but, uh, i generally end up hating the games that come out of this so take my opinions with a grain of salt.
Posted: Wed Jul 10, 2019 3:28 pm
by chennisden
it's hard to design a good open.
i also think TL's setup is probably like the best suggested so far and I think that's because challenges inherently tend to have stupid restrictions.
it's really hard to design the challenges so the challenges end up sucking and the setups end up sucking.
Posted: Wed Jul 10, 2019 3:39 pm
by chennisden
uh, yeah
all of these setups are either
1) broken or extremely linear (see ircher)
2) an english essay (nk15)
3) not mafia (popsofctown)
and you just need to come to a consensus on who scum is. then force them to self vote
if they're scum they lose and if town then you still have a 25% of winning.
In post 10, Irrelephant11 wrote:I recognize that the D1 lynch is technically never a neighbor, but it still feels in the spirit of the rule. STK let me know if this doesn't fit what you had in mind
Yeah this is fine because almost all people get to be neighbours. If it's only the Day 1 lynch that's excluded it's fine.
Having said that, your setup doesn't work... If a jailkeeper action ever succeeds, the next night will have an odd number of players alive and can't be split into 2-player neighbourhoods.
During a special pregame/Dawn phase (after everyone has received alignment; mafia can chat during this phase), players privately choose one of the four seasons: winter, spring, summer, or autumn. Players that do not pick in a timely manner are automatically assigned to Winter.
Once the Dawn phase ends, players become neighbors with players that chose the same season as them. Who is in what neighborhood is not publicly revealed. The game then continues like a normal game.
Once per game, the Seasonal Sensor can choose a season. They will learn how many scum-aligned players (both living and dead) are in that season's neighborhood.
Posted: Wed Jul 10, 2019 3:54 pm
by OkaPoka
Inspired by liars v millers by psyche and the 1of4 ability in gameshow mafia by BNP
With one mafia dead, it clears effectively half the playerlist upon selection of the ability.
also please criticize
esp balance i dont know how to calculate balance
During a special pregame/Dawn phase (after everyone has received alignment; mafia can chat during this phase), players privately choose one of the four seasons: winter, spring, summer, or autumn. Players that do not pick in a timely manner are automatically assigned to Winter.
Once the Dawn phase ends, players become neighbors with players that chose the same season as them. Who is in what neighborhood is not publicly revealed. The game then continues like a normal game.
Once per game, the Seasonal Sensor can choose a season. They will learn how many scum-aligned players (both living and dead) are in that season's neighborhood.
nice!
Posted: Wed Jul 10, 2019 4:33 pm
by chennisden
In post 56, OkaPoka wrote:
Inspired by liars v millers by psyche and the 1of4 ability in gameshow mafia by BNP
With one mafia dead, it clears effectively half the playerlist upon selection of the ability.
also please criticize
esp balance i dont know how to calculate balance
@Not Known 15 --> No one wants to read a setup whose mechanical description is that long. See if you can simplify the design or at least format it in such a way that it's easy to read and doesn't appear as complex as it really is.
Posted: Thu Jul 11, 2019 1:18 pm
by Jingle
Ego
Posted: Thu Jul 11, 2019 2:40 pm
by Oversoul
If someone could do the EV on this, I would appreciate it
Posted: Thu Jul 11, 2019 3:11 pm
by callforjudgement
In post 65, Oversoul wrote:If someone could do the EV on this, I would appreciate it
Mafia can't possibly reach majority the "regular" way, so the vote in the all-town neighbourhood is irrelevant from an EV point of view, as is the PT Sensor. So it comes down to whether town can get a 1 in 3 chance two times in three. There's a 2 in 9 chance of being right exactly twice, and an additional 1 in 27 chance of being right all three times, so the EV is 25.9%.
Posted: Thu Jul 11, 2019 7:26 pm
by Cinnamon
Thought it would be fun to do one of these, let me know how it looks. Not positive this ratio is best for balance.
Posted: Fri Jul 12, 2019 5:03 am
by Not Known 15
In post 67, Cinnamon wrote:
Thought it would be fun to do one of these, let me know how it looks. Not positive this ratio is best for balance.
The optimal way is this one:
The town looks for who is the most scummy.
Then the town decides who should be lynched.
Then the town decides who should lynch that player with their votes.
Then the less towny players lynch the least towny player.
Then the neighborhoods decide a town. That town must be picked by all town(obv.).
If scum is revealed the scum is NOT lynched until LYLO(forcing mafia to nightkill itself).
If town is revealed then that town decides all lynches, partipiciants in lynches, and reveal targets.
Plus, this setup is extremely dependant on every single town being active every single night.
That way described above doesn't look that interesting either.
Posted: Fri Jul 12, 2019 6:18 am
by Not Known 15
Can't be shortened further. Can someone now please give feedback?
Posted: Fri Jul 12, 2019 6:19 am
by popsofctown
I don't think it's an important criticism that every player needs to be able to put in a night action. That's a requirement of mountainous mafia, once one player has a bad history of afking over the night phase it becomes possible to deduce who the scum could be by who would have missed submitting a night action. People who don't show up to do their night actions are always a problem.
I do think unfortunately like a lot of special lynching mechanics optimal play is to "leash the mechanic"
Posted: Fri Jul 12, 2019 6:34 am
by Not Known 15
In post 70, popsofctown wrote:People who don't show up to do their night actions are always a problem.
That's true, but it is one-dimensional, in this case. Only town is punished for it(and one person is enough). Mafia isn't(unless they all fail to submit a kill).
Leashed mechanics are always something you should antipiciate(I do that for my secret ballot mechanic above, too).
And if that means that the game is not fun anymore because the leash taints the entire game, then the mechanic is not suited for an open setup.
Posted: Fri Jul 12, 2019 6:38 am
by popsofctown
District membership is permanent? So if all three infiltrators chose south district as a questionable strategy they will always make a south gate "report suspicious activity" every night for the rest of the game?
Are the gates to the outside just flavor? That seems like it could help shorten things.
How do the gates become closed?
Posted: Fri Jul 12, 2019 7:33 am
by Not Known 15
In post 72, popsofctown wrote:District membership is permanent? So if all three infiltrators chose south district as a questionable strategy they will always make a south gate "report suspicious activity" every night for the rest of the game?
Are the gates to the outside just flavor? That seems like it could help shorten things.
How do the gates become closed?
Question 1+2:District membership is permanent, but only closed gates(oops, edited) are supposed to report suspicious activity - which does not include failed attempts to access the Center PT(I did not forget that).
Question 3:Yes, flavor, but they are only mentioned in a single sentence so... no big effect on length.
Question 4:The Head of the Council closes the gates in the afternoon(and can bypass those along with anyone they bring with them at night, if they are an infiltrator).
Posted: Fri Jul 12, 2019 12:13 pm
by popsofctown
I guess I could resubmit Titanzar Mafia if I stayed too lazy. It would qualify wouldn't it?