[SETUP] White Knight

This forum is for discussion of individual Open Setups, including theoretical balance.
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[SETUP] White Knight

Post Post #0 (ISO) » Fri May 31, 2019 3:53 am

Post by BNL »

2 Mafia
7 Townies

Compulsive lynch and kill.
Not sure if this is necessary
A town lynch cannot have both scum on it, otherwise town wins immediately.

There is an obvious variation of the game, where at least one scum must be
on
the lynch. I don't know which is more fun or balanced.

Also, I considered having Mafia's vote restriction to apply even with only one scum alive. I ruled this out as I believe it makes the game more swingy, and I think I might have to ban self-voting in some cases, but I'd like someone to check this for me.
Last edited by BNL on Fri May 31, 2019 3:37 pm, edited 1 time in total.
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Post Post #1 (ISO) » Fri May 31, 2019 4:12 am

Post by RadiantCowbells »

Interesting setup
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #2 (ISO) » Fri May 31, 2019 5:04 am

Post by TDC »

What hinders town on agreeing a lynch with unofficial votes and then popcorn designating voters to drastically reduce the possible scum-team pool?
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Post Post #3 (ISO) » Fri May 31, 2019 5:27 am

Post by BNL »

That is indeed part of the setup.

I don’t think it will make town OP though.
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Post Post #4 (ISO) » Fri May 31, 2019 5:29 am

Post by RadiantCowbells »

i think this is possibly my favorite setup i've seen come out of the open discussion

would love to see it run at some point
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #5 (ISO) » Fri May 31, 2019 5:35 am

Post by TDC »

How is it not overpowered. Town gets to put players into two pools of their choosing. Anyone who objects to his placement is scum. Mod confirms exactly one scum in each pool.
I cannot see how this game is not solved D2.
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Post Post #6 (ISO) » Fri May 31, 2019 5:50 am

Post by BNL »

No... there must be at most one scum
on
the lynch with both scum alive.

Only in the variation can must have at most one scum off the lynch. Both are not combined.
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Post Post #7 (ISO) » Fri May 31, 2019 5:57 am

Post by TDC »

Hmm, misunderstood it then. Still clears four people of being scum together. Wise selection of these four offers lots of info for free.
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Post Post #8 (ISO) » Fri May 31, 2019 7:16 am

Post by Irrelephant11 »

Well... not “free”
Costs two townies (lynch and nightkill)
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Post Post #9 (ISO) » Fri May 31, 2019 7:25 am

Post by RadiantCowbells »

it's really not that simple
say someone refuses to vote b/c their scumbuddy is also on the wagon and they get lynched themselves
you're now in 3 cleared 4 uncleared
but what if they refused to vote but their scumbuddy wasn't on the wagon?

if scum have no plan or strategy then scum will get roflstomped but despite the argument being makeable that it's a day to day coalition of 4 players to solve, it's really not that simple
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #10 (ISO) » Fri May 31, 2019 7:27 am

Post by RadiantCowbells »

you're also assuming that town won't refuse to vote their townreads in a lot of situations

don't treat mafia like a game where town are proactive and scum are reactive because that already assumes that scum deserve to lose
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #11 (ISO) » Fri May 31, 2019 7:31 am

Post by RadiantCowbells »

hell if 1 scum literally claims scum d1 the game balance is at worst 6v1
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #12 (ISO) » Fri May 31, 2019 7:32 am

Post by Irrelephant11 »

I think his point was just that if a townie is lynched then a bunch of scumteams get ruled out
It’s information but not a mind blowing amount and it comes at a cost
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Post Post #13 (ISO) » Fri May 31, 2019 8:29 am

Post by TDC »

My point is that it is orthogonal info to the day play, if the town decoupled the lynch decision from the official lynch wagon.
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Post Post #14 (ISO) » Fri May 31, 2019 9:06 am

Post by popsofctown »

Yes, the town kind of get to test totally orthogonal theories, like, "irrelephant seems independently scummy, I want him to die, but I am kind of suspicious of the manner in which RadiantCowbells adopted singletonking's reasoning for attacking irrelephant. Therefore after singletonking popcorns me to vote on the wagon I am going to popcorn vote RadiantCowbells to also participate."
But, like, is that so bad? It's surely not more orthogonal than investigative roles. (if there's a religion that believes in abolishing all investigative roles from mafia I might want to pay it a tithe though)
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #15 (ISO) » Fri May 31, 2019 10:10 am

Post by TDC »

I guess the difference is that investigative results are usually not mod confirmed.
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Post Post #16 (ISO) » Fri May 31, 2019 10:44 am

Post by popsofctown »

You are living in a strange beautiful world where the newbie setup isn't full of sane cops, zero millers, and zero godfathers.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #17 (ISO) » Fri May 31, 2019 10:45 am

Post by TDC »

Cop can be counter claimed. Game is still running cannot.
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Post Post #18 (ISO) » Fri May 31, 2019 10:51 am

Post by TDC »

I mean I see where you are coming from, it binds players alignments together, but even if you think of it as a cop, it can't be night killed.
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Post Post #19 (ISO) » Fri May 31, 2019 11:03 am

Post by popsofctown »

Deceased cops and masons who have crumbed results or partners well can't be counterclaimed so there's that.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #20 (ISO) » Fri May 31, 2019 11:05 am

Post by TDC »

But the mechanic produces new results every day. I'm pretty sure this needs more scum or less town to not be solved with a very low number of good reads.
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Post Post #21 (ISO) » Fri May 31, 2019 11:12 am

Post by popsofctown »

Oh, sure, wanting to tweak the numbers is fine, I thought you were objecting to the mechanic categorically.

I share the concern I think this might need to be 8-3 or something.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #22 (ISO) » Fri May 31, 2019 11:25 am

Post by Creature »

I think this setup relies on scum sacrificing one of themselves tbh.
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Post Post #23 (ISO) » Wed Jun 05, 2019 6:08 am

Post by callforjudgement »

In the original version, where there must be at most one scum on the D1 lynch wagon (assuming it hits a townie), the main upshot for town that I see is that if scum on the D1 wagon is ever lynched, everyone else on the D1 wagon is cleared. However, there might be no scum on the D1 wagon at all.

This looks like a pretty good setup! My main concern is that after a scum lynch D1, the mechanic does nothing and the game likely turns into a slog. I'm wondering if it works better as a Mini than a Micro (this doesn't work with normal lynch/nightkill/victory rules because there are no numbers that work, but you could probably make it work as White Flag).
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #24 (ISO) » Wed Jun 12, 2019 6:09 am

Post by singletonking »

I'm thinking of ways to balbce this setup without incentivising the Day 1 bus too much
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