[CHALLENGE] August Challenge (small update)

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[CHALLENGE] August Challenge (small update)

Post Post #0 (ISO) » Mon Aug 12, 2019 6:30 am

Post by mith »

See [JULY CHALLENGE] for last month's thread.

August Challenge (aka mith revisits all the previous challenges)
Create a new
fully open
setup:


Requirements:
  • Exactly 6, 8, 10, or 14 players
  • Standard lynch and day/night cycle
  • At least two power roles
Must
Not
Contain:
  • A new combination role
    or associative group

  • Mafia Traitor
  • Named Townie
  • Town Bodyguard
  • PTs (other than scum PT)
Must Contain
at least one
of the following:
  • Mafia Lover (does not count as a power role)
  • Informed Role
  • Inventor
  • Non-standard win condition
Submit your setups as posts in this thread. You may re-submit and/or edit until August 31st, at which point we'll vote.

Winner will be in charge of the requirements for next month's challenge!


Setups:
Not Known 15 - Shoot Me
callforjudgement - Careful Who You Kill
Temporal Lich - Cyan Flag
popsofctown - The Evil of the Mob
OkaPoka - Dayvigs and Godfathers
NotMySpamAccount - Untitled
Jingle - Greedy Inventors
northsidegal - Guard Dog 10p aka Double Bluff
Something_Smart - War Zone
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Post Post #1 (ISO) » Mon Aug 12, 2019 6:33 am

Post by popsofctown »

No semi-opens?
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #2 (ISO) » Mon Aug 12, 2019 6:37 am

Post by mith »

Nope

(The requirements/restrictions are based all the previous challenge items which were fulfilled by the eventual winner. The optional requirements are a selection of previous optional requirements which were not present in the eventual winner.)
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Post Post #3 (ISO) » Mon Aug 12, 2019 6:59 am

Post by popsofctown »

The Mask of Truth and the Bow of Justice

2 Mafia Goons
1 Informed 2-Shot Dayvig (X is cop)
1 Informed 2-Shot Cop (Y is dayvig)
6 Vanilla Townies.


Is this banned because the dayvig is both informed and a dayvig?
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #4 (ISO) » Mon Aug 12, 2019 7:07 am

Post by TemporalLich »

is multiball banned? (it has multiple scum PTs)
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Post Post #5 (ISO) » Mon Aug 12, 2019 7:24 am

Post by Not Known 15 »

Shoot Me
6 Vanilla Townies
Town Multitasking Vigilante
Town Inventor(Activated Bulletproof)

Mafia Goon

Mafia Night 1 Asceticizer
Compulsive Nightkill, resolved randomly without submission and list. The team may submit a list to be followed in absence of submission. The Mafia is not Multitasking.

Both teams need one survival to win. All people dying is a draw.
Mafia reaching parity with 2 mafia alive endgames town.
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Post Post #6 (ISO) » Mon Aug 12, 2019 8:15 am

Post by callforjudgement »

Careful Who You Kill4 Vanilla Townes
Town Doctor
Town Vigilante
2 Unjester Bombs
2 Mafia Goons

Town/Mafia wincon is the usual "win by eliminating all the Mafia/Town, and at least one of your faction survives". When this is achieved, the game ends.
Each Unjester wins if nightkilled, lose if lynched or if alive at endgame; they're independent third parties who win or lose independently of each other and of the town and Mafia. When an Unjester dies overnight, everyone who submitted a kill on them that night dies too.
If the game reaches a 1:1:1 endgame, the thread is not unlocked for Day; rather, the remaining townie guesses by PM who the remaining Mafia member is. If they're correct, town wins. Otherwise, the remaining Mafia member guesses by PM who the Unjester is. If they're correct, Mafia wins, otherwise the remaining Unjester wins.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #7 (ISO) » Mon Aug 12, 2019 8:22 am

Post by mith »

In post 3, popsofctown wrote:
The Mask of Truth and the Bow of Justice

2 Mafia Goons
1 Informed 2-Shot Dayvig (X is cop)
1 Informed 2-Shot Cop (Y is dayvig)
6 Vanilla Townies.


Is this banned because the dayvig is both informed and a dayvig?
I would lean toward yes (but if someone wants to submit a setup that is in a grey area, I'll leave it to the voters). I could see the case for not banned, though (treated Informed as a modifier and not a role in its own right; though that may make some other setup fall short of the two power role rule).
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Post Post #8 (ISO) » Mon Aug 12, 2019 8:23 am

Post by mith »

In post 4, TemporalLich wrote:is multiball banned? (it has multiple scum PTs)
Multiball is allowed.
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Post Post #9 (ISO) » Mon Aug 12, 2019 9:46 am

Post by popsofctown »

Surely Unjester Bomb is a new combination role? Are those running amok in the normal queues somewhere I missed?? That seems less ambiguous.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #10 (ISO) » Mon Aug 12, 2019 9:57 am

Post by Not Known 15 »

In post 9, popsofctown wrote:Surely Unjester Bomb is a new combination role? Are those running amok in the normal queues somewhere I missed?? That seems less ambiguous.
?
Unjester is an alignment
Bomb is a known role.
Doesn't look like a combination role to me.
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Post Post #11 (ISO) » Mon Aug 12, 2019 10:21 am

Post by popsofctown »

Only One Worth Loving

1
Bride Raijin
(receives Vanilla townie role PM)
1
1-shot Vanilla Cop
(does not get a VT result on Bride Raijin)
6
Informed Vanilla Townies
(mith is Vanilla Cop)
2
Mafia Informed
(popsofctown is Bride Raijin)

Mafia cannot target their shots at Bride Raijin. If mafia vote together to mislynch Bride Raijin, two VTs become Bride Raijins at random, and the mafia is informed who they are. If all VTs are depleted it is possible for the Vanilla Cop to also be a Bride Raijin.

Any player, except the Vanilla cop, can propose to another player. If the other player accepts, they will both become lovers. If the proposee was Bride Raijin, the mafia will become lovers, and Bride Raijin will become targetable. No one will be informed of this, and the mafia can still propose to players, including eachother, their lover relationships just won't actually be enacted. Bride Raijin always flips Vanilla Townie.

If there are not two mafia alive when Bride Raijin accepts a proposal, town immediately wins.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #12 (ISO) » Mon Aug 12, 2019 11:16 am

Post by TemporalLich »

Love Is An Illusion
14 players


1 Mafia Lover (Pair A)

1 Mafia Lover (Pair B)

1 Mafia Visitor

1 Werewolf Lover (Pair A)

1 Werewolf Lover (Pair B)

1 Werewolf Visitor

1 Town Illusion

1 Town Alignment Cop

6 Vanilla Townies


Lynching and nightkills work as normal.

The Illusion dies if targeted by any ability.

Alignment Cop grabs exact alignment of target.

All PTs have daytalk.

Lovers do not have a PT, and are not informed of who they love. Their role PM only says "Mafia Lover" or "Werewolf Lover".
Yeah this setup is not fun for scum. The pairs would make more sense being mafia/werewolf, mafia/town, and werewolf/town. I could alternatively pare this down to a 2:2:6, but still this doesn't bode well for scum.
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Post Post #13 (ISO) » Mon Aug 12, 2019 11:41 am

Post by Not Known 15 »

In post 11, popsofctown wrote:
Only One Worth Loving

1
Bride Raijin
(receives Vanilla townie role PM)
1
1-shot Vanilla Cop
(does not get a VT result on Bride Raijin)
6
Informed Vanilla Townies
(mith is Vanilla Cop)
2
Mafia Informed
(popsofctown is Bride Raijin)

Mafia cannot target their shots at Bride Raijin. If mafia vote together to mislynch Bride Raijin, two VTs become Bride Raijins at random, and the mafia is informed who they are. If all VTs are depleted it is possible for the Vanilla Cop to also be a Bride Raijin.

Any player, except the Vanilla cop, can propose to another player. If the other player accepts, they will both become lovers. If the proposee was Bride Raijin, the mafia will become lovers, and Bride Raijin will become targetable. No one will be informed of this, and the mafia can still propose to players, including eachother, their lover relationships just won't actually be enacted. Bride Raijin always flips Vanilla Townie.

If there are not two mafia alive when Bride Raijin accepts a proposal, town immediately wins.
Town strategy....
Day 1, near the end of the day, the most scummy player is asked who the Vanilla Cop is. If they are wrong, they get lynched(If the "most scummy player" is the Vanilla Cop the Vanilla Cop will select someone they think is likely town).
From here it unfolds as follows:
1.Wrong player selected as Vcop->L Y N C H->
1.1 Vcop dies->the two most scummy players are forced to propose to each other and get lynched, rinse and repeat until LYLO
1.2 Vcop survives -> Vanilla result -> second most scummy player claims VT cop -> if true the third most scummy player proposes to the Vanilla Cop and the fourth most scummy player proposes to the fifth most scummy player.Then they get lynched, at LYLO lynch the third most scummy player left over.
(If anyone mis-proposes or mis-claims the VT cop its GG town wins)
1.3 Vcop survives -> Not Vanilla Result -> GG town wins
2.Vcop selects a Mafia-> Mafia know the Vcop -> second most scummy player is scum-> third and fourth most scummy players propose/accept and get lynched>Vcop investigates second most scummy player to avoid a gigantic problem-> proceed as under 1.1
3.Vcop selects a townie->
3.1 Mafia proposes to the townie->L Y N CH-> proceed as under 1.1
3.2. Town/Mafia propose correctly -> proceed as in 2.
4.Correct player picked as Vcop-> correct player proposee -> proceed as in 2.
5.Correct player picked as Vcop-> incorrect player proposee -> LYNCH -> proceed as in 1.1
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Post Post #14 (ISO) » Mon Aug 12, 2019 12:00 pm

Post by popsofctown »

Only One Worth Loving 1.2

1
Bride Raijin
(receives Vanilla townie role PM)
1
1-shot Vanilla Cop
(does not get a VT result on Bride Raijin.)
6
Vanilla Townies

2
Mafia Goons


The mafia, as a faction, are informed of Bride Raijin's identity night 0. Mafia cannot target their shots at Bride Raijin. If mafia vote together to mislynch Bride Raijin, two VTs become Bride Raijins at random, and the mafia is informed who they are. If all VTs are depleted it is possible for the Vanilla Cop to also be a Bride Raijin.

Any player, except the Vanilla cop, can propose to another player. If the other player accepts, the proposer becomes the lynch of the day unless the propose was Bride Raijin. If the proposee was Bride Raijin, Bride Raijin and the proposer will become lovers, the mafia will become lovers, and Bride Raijin will become targetable. No one will be informed of this, and the mafia can still propose to eachother. Bride Raijin always flips Vanilla Townie.

If there are not two mafia alive when Bride Raijin accepts a proposal, town immediately wins.




_______________
This is better. In my brain it was a rolecop which was why I had to make townies informed. But now I realize actually using a Vanilla Cop is a good idea.
Oh and tried to fix leashing the loverizing. I might take the loverizing stuff out entirely I'm not sure what it adds. I have the wincon thing for setup validity.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #15 (ISO) » Tue Aug 13, 2019 5:58 am

Post by popsofctown »

The Evil of the Mob

1
Incorrigible Youth
(Receives Vanilla Town Role PM, flips Vanilla Town)
7
Vanilla Townie
2
Informed Werewolf Lovers
(popsofctown is such an Incorrigible Youth)

When a mislynch is achieved, the players on the wagon lose their votes the following day. They go into a shared pool from which any player can snap one up and be a double voter for the day (unless he or she is voteless). This effect doesn't trigger if 1 scum was on the previous lynch, and this effect would endgame the town, but the effect does trigger if 0 scum was on the previous lynch, and this effect would endgame the town.

When two players are mislynched with 0 mafia participating on the wagon, the mafia immediately wins. Mislynching the Incorrigible Youth does not count towards this effect.

Not all monsters fight with teeth and claws
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #16 (ISO) » Tue Aug 13, 2019 2:04 pm

Post by TemporalLich »

Love Is An Illusion (Mini)
10 players


1 Mafia Lover

1 Mafia Visitor

1 Werewolf Lover

1 Werewolf Visitor

1 Town Illusion

1 Town Alignment Cop

4 Vanilla Townies


Lynching and nightkills work as normal.

The Illusion dies if targeted by any ability.

Alignment Cop grabs exact alignment of target.

Scum do not have multitasking.

All PTs have daytalk.

Lovers do not have a PT.
Placeholder setup, shrunk my original Love Is An Illusion setup here.
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Post Post #17 (ISO) » Tue Aug 13, 2019 9:14 pm

Post by Not Known 15 »

In post 16, TemporalLich wrote:
Love Is An Illusion (Mini)
10 players


1 Mafia Lover

1 Mafia Visitor

1 Werewolf Lover

1 Werewolf Visitor

1 Town Illusion

1 Town Alignment Cop

4 Vanilla Townies


Lynching and nightkills work as normal.

The Illusion dies if targeted by any ability.

Alignment Cop grabs exact alignment of target.

Scum do not have multitasking.

All PTs have daytalk.

Lovers do not have a PT.
Placeholder setup, shrunk my original Love Is An Illusion setup here.
Town lynches Werewolf Visitor
6 town 3 antitown
WW visitor visits Illusion
WW lover kills VT
Mafia Lover kills Acop
3 town 3 antitown.
----->Town lynches scum only and loses majority-> bad setup.
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Post Post #18 (ISO) » Wed Aug 14, 2019 9:54 am

Post by popsofctown »

I would be surprised if I saw any kind of multiball win a monthly challenge.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #19 (ISO) » Wed Aug 14, 2019 10:33 am

Post by TemporalLich »

Placeholder Investigative Setup
8 players


1 Mafia 1-shot Role Cop

1 Mafia Goon

1 Town Cop

2 Informed Townies (knows identity of Town Cop)

3 Vanilla Townies


A Normal setup. Mafia have daytalk, and do not have multitasking.
pretty sure this is an allowed setup.
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Post Post #20 (ISO) » Thu Aug 15, 2019 9:00 am

Post by popsofctown »

"Assassins in the palace but not quite"?
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #21 (ISO) » Thu Aug 15, 2019 11:05 am

Post by OkaPoka »

Dayvigs and Godfathersaka my attempt at creating a 6p game that is balanced and fits marathon format

4 1-shot Town Dayvig Deactivators

1 Mafia Godfather
1 Mafia Goon


Standard day/night cycle, dayvigs must be made public and will reset the vote. However upon the first dayvig attempt, all other dayvigs will be deactivated and unable to use their ability.

Mafia wins when they have parity with town (so town can't no lynch into a 2v2 situations and then dayvig to win)
Town wins when all scum are eliminated OR they dayvig the Godfather.

EV should be 40/60 if I did my math right? Making it so Godfather lynch is also autowin makes it 50/50 I think.

I think in practice, town have several things going for them in this setup. They can force the scummiest player to attempt a dayvig on the second scummiest, and if dayvig isn't registered, the scummiest player is outed scum, otherwise they are confirmed town and even if the vig hits town, they don't lose yet. Lynching the third scummiest would only result in a loss if the bottom three players are all town. Otherwise scum is basically forced to NK the formerly scummiest player. Of course there are going to be players who lol vig post 1 but I mean idk.

Also not exactly sure if this setup follows the no new associative/combination role guideline but I'm sure there is a way to word it so it wouldn't.

oh yeah and daytalk
Last edited by OkaPoka on Thu Aug 15, 2019 11:35 am, edited 1 time in total.
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Post Post #22 (ISO) » Thu Aug 15, 2019 11:22 am

Post by mith »

I think it's probably fine... the combination role requirement I stole and negated was from irrelephant, he can comment on whether that would have qualified for January.

I get 8/15 (town ev) for Godfather lynch autowin? Or 7/15 if it's only an autowin if the Godfather is lynched before a dayvig occurs.
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Post Post #23 (ISO) » Thu Aug 15, 2019 11:26 am

Post by OkaPoka »

Instant dayvig win on gf
0.2 gf win
0.2 scum hit
-0.25 lynch scum (1o4) 0.05 win
-0.75 lynch town
--0.33 scum lynch 0.05 win
--0.66 town lynch 0.1 lose
0.6 hit town
-0.5 lynch scum
--0.33 scum lynch, 0.1 win
-- 0.66 town lynch, 0.2 lose
-0.5 lynch town, lose 0.3
0.4, 0.6

---
Dead gf win
0.2 gf win
0.2 scum hit
-0.25 lynch scum (1o4) 0.05 win
-0.75 lynch town
--0.33 scum lynch 0.05 win
--0.66 town lynch 0.1 lose
0.6 hit town
-0.25 lynch gf, 0.15 win
-0.25 scum lynch
--0.33 scum lynch, 0.05 win
-- 0.66 town lynch, 0.1 lose
-0.5 lynch town, lose 0.3

50/50




I typed this out on mobile
probably went wrong somewhere since its my first time
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Post Post #24 (ISO) » Thu Aug 15, 2019 11:29 am

Post by mith »

Oh, I overlooked the dayvig autowin part.

You're not accounting for the force-scummiest-to-dayvig strategy though, this helps town a lot.
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