought, because the 2nd time scum guesses will likely be at a point where they only have to guess 4 or even just 3 PRs (unless scum get lynched day 1 in which case town likelihood to win shoots up).
Masons have a very important job here, they really have to mess with the associatives so scum guess wrong and if they can bait a rolecop/kill it's even better.- Bicephalous Bob
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BBmolla Open Book
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You can still scumhunt without claimsIn post 10, Bicephalous Bob wrote:Wouldn't you play this like AITP? Discussion helps scum more than town, it serms.
And role-less scumhunting should yield a better win rate than random lynchingCome see me in the Great American Melodrama in Oceano- Bicephalous Bob
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He doesn’t have to but why wouldn’t he?In post 13, Irrelephant11 wrote:Does the first communist to be lynched have to guess?Come see me in the Great American Melodrama in Oceano- Irrelephant11
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