you target someone during the night and you give them your power. They become your neighbor for the following
day-phase
ONLY. If you are killed, the power still passes to the other person. They just don't get a neighborhood. If your target is killed, you keep your power, but you don't get a neighborhood.
Last edited by chennisden on Wed Jul 10, 2019 2:54 pm, edited 1 time in total.
In post 2, chennisden wrote:probs rly townsided but who cares! it is great fun!
also i tried this time (which is why i made the power role be a vote which is objectively better)
does it satisfy the 3rd requirement?
No, it doesn't because voting for the neighbourizer must be done on D0.
It doesn't satisfy the first requirement either because not everyone will be a neighbour: Some will die early, and the game will end before all living players get to be neighbours.
Neighborhood membership is public.
There is no lynch mechanic. Players discuss the game in the neighborhood and game thread, and at any time a player may post selfvote in the game thread. If the player who self voted is a member of a neighborhood that includes mafia, the town wins. If the player who self voted is a member of a neighborhood that does not include mafia, the mafia wins.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
I recognize that the D1 lynch is technically never a neighbor, but it still feels in the spirit of the rule. STK let me know if this doesn't fit what you had in mind
Hey all! Excited and nervous to play my first game with you!
Technically half day/night cycle half nightless is a nonstandard cycle so you get it that way.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
Neighborhood membership is public.
There is no lynch mechanic. Players discuss the game in the neighborhood and game thread, and at any time a player may post selfvote in the game thread. If the player who self voted is a member of a neighborhood that includes mafia, the town wins. If the player who self voted is a member of a neighborhood that does not include mafia, the mafia wins.
I'd say this is not mafia. I don't see why this could be fun either. And it is... not really balanced, too? It has an EV of just 25%...
I'm definitely replacing it later. It was just fun.
The EV is 50% if you leash the mechanic but uh, if the mechanic is leashed that kinda proves the setup is bad lol.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
This game is night start, but there is no kill n0. During night zero, the survivor must choose how many lynches the town gets the following day (think like Double Day). After n0 ends, the town gets to play through that many days. Then, the game enters an equivalent number of nights. At the end of the last night, the neutral survivor (if still alive) gets to choose how many lynches town gets like on night 0. This process continues until the town or mafia have won. If at any point, the survivor is dead, the game goes back to a normal day/night cycle.
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Hosting: The Grand Neighborhood [Ongoing]
This game is night start, but there is no kill n0. During night zero, the survivor must choose how many lynches the town gets the following day (think like Double Day). After n0 ends, the town gets to play through that many days. Then, the game enters an equivalent number of nights. At the end of the last night, the neutral survivor (if still alive) gets to choose how many lynches town gets like on night 0. This process continues until the town or mafia have won. If at any point, the survivor is dead, the game goes back to a normal day/night cycle.
Hmmmm...
Day 1 mod announcement:
The survivor has chosen 1000000000000000000000 lynches.
Well the way I see it is that if the survivor believes they can survive the rope easier, they'll choose more lynches, and if they can survive the kill better, they'll choose fewer lynches.
So someone like RadiantCowbells would likely choose 10 lynches.
Whereas I would choose 1 lynch.
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Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
In post 16, Ircher wrote:Well the way I see it is that if the survivor believes they can survive the rope easier, they'll choose more lynches, and if they can survive the kill better, they'll choose fewer lynches.
So someone like RadiantCowbells would likely choose 10 lynches.
Whereas I would choose 1 lynch.
In post 18, Ircher wrote:I'd imagine they'd get automatically shot as this mechanic balances out in town's favor.
Maybe I should set a limit on the number of consecutive lynches. 3 sounds like a good limit.
One other problem I have with this setup that for reasons outside of town's reach this can lead to the Survivor picking 1 lynch, essentially making this a 9:4 Mountainous.
Neighborhood membership is public.
There is no lynch mechanic. Players discuss the game in the neighborhood and game thread, and at any time a player may post selfvote in the game thread. If the player who self voted is a member of a neighborhood that includes mafia, the town wins. If the player who self voted is a member of a neighborhood that does not include mafia, the mafia wins.
I'd say this is not mafia. I don't see why this could be fun either. And it is... not really balanced, too? It has an EV of just 25%...
It really got me thinking, though. It seems more interesting than regular Conspiracy?
I think it probably is Mafia; there is a relevant associative tell, it's just a different one from usual. (Scum care strongly about keeping
their entire neighbourhood
alive, town potentially consider their neighbourhood to be the scummy one and thus will be scumhunting within their own neighbourhood.)
EV is 50% if provable randomness is available, and possibly even without it. That said, I have a suspicion that the numbers are wrong.
Breaking strategy: Survivor picks 1 on Night 0 (purely to allow them to post in thread). If anyone other than the Survivor gets lynched (likely), Survivor claims and promises to pick 0 on every night from then on if scum leave them alive. Scum have no reason to break this strategy, leading to a joint Survivor+Scum victory.
(Side note: I think this is the first time I've broken a setup for a third-party?)
If the survivor picks zero, that means there is no lynch phase AND there is no night phase. Therefore, 0 is pretty much an invalid choice.
If you meant to write one, well in that case, town has a lot of incentive to lynch the survivor the following day, so that does not work in the survivor's favor either.
Edit: Maybe the game should degenerate into Double Day instead of Mountainous?
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]