[Open Setup] Lynch Happy!

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[Open Setup] Lynch Happy!

Post Post #0 (ISO) » Tue Feb 05, 2019 7:37 pm

Post by Elsa Jay »

((Seal of Fun Approval from Ducky (the worst) and Clemency. Loosely inspired by Jester Nightless))

Welcome to Lynch Happy!

1 Cop
2 Goons
1 Lyncher (Night 1 Bulletproof)
1 Lyncher Target (Secret Miller, Night 1 Bulletproof)
4 Vanilla Townies


The name of the game? Lynch to your hearts content.


The following rules are in place, so be sure to realize what the heck you are signing up for.

1: This is a completely Open Setup with a secret element. The Lyncher Target will get a Vanilla Townie PM and is not informed of their extra modifers. Only the Lyncher knows who their target it.

2: Despite some who may argue it, 3rd party ain't scum. If the Cop checks the Lyncher, they will get "Town" as their result. If they check the Secret Miller, they will get "Scum" back. Scum are self-explanatory.

3: if the Target is killed during the Night, the Lyncher leaves the game in shame. No reason to stay if you can't win, right? That said:

4: Even if the Lyncher is dead, hanging their target
results in their victory.
So be careful even if they die d1. The Target is still able to be lynched.

5: The game immediately ends if the Target is lynched. There is only 1 winning side in this 3 way battle.

6: Lynches are compulsive and and have Plurality in place. Whoever reached the highest amount first is lynched in the event of a tied vote. Nightkills are NOT compulsive. Scum can holster if they so choose.

7: Scum have daychat activated.

8: The game ends if both Scum are killed, or if they reach 50% of the living playerbase.

Sample role PMs below:

Lyncher
Hello there! Congratulations on rolling:
Lyncher!


Abilities: along with your natural charisma, your target is [Username], and only you know this fact.

To achieve victory: You win the game if [Username] is lynched. You do not need to be alive for this to happen.


Goon
Hello there! Congratulations on rolling:
Goon!


Abilities: You and [Username] have a PT open throughout the entire game where you are allowed to submit a kill during the night. Click [Here] too access it.

To achieve victory: You win the game when you make 50% of the living players remaining and the Lyncher hasn't lynched their target before this happens.


Cop
Hello there! Congratulations on rolling:
Cop!


Abilities: During the Night, you may choose to check any of the other players. You will then be given the results "Town" or "Scum".

To achieve victory: Kill all scum and not lynch the Lyncher's Target before the scum are dead. This requires at minimum 2 town aligned players to be alive.


VT/Lyncher Target
Hello there! Congratulations on rolling:
Vanilla Townie!
... Or did you?

Abilities: You only got your voice and your vote. Use them wisely, because one of you vanilla townies is also a
Lyncher Target,
who loses the game if they are lynched!

To achieve victory: Kill all scum and not lynch the Lyncher's Target before the scum are dead. This requires at minimum 2 town aligned players to be alive.
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Post Post #1 (ISO) » Tue Feb 05, 2019 7:43 pm

Post by the worst »

I'd play this! It sounds maybe more fun than jester nightless.

I like the gate to the cop (clears are still valid but guilties/mechanical cop PoE is like treading on egg shells)

I'm like, not super good at mechanical stuff but I can't think of a break yet.
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Post Post #2 (ISO) » Tue Feb 05, 2019 7:46 pm

Post by Clemency »

i give it a smooth 8.68/10
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Post Post #3 (ISO) » Tue Feb 05, 2019 8:55 pm

Post by Auro »

I'd play this!
I think Nancy would too.
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Post Post #4 (ISO) » Wed Feb 06, 2019 2:56 am

Post by Creature »

Isn't this game a little more scumsided than the 9 player cop?

Also I suppose scum will be forced to out if cop seems to be claiming a guilty on someone that's neither of them.
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Post Post #5 (ISO) » Wed Feb 06, 2019 3:43 am

Post by Elsa Jay »

Scum don't out themselves in Jester Nightless when a Jester seems about to be lynched. Why would they out they are scum here? Seems like throwing away your wincon.

If anyone here good with EV winrates or whatever it is, rating it will be nice for any improvements I can make in the future.
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Post Post #6 (ISO) » Wed Feb 06, 2019 5:38 am

Post by BBmolla »

In post 4, Creature wrote:Isn't this game a little more scumsided than the 9 player cop?

Also I suppose scum will be forced to out if cop seems to be claiming a guilty on someone that's neither of them.
Yeah this is optimal play.

This setup seems mafia-sided.
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Post Post #7 (ISO) » Wed Feb 06, 2019 5:40 am

Post by Creature »

In post 5, Elsa Jay wrote:Why would they out they are scum here? Seems like throwing away your wincon.
Just one of them outing wouldn't hurt.
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Post Post #8 (ISO) » Wed Feb 06, 2019 6:22 am

Post by Elsa Jay »

Okay, valid strategy that only comes into play on the off chance the Cop
does
hit the Miller, in which case you say the Mafia will sacc a member in order to not lose. Semi-balanced then.

I know this isn't perfectly balanced, so what I want is "semi-balanced". Or fun enough that even though 1 side has an advantage, all parties involved can enjoy it with fun play.
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Post Post #9 (ISO) » Wed Feb 06, 2019 8:32 am

Post by BBmolla »

It’s messy. What about use a Watcher instead?
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Post Post #10 (ISO) » Wed Feb 06, 2019 8:56 am

Post by the worst »

I think the potential for scum to either counterclaim cop or out themselves in the event a guilty is claimed is pretty interesting. Like scum/lyncher could just as easily cc a cop claim, or scum could out themselves to claim their partner is the lyncher target (soft conftowning them to the entire list at the higher risk of letting the lyncher target go free).

Sorry if this sounds argumentative for the sake of it but why a watcher over a cop?
who's scum? i haven't read up yet but like, it's me
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Post Post #11 (ISO) » Thu Feb 07, 2019 5:59 am

Post by Gamma Emerald »

Cop can find the target technically, interesting
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Post Post #12 (ISO) » Thu Feb 07, 2019 10:15 am

Post by callforjudgement »

Another potential break: if scum's kill fails N1, and scum is subsequently lynched, it's in the interest of the lynched scum to accurately claim who they killed in twilight. Doing so makes the game unwinnable for the Lyncher.
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Post Post #13 (ISO) » Thu Feb 07, 2019 10:19 am

Post by Creature »

In post 12, callforjudgement wrote:Another potential break: if scum's kill fails N1, and scum is subsequently lynched, it's in the interest of the lynched scum to accurately claim who they killed in twilight. Doing so makes the game unwinnable for the Lyncher.
Actually there are two N1 BPs.
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Post Post #14 (ISO) » Thu Feb 07, 2019 12:14 pm

Post by Elsa Jay »

That's the reason we made both the Miller/Target AND the Lyncher immune n1.

Sure they could waste more time trying to kill the lyncher, but at that point they also probably know who the Cop is, and the Lyncher also screws the town over... While the Cop directly hurts them.
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Post Post #15 (ISO) » Thu Feb 07, 2019 3:44 pm

Post by Jingle »

If cop gets a guilty, he claims it. That player is lynched if still alive the next day. Scum has to kill the Lynchee if the cop didn't hit scum, or they lose to lynching the lynchee. I might work out the EV later, but I assume it's somewhere around 20/40/40.
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Post Post #16 (ISO) » Thu Feb 07, 2019 3:46 pm

Post by Elsa Jay »

That's honestly better then I thought it'd be, tbh.
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Post Post #17 (ISO) » Thu Feb 07, 2019 4:40 pm

Post by Jingle »

Hmm. Weird. Lyncher should claim (either truthfully or cop) if he's about to be lynched. Which means it's not an explicitly bad idea for the lyncher to just claim D2 and act as a hammerer the whole game.

Town doesn't want to lynch the lyncher because it's a wasted lynch, but scum has no reason not to shoot them. Lyncher being shot prevents the Lynchee from being shot that night.



Basically, this setup is poorly balanced but probably fun in spite of it. :)
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Post Post #18 (ISO) » Thu Feb 07, 2019 4:46 pm

Post by Elsa Jay »

Like Jester Nightless, a setup I'm sure your aware of Jingle.

I knew I struck something fun when I made this. It has potential, atleast.
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Post Post #19 (ISO) » Sat Feb 23, 2019 3:28 am

Post by TheGoldenParadox »

what about a cop falsely claiming a guilty on someone they found innocent in order to draw out a goon to self-sacrifice?
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Post Post #20 (ISO) » Sat Feb 23, 2019 3:33 am

Post by Elsa Jay »

Well, that's for when I or whoever wants to run the setup to watch how strategies develop from interactions. But the same could be said for the Lyncher claiming Cop, or the Goons themselves.

Breaking the setup depends on the players, really.
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Post Post #21 (ISO) » Mon Mar 11, 2019 4:04 pm

Post by Enter »

i'd play this
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Post Post #22 (ISO) » Wed May 15, 2019 2:52 pm

Post by Elsa Jay »

Game Successfully run!

Turned out well, I'd say. Especially for a first time running of it.
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