[JUNE CHALLENGE]

This forum is for discussion of individual Open Setups, including theoretical balance.
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[JUNE CHALLENGE]

Post Post #0 (ISO) » Mon Jun 10, 2019 3:54 am

Post by Something_Smart »

See [MAY CHALLENGE] for last month's thread.

June Challenge
Create a new open setup.


The setup must satisfy at least
one
of the following conditions:
  • The game must last no longer than three game days.
  • At least two PT's can be created during the game as the result of a game mechanic (rather than a player's role).
  • At least two-thirds of the town-aligned players have the same non-vanilla role.

Submit your setups as posts in this thread. You may re-submit and/or edit until June 30, at which point we'll vote.

Winner will be in charge of the requirements for next month's challenge! I promise you it's not as fun as it sounds!
Last edited by Something_Smart on Mon Jun 10, 2019 4:02 am, edited 1 time in total.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #1 (ISO) » Mon Jun 10, 2019 4:02 am

Post by singletonking »

In post 0, Something_Smart wrote:The game must last no longer than three days.
days or Days?
On indefinite hiatus from playing Mafia.
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Post Post #2 (ISO) » Mon Jun 10, 2019 4:03 am

Post by Something_Smart »

Game days, lol. This is not a blitz setup challenge :P

Edited to be more clear.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #3 (ISO) » Mon Jun 10, 2019 11:02 am

Post by TemporalLich »

Two Zones
15 players


3 Mafia Goons

2 Mafia Traitors

2 Town Masons

7 Vanilla Townies


Every Day, Town must vote to send one player to Zone A and must vote to send a different player to Zone B.

Each player gets one vote for each zone. Majority locks in the vote for that zone.

A vote should be formatted like this: VOTE: TemporalLich to Zone A

Voting is compulsive. That means plurality voting is in effect and voting No Lynch is not allowed.

Once a player is sent to a zone, they disappear with no flip and may only talk in that zone's PT.

Each Night, players in each zone must compose a message of any length in the zone's PT to be posted in the game thread.

After Day 5, the players not in a zone die and flip. The game continues inside the zone PT's, where players vote to lynch in the zone PT threads during the Day as normal, however lynching is still compulsive. Lynched players flip in the game thread.

Town wins when all Mafia-aligned members die.

Mafia wins when they achieve parity in a zone after Day 5.

There are no factional nightkills in this game.

Mafia Goons are not informed who the Mafia Traitors are.

Mafia Traitors are informed who the Mafia Goons are, but not who the other Mafia Traitor is.

Players may communicate in any PT at any time.


I haven't tried to balance this yet.
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Post Post #4 (ISO) » Mon Jun 10, 2019 1:51 pm

Post by Irrelephant11 »

A joke setup, because bad ideas come easy to me:

3 goons
10 townies

During each day, lynch any number of players. The day only ends when a majority of players vote no lynch.
If exactly one scum was lynched in a day,, town gets a point. If 0, 2, or 3 scum are lynched in a day, scum get a point.

First team to two points wins. If at any point scum achieve parity, they also win.
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Post Post #5 (ISO) » Mon Jun 10, 2019 1:53 pm

Post by RadiantCowbells »

Correct play is to treat it as nightless
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #6 (ISO) » Mon Jun 10, 2019 1:55 pm

Post by Irrelephant11 »

My setup? I don’t think that’s true? Eliminating all scum on D1 is a scum win
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Post Post #7 (ISO) » Mon Jun 10, 2019 1:56 pm

Post by RadiantCowbells »

Scum get one point but then they lose, no? Or am I misunderstanding
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #8 (ISO) » Mon Jun 10, 2019 1:57 pm

Post by RadiantCowbells »

If that isn't a viable strategy then the game is incredibly punishing for town and very unlikely to end in wins.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #9 (ISO) » Mon Jun 10, 2019 2:05 pm

Post by Irrelephant11 »

Yes that is the bad idea part
Scum get one point for the day that three of them were lynched
Then another point for the following day, in which none of them are lynched
I guess it might be more balanced if I made it “if 1 or 2 are lynched in a day, town gets a point. Otherwise scum does” but it’s not a good setup regardless. It just adds a weird “how many do we think we’ve hit” WIFOM to the game that could be interesting as part of another setup
Hey all! Excited and nervous to play my first game with you!
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Post Post #10 (ISO) » Mon Jun 10, 2019 4:48 pm

Post by BNL »

Even lynching 2 scum together is an immedaute scum win.
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Post Post #11 (ISO) » Tue Jun 11, 2019 9:13 am

Post by BuJaber »

Am I missing something or do both these setups not meet the challenge requirements?
Wayward Bullets is in signups!

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Post Post #12 (ISO) » Tue Jun 11, 2019 9:42 am

Post by popsofctown »

You only have to satisfy one of the conditions, if you are making the same mistake I made when reading last month's challenge.

Irrelephant's shitpost setup does not meet the requirements because a run of the setup only sometimes satisfies requirement1, but TemporalLich's setup qualifies.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #13 (ISO) » Tue Jun 11, 2019 9:47 am

Post by Something_Smart »

Irrelephant's shitpost setup is valid, actually. :P One team gets a point each day and it's first to two, so it will always be over in three days or less.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #14 (ISO) » Tue Jun 11, 2019 10:56 am

Post by popsofctown »

Oh points are awarded even on mass no-lynch
What a lolzy setup.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #15 (ISO) » Wed Jun 12, 2019 8:57 am

Post by popsofctown »

but I thought this was going to be newbie queue month????????????

1 Mafia Goon
1 Mafia Roleblocker (fails on Bodyguards)
6 Town Bodyguards
1 Cop

maybe these requirements mean S_S wants a more ToS-immigrant-friendly newbie queue

2 Mafia Goons
2 Compulsive D1 dayvigs
1 Jester (beloved princess)
2 Werewolves
2 Vanilla Townies

or maybe we are just supposed to use PTs to make mafia easier to get into and more scumsided

2d3
Dark Consultation
: Whenever you become the only antitown player left in the game, the mod creates a PT and pulls an SE from the queue to be your demon-on-shoulder who will review the game and provide input. Players can't /in as SE to the queue unless also willing to provide this type of help. Their input is only available until 48 hours have passed in the following day. Games with an SE on the scumteam have no
Dark Consultation
.
Mastering Impersonation
: Once per game per player, a lone antitown player can PM the mod that they need to claim. A 36 hour claim PT will be created. The PT has the following contents:
First post: boilerplate recommendations about fakeclaiming in 2d3 from the mod.
Requesting player: Posts with no restrictions
Demon-on-shoulder: Posts with no restrictions, not expected to read the entire game up to that point, just find out what's already been claimed and explain a good claim and why based on that.
Deceased mafia teammate: May only post the name of a role they recommend claiming and no other text.

Mastering Impersonation
is available as long as the lone antitown player isn't an SE.
Last edited by popsofctown on Wed Jun 12, 2019 9:18 am, edited 1 time in total.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #16 (ISO) » Wed Jun 12, 2019 9:10 am

Post by Irrelephant11 »

The idea that this month would be used as a challenge to design something new for the newbie queue was thrown out there, but given we're already halfway into the month and the newbie setup is no small ask I'm not sure it's a good idea to try it rn. Maybe next month, or maybe we'll figure out without a challenge
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Post Post #17 (ISO) » Wed Jun 12, 2019 9:23 am

Post by popsofctown »

I am already on the same page with you about all of that.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #18 (ISO) » Wed Jun 12, 2019 9:27 am

Post by Something_Smart »

Sorry, I never got that memo. :oops:

I suppose I could add "A 9 player semi-open setup suitable for the Newbie Queue" to the list of options for this challenge.

It would probably be better to have it be separate from these, though, now that I think about it.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #19 (ISO) » Wed Jun 12, 2019 9:32 am

Post by popsofctown »

No, like irrelephant says, it works out better this way, a newbie queue challenge would deserve a full month.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #20 (ISO) » Wed Jun 12, 2019 11:33 pm

Post by BuJaber »

In post 12, popsofctown wrote:You only have to satisfy one of the conditions, if you are making the same mistake I made when reading last month's challenge.

Irrelephant's shitpost setup does not meet the requirements because a run of the setup only sometimes satisfies requirement1, but TemporalLich's setup qualifies.

Yes I conveniently skip the line saying at least ONE.
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Post Post #21 (ISO) » Thu Jun 13, 2019 6:05 am

Post by Irrelephant11 »

A less joking but potentially still bad setup

follow the doc
3 mafia goons with both factional rolecop and factional kill (multitasking)

9 miller cops

1 doctor
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Post Post #22 (ISO) » Thu Jun 13, 2019 6:29 am

Post by popsofctown »

I kind of like the design even if I'm not sure about the numbers.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #23 (ISO) » Thu Jun 13, 2019 11:45 am

Post by popsofctown »

Matsuda Mafia
2 Light and Misa

7 Matsuda



Light and Misa's factional nightkill is special. The faction selects a townie and causes it to kill another townie. A tracker will see nothing because it's just writing.
Misa is a multiacting tracker.

Matsuda's night action: Track a player's killing actions, ignoring nonkilling actions, but receive "visited nobody" if any player tracked you
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #24 (ISO) » Thu Jun 13, 2019 8:44 pm

Post by popsofctown »

I think this is probably closer to 50/50, and last month Jingle said he preferred to see change history
In post 23, popsofctown wrote:
Matsuda Mafia v2
2 Light and Misa

7 Matsuda



Light and Misa's factional nightkill is special. The faction selects a townie and causes it to kill another townie. A tracker will not see Light or Misa visiting either player; they just wrote in a book that it should happen.
Misa is a multi-acting tracker.

Matsuda's night action: Track a player's killing actions, ignoring nonkilling actions, but receive "Matsuda is clumsy!" if any player tracked you
Last edited by popsofctown on Sun Jun 16, 2019 6:23 pm, edited 2 times in total.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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