The first set of criteria here might be slightly non-objective as to what counts, but if it's borderline it's probably fine/feel free to ask!
Note as well that if your setup is semi-open, not all possible setups need to have one of the four roles in the second list; it's sufficient for one of them to.
Posted: Mon Mar 04, 2019 4:26 pm
by Something_Smart
Ego
Posted: Mon Mar 04, 2019 5:34 pm
by Irrelephant11
A joke submission:
6 named townies
2 goons
Nightless
All names are announced at the start of D1. Town flips show names.
Town win by eliminating all scum.
Scum win by correctly naming every townie (note that this is inevitable if every townie but one is dead).
Scum do this in their pt. If they are correct about every name, they win. Otherwise, one living scum must 1v1 a living townie of their choice.
Ties on 1v1s break in scum’s favor.
Flavor is preferably names from a movie/theater show, and 1v1’s are the understudy trying to steal the part
Posted: Mon Mar 04, 2019 6:07 pm
by RadiantCowbells
Why doesn't scum just go for the 1v1 on d1
Posted: Tue Mar 05, 2019 12:30 am
by Not Known 15
Posted: Tue Mar 05, 2019 5:12 am
by BNL
Ego
This should be stickied.
If I'm reading this right, does Lost Identity qualify? It has semi random generation and the IDs are like named townies. (I'll not be submitting that though because it's trash)
Because even if they win the 1v1 the scum in the 1v1 will get lynched immediately afterwards
Better to try to solve he puzzle of townie names by getting a couple mislynches before using one of their chances to guess
Posted: Tue Mar 05, 2019 5:26 am
by RadiantCowbells
Oh they don't win if win ok
Posted: Tue Mar 05, 2019 5:33 am
by mith
White Flag, The Coalition, My Name is Earl... I feel like this month's challenge was made for me.
If I'm reading this right, does Lost Identity qualify? It has semi random generation and the IDs are like named townies. (I'll not be submitting that though because it's trash)
Yeah, this is one of those borderline cases.
I think conceptually lost identity doesn’t really feel like a semi open because there’s no actual distinction between the different possible setups that could be generated, because the roles (id numbers) are all equivalent except that they are different numbers. I’d certainly count it as having named townies. As for semi openness, if you wanted to submit something like it I’d personally squint at it but would just let the voters decide if it’s a good idea or not :p.
Posted: Tue Mar 05, 2019 9:19 am
by Jingle
How about games that have 2-3 town Neighbors and 0-1 scum neighbors, adding up to a total of three neighbors? I know they exist but can't think of their names atm.
If I'm reading this right, does Lost Identity qualify? It has semi random generation and the IDs are like named townies. (I'll not be submitting that though because it's trash)
Yeah, this is one of those borderline cases.
I think conceptually lost identity doesn’t really feel like a semi open because there’s no actual distinction between the different possible setups that could be generated, because the roles (id numbers) are all equivalent except that they are different numbers. I’d certainly count it as having named townies. As for semi openness, if you wanted to submit something like it I’d personally squint at it but would just let the voters decide if it’s a good idea or not :p.
I wouldn't consider this semi-open, for what it's worth.
Posted: Tue Mar 05, 2019 10:18 am
by implosion
Jingle wrote:How about games that have 2-3 town Neighbors and 0-1 scum neighbors, adding up to a total of three neighbors? I know they exist but can't think of their names atm.
Also sort-of borderline but I'd count it as semi-open. It's probably not an especially interesting design on its own, though, and it has potential (depending on the rest of the setup design) to swing based on which setup it's in.
Does this have a role from the 2nd list? I wouldn't consider a flagbearer a named townie, as they have functionality beyond being named (passing along, losing if killed)
Posted: Tue Mar 05, 2019 10:38 am
by Jingle
Point, I kind of focused on the former. I'll try to submit something that actually fulfills the requirements at some point.
What stops town from lynching a claimed spy to prevent scum from arresting them? Aside from losing 1 of very few lynches
Posted: Tue Mar 05, 2019 11:31 am
by Something_Smart
Nothing, but I don't think it's a good strategy unless the spy's target is scum. If you lynch spy day 1 -> spy's target (who is town) day 2 you're in a lynchpin-ish LYLO with absolutely no information.
I suppose I could just say that town can't win via heirs if the spy is lynched to prevent that strategy entirely.
Posted: Tue Mar 05, 2019 11:44 am
by implosion
I think that setup gets a little better if you stipulate that scum can't name both of themselves as lost heirs. If scum do so, it's not necessarily an overpowered option, but it kind of turns the setup into 2:7 with a townie that's informed of one of the mafia which is kind of... blasé. And I can imagine a lot of scumteams taking that option, and removing it doesn't really remove any of the interesting pieces. Might be wrong about this though.
I can imagine some pretty hilarious antics occurring in the setup. Like a 5 player LYLO after a town heir was killed in the previous day and the spy is still alive, and scum have to make a guess as to whether the spy knows the other heir. If they do, then scum HAVE to counterclaim the spy... which in turn means that the first spy claim will be more believable, and you might get cases like a mafia member claiming spy and saying that the other lost heir is [some random town member], and then having that town member counterclaim spy saying that they don't know who the other heir is because the one they knew is dead.
Posted: Tue Mar 05, 2019 11:52 am
by RadiantCowbells
What if the heirs are both town mandatory
Posted: Tue Mar 05, 2019 12:14 pm
by Something_Smart
Not sure if that's necessary. If scum make one of their own an heir they can get screwed if the spy is told that player, even if they then kill the spy.
Irrelephant's and implosion's changes both seem fine though.
Posted: Tue Mar 05, 2019 2:29 pm
by BNL
So the Spy is informed they are an heir, they should claim to get lynched immediately?
I think it should be changed so that the Spy can’t be informed about themself.
Posted: Tue Mar 05, 2019 2:48 pm
by Something_Smart
Actually, the whole idea of the Spy being an Heir is pretty nasty, because they're never going to be lynched unless they know they're an Heir, and then they just claim immediately. How's this: