Not sure if this is necessary
A town lynch cannot have both scum on it, otherwise town wins immediately.
There is an obvious variation of the game, where at least one scum must be
on
the lynch. I don't know which is more fun or balanced.
Also, I considered having Mafia's vote restriction to apply even with only one scum alive. I ruled this out as I believe it makes the game more swingy, and I think I might have to ban self-voting in some cases, but I'd like someone to check this for me.
Last edited by BNL on Fri May 31, 2019 3:37 pm, edited 1 time in total.
How is it not overpowered. Town gets to put players into two pools of their choosing. Anyone who objects to his placement is scum. Mod confirms exactly one scum in each pool.
I cannot see how this game is not solved D2.
it's really not that simple
say someone refuses to vote b/c their scumbuddy is also on the wagon and they get lynched themselves
you're now in 3 cleared 4 uncleared
but what if they refused to vote but their scumbuddy wasn't on the wagon?
if scum have no plan or strategy then scum will get roflstomped but despite the argument being makeable that it's a day to day coalition of 4 players to solve, it's really not that simple
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
I think his point was just that if a townie is lynched then a bunch of scumteams get ruled out
It’s information but not a mind blowing amount and it comes at a cost
Hey all! Excited and nervous to play my first game with you!
Yes, the town kind of get to test totally orthogonal theories, like, "irrelephant seems independently scummy, I want him to die, but I am kind of suspicious of the manner in which RadiantCowbells adopted singletonking's reasoning for attacking irrelephant. Therefore after singletonking popcorns me to vote on the wagon I am going to popcorn vote RadiantCowbells to also participate."
But, like, is that so bad? It's surely not more orthogonal than investigative roles. (if there's a religion that believes in abolishing all investigative roles from mafia I might want to pay it a tithe though)
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
You are living in a strange beautiful world where the newbie setup isn't full of sane cops, zero millers, and zero godfathers.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
Deceased cops and masons who have crumbed results or partners well can't be counterclaimed so there's that.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
But the mechanic produces new results every day. I'm pretty sure this needs more scum or less town to not be solved with a very low number of good reads.
Oh, sure, wanting to tweak the numbers is fine, I thought you were objecting to the mechanic categorically.
I share the concern I think this might need to be 8-3 or something.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
In the original version, where there must be at most one scum on the D1 lynch wagon (assuming it hits a townie), the main upshot for town that I see is that if scum on the D1 wagon is ever lynched, everyone else on the D1 wagon is cleared. However, there might be no scum on the D1 wagon at all.
This looks like a pretty good setup! My main concern is that after a scum lynch D1, the mechanic does nothing and the game likely turns into a slog. I'm wondering if it works better as a Mini than a Micro (this doesn't work with normal lynch/nightkill/victory rules because there are no numbers that work, but you could probably make it work as White Flag).