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[Open Setup] Lynch Happy!

Posted: Tue Feb 05, 2019 7:37 pm
by Elsa Jay
((Seal of Fun Approval from Ducky (the worst) and Clemency. Loosely inspired by Jester Nightless))

Welcome to Lynch Happy!

1 Cop
2 Goons
1 Lyncher (Night 1 Bulletproof)
1 Lyncher Target (Secret Miller, Night 1 Bulletproof)
4 Vanilla Townies


The name of the game? Lynch to your hearts content.


The following rules are in place, so be sure to realize what the heck you are signing up for.

1: This is a completely Open Setup with a secret element. The Lyncher Target will get a Vanilla Townie PM and is not informed of their extra modifers. Only the Lyncher knows who their target it.

2: Despite some who may argue it, 3rd party ain't scum. If the Cop checks the Lyncher, they will get "Town" as their result. If they check the Secret Miller, they will get "Scum" back. Scum are self-explanatory.

3: if the Target is killed during the Night, the Lyncher leaves the game in shame. No reason to stay if you can't win, right? That said:

4: Even if the Lyncher is dead, hanging their target
results in their victory.
So be careful even if they die d1. The Target is still able to be lynched.

5: The game immediately ends if the Target is lynched. There is only 1 winning side in this 3 way battle.

6: Lynches are compulsive and and have Plurality in place. Whoever reached the highest amount first is lynched in the event of a tied vote. Nightkills are NOT compulsive. Scum can holster if they so choose.

7: Scum have daychat activated.

8: The game ends if both Scum are killed, or if they reach 50% of the living playerbase.

Sample role PMs below:

Lyncher
Hello there! Congratulations on rolling:
Lyncher!


Abilities: along with your natural charisma, your target is [Username], and only you know this fact.

To achieve victory: You win the game if [Username] is lynched. You do not need to be alive for this to happen.


Goon
Hello there! Congratulations on rolling:
Goon!


Abilities: You and [Username] have a PT open throughout the entire game where you are allowed to submit a kill during the night. Click [Here] too access it.

To achieve victory: You win the game when you make 50% of the living players remaining and the Lyncher hasn't lynched their target before this happens.


Cop
Hello there! Congratulations on rolling:
Cop!


Abilities: During the Night, you may choose to check any of the other players. You will then be given the results "Town" or "Scum".

To achieve victory: Kill all scum and not lynch the Lyncher's Target before the scum are dead. This requires at minimum 2 town aligned players to be alive.


VT/Lyncher Target
Hello there! Congratulations on rolling:
Vanilla Townie!
... Or did you?

Abilities: You only got your voice and your vote. Use them wisely, because one of you vanilla townies is also a
Lyncher Target,
who loses the game if they are lynched!

To achieve victory: Kill all scum and not lynch the Lyncher's Target before the scum are dead. This requires at minimum 2 town aligned players to be alive.

Posted: Tue Feb 05, 2019 7:43 pm
by the worst
I'd play this! It sounds maybe more fun than jester nightless.

I like the gate to the cop (clears are still valid but guilties/mechanical cop PoE is like treading on egg shells)

I'm like, not super good at mechanical stuff but I can't think of a break yet.

Posted: Tue Feb 05, 2019 7:46 pm
by Clemency
i give it a smooth 8.68/10

Posted: Tue Feb 05, 2019 8:55 pm
by Auro
I'd play this!
I think Nancy would too.

Posted: Wed Feb 06, 2019 2:56 am
by Creature
Isn't this game a little more scumsided than the 9 player cop?

Also I suppose scum will be forced to out if cop seems to be claiming a guilty on someone that's neither of them.

Posted: Wed Feb 06, 2019 3:43 am
by Elsa Jay
Scum don't out themselves in Jester Nightless when a Jester seems about to be lynched. Why would they out they are scum here? Seems like throwing away your wincon.

If anyone here good with EV winrates or whatever it is, rating it will be nice for any improvements I can make in the future.

Posted: Wed Feb 06, 2019 5:38 am
by BBmolla
In post 4, Creature wrote:Isn't this game a little more scumsided than the 9 player cop?

Also I suppose scum will be forced to out if cop seems to be claiming a guilty on someone that's neither of them.
Yeah this is optimal play.

This setup seems mafia-sided.

Posted: Wed Feb 06, 2019 5:40 am
by Creature
In post 5, Elsa Jay wrote:Why would they out they are scum here? Seems like throwing away your wincon.
Just one of them outing wouldn't hurt.

Posted: Wed Feb 06, 2019 6:22 am
by Elsa Jay
Okay, valid strategy that only comes into play on the off chance the Cop
does
hit the Miller, in which case you say the Mafia will sacc a member in order to not lose. Semi-balanced then.

I know this isn't perfectly balanced, so what I want is "semi-balanced". Or fun enough that even though 1 side has an advantage, all parties involved can enjoy it with fun play.

Posted: Wed Feb 06, 2019 8:32 am
by BBmolla
It’s messy. What about use a Watcher instead?

Posted: Wed Feb 06, 2019 8:56 am
by the worst
I think the potential for scum to either counterclaim cop or out themselves in the event a guilty is claimed is pretty interesting. Like scum/lyncher could just as easily cc a cop claim, or scum could out themselves to claim their partner is the lyncher target (soft conftowning them to the entire list at the higher risk of letting the lyncher target go free).

Sorry if this sounds argumentative for the sake of it but why a watcher over a cop?

Posted: Thu Feb 07, 2019 5:59 am
by Gamma Emerald
Cop can find the target technically, interesting

Posted: Thu Feb 07, 2019 10:15 am
by callforjudgement
Another potential break: if scum's kill fails N1, and scum is subsequently lynched, it's in the interest of the lynched scum to accurately claim who they killed in twilight. Doing so makes the game unwinnable for the Lyncher.

Posted: Thu Feb 07, 2019 10:19 am
by Creature
In post 12, callforjudgement wrote:Another potential break: if scum's kill fails N1, and scum is subsequently lynched, it's in the interest of the lynched scum to accurately claim who they killed in twilight. Doing so makes the game unwinnable for the Lyncher.
Actually there are two N1 BPs.

Posted: Thu Feb 07, 2019 12:14 pm
by Elsa Jay
That's the reason we made both the Miller/Target AND the Lyncher immune n1.

Sure they could waste more time trying to kill the lyncher, but at that point they also probably know who the Cop is, and the Lyncher also screws the town over... While the Cop directly hurts them.

Posted: Thu Feb 07, 2019 3:44 pm
by Jingle
If cop gets a guilty, he claims it. That player is lynched if still alive the next day. Scum has to kill the Lynchee if the cop didn't hit scum, or they lose to lynching the lynchee. I might work out the EV later, but I assume it's somewhere around 20/40/40.

Posted: Thu Feb 07, 2019 3:46 pm
by Elsa Jay
That's honestly better then I thought it'd be, tbh.

Posted: Thu Feb 07, 2019 4:40 pm
by Jingle
Hmm. Weird. Lyncher should claim (either truthfully or cop) if he's about to be lynched. Which means it's not an explicitly bad idea for the lyncher to just claim D2 and act as a hammerer the whole game.

Town doesn't want to lynch the lyncher because it's a wasted lynch, but scum has no reason not to shoot them. Lyncher being shot prevents the Lynchee from being shot that night.



Basically, this setup is poorly balanced but probably fun in spite of it. :)

Posted: Thu Feb 07, 2019 4:46 pm
by Elsa Jay
Like Jester Nightless, a setup I'm sure your aware of Jingle.

I knew I struck something fun when I made this. It has potential, atleast.

Posted: Sat Feb 23, 2019 3:28 am
by TheGoldenParadox
what about a cop falsely claiming a guilty on someone they found innocent in order to draw out a goon to self-sacrifice?

Posted: Sat Feb 23, 2019 3:33 am
by Elsa Jay
Well, that's for when I or whoever wants to run the setup to watch how strategies develop from interactions. But the same could be said for the Lyncher claiming Cop, or the Goons themselves.

Breaking the setup depends on the players, really.

Posted: Mon Mar 11, 2019 4:04 pm
by Enter
i'd play this

Posted: Wed May 15, 2019 2:52 pm
by Elsa Jay
Game Successfully run!

Turned out well, I'd say. Especially for a first time running of it.