In post 35, NotMySpamAccount wrote:2 Town 1-Shot Dayvig
2 Informed Jester (knows other Jester)
2 Mafia
I'm sure there are problems, but I've never really tried this before, so tell me how to break/fix it.
Does a Jester lynch cause everyone else to lose?
It's clearly optimal for town to decide on a lynch first, then ask the lynch target to dayvig someone to prove they're town; that avoids any accidental lynching of townies. That said, town don't start with majority, so the normal "town decide every day's lynch" simplification doesn't apply here. The Mafia, for example, will want to no-lynch every day if they can, and I'm not convinced it's in the Jesters' interests to team up with the town to stop them doing so (a Mafia lynch is probably even worse from the Jesters' point of view than a no-lynch, and the Jesters don't particularly care about looking town, so they will probably vote to no-lynch to make it look like they're Mafia). So the town will have to use their shots to shoot anyone voting no-lynch (or otherwise trying to stall out the day).
It might be worth running from a motivation-pileup point of view, but not as a serious game; if you go into it with the same attitude as Grand Idea or the like, people might have fun. It's almost certainly completely broken, but actually finding the break will be difficult.