Is it really a problem? Bussing loses you a teammate. If the scum blindly grants you the exact same amount of town cred the move warrants in mountainous that's the town's fault?
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
OK, so the big problem is that in case of a mislynch Day 1, you get a pool of 3 players of which one must be town. This is reduced to 2 players on Day 2.
Town get too much information by mislynching.
Compare this to the ome-time pool of 5 players in Coalition Mafia.
If we instead force scum to be
on
the wagon, we get coalition pools of 5 and 4, or 4 and 3 if we permit self voting. This seems to be much better balanced.
You could just do the thing where, before the day, the scum get to pick 1 person that can be mislynched in violation of the restriction? I think it was one of your setups that included that. Maybe someone else's. It seems like maybe that helps here.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"