[SETUP] The One I Cannot Kill

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[SETUP] The One I Cannot Kill

Post Post #0 (ISO) » Mon Feb 18, 2019 7:00 am

Post by callforjudgement »

The One I Cannot Kill
  • 1 Mafia Semi-Priest
  • 2 Vanilla Townies
  • The Semi-Priest cannot hammer a randomly chosen townie.

Mafia Semi-PriestYou are a
Mafia Semi-Priest
.

You cannot hammer
player
(i.e. you cannot cast the deciding vote to lynch them). Attempting to do so would reveal you as Mafia, and thus would be playing against your win condition.

You win if you are not the Day 1 lynch.

Vanilla TownieYou are a
Vanilla Townie
.

You have no special powers.

You win if the Day 1 lynch is on Mafia.


xyzzy's recent PGO3 Marathon game got me thinking about trying to create a 3p setup in which scum had an incentive to play notably differently from town, ideally with associative tells. This setup has a 50% EV (not hard to achieve in a 3p), but also creates play patterns for scum which are quite different from those for town; if they want to lynch the unhammerable player, they have to be the first vote on their wagon (whereas normally it's best for both scum and town to wait before voting), so they have an incentive to push on the other player instead. The consequence is a 3p setup that actually has an informed minority and may allow the normal scumhunting tools to be usable.

The setup should be immune to breaking strategies because although you can try to force a particular player to hammer, doing so will end the game regardless, so there's no way to gain information that influences your own future play.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #1 (ISO) » Tue Feb 19, 2019 5:47 pm

Post by BNL »

I've realised this is similar to SS3, except that the Mafia and not the Supersaint knows who the Supersaint is.

In light of this, I'm surprised the EV is still 50%.
GTKAS - BNL

Busy, on indefinite V/LA. May return April 2020
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Post Post #2 (ISO) » Tue Feb 19, 2019 10:16 pm

Post by callforjudgement »

Well, lynches are town-directed, so under EV assumptions scum don't have any input into how they happen.

In practice, scum have much more opportunity in this setup than in SS3 to aim for their win condition, but town therefore have much more ability to catch them doing so.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #3 (ISO) » Wed Feb 20, 2019 7:10 am

Post by implosion »

This is cool.
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Post Post #4 (ISO) » Fri Feb 22, 2019 3:57 pm

Post by callforjudgement »

The first run was a success!
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #5 (ISO) » Fri Feb 22, 2019 4:10 pm

Post by PenguinPower »

This was cool.
<(") | (")>
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Post Post #6 (ISO) » Fri Feb 22, 2019 5:08 pm

Post by callforjudgement »

scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #7 (ISO) » Fri Feb 22, 2019 8:44 pm

Post by the worst »

This was fun to read.
It's a very clever spin on 3p social deception - awesome idea, cfj.
who's scum? i haven't read up yet but like, it's me
--
intermittent v/la until late march
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