[Setup] Undertale Smalltown

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[Setup] Undertale Smalltown

Post Post #0 (ISO) » Fri Aug 30, 2019 10:32 am

Post by popsofctown »

Undertale Smalltown
9 Townies

2 Mafia

across eleven
public
roles.

Each day, the players may
Fight
or
Spare
a player using HURT: and HEAL: tags to reach a majority vote. A
Fight
results in a lynch. A
Spare
removes the player from the game thread and puts them into the Spared neighborhood, where they become untargetable and unable to act unless they are mafia.
Throughout the game, the town accumulates Souls, in case they wish to use the Neutral Route, where they can win if they have seven Souls. The town cannot view their Souls, but they know the Souls count starts at 2. The mafia can always view the Souls count.
The mafia has a standard factional nightkill and can multiact but cannot nightkill mafia.

These actions accrue Souls:
Fight
Mafia: +1 Soul
Spare
2 Town: +1 Soul
Spare
Mafia: -1 Soul

After the day 4 decision, a route is selected based on the peacefulness or violence of the four decisions.

Pacifism
: If all four choices were
Spare
s, the town immediately wins if four townies were spared and loses if two mafia were spared. Otherwise, the town immediately spares a fifth player in a special day phase, and loses if that player is mafia. Then all living unspared players are removed from the game without flipping, and all spared players are returned to the game thread. The town votes on which player they think is mafia, and wins if correct, and loses if incorrect.

Genocide
: If all four choices were
Fight
, Night Four is skipped, and the town win condition becomes "kill all the mafia", the mafia win condition becomes the opposite.

Neutral
: All other cases are Neutral. All spared players are returned to the game, just in time to be a part of Night Four. The town win condition becomes "collect seven Souls" and the new mafia win condition is to lock out that outcome.


The Roles
  • Toriel: N3 doctor if
    Fight
    has not been used.
  • Sans: Sans may send the mod a list of players N2. If
    Spare
    has not been used by N3, for N3 the mafia are informed they cannot nightkill the earliest living player on this list, and that nightkilling the second earliest will grant the town a Soul.
  • Undyne: Bodyguard
  • Monster Kid: Monster Kid cannot be spared.
  • Jerry: If Jerry dies as town, the town receives one Soul. Jerry is unable to vote himself for
    Fight
    .
  • Ice Cap: If Ice Cap is town and town has exactly five souls when Genocide is reached, Ice Cap becomes Innocent Child.
  • Froggit: If Froggit is town and town has exactly six souls when pacifist special spare phase begins, Froggit becomes Innocent Child.
  • Metatron: 1-shot: Target ANY player. If that player is nightkilled, town gains a soul (this effect lasts all game). Everyone is informed who you targeted with this the following day, but mafia Metatron may falsify the announcement, without even using the ability.
  • Temmie: Gain a soul when Temmie is spared. Do not count Temmie toward the "spare two townies" condition.
  • Moldsymal: 1-shot: Psychologist. If Moldysmal receives a guilty result, town loses a soul unless Moldysmal is mafia.
  • Dogert: 1-shot: Target a player. If that player is mafia, receive one Soul. Loud.
Last edited by popsofctown on Sat Nov 09, 2019 2:43 pm, edited 27 times in total.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #1 (ISO) » Fri Aug 30, 2019 10:39 am

Post by Something_Smart »

Can the mafia self-kill if there is only one remaining? If so, that seems like it would win in most Neutral scenarios as town won't be able to generate seven souls even with only townies alive.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #2 (ISO) » Fri Aug 30, 2019 10:40 am

Post by popsofctown »

No, the mafia cannot selfkill. I thought that is the inherent understanding of how factional kill targeting works, but maybe it's not and I should add that?
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #3 (ISO) » Fri Aug 30, 2019 10:40 am

Post by popsofctown »

Wait programming hacks hold my beer
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #4 (ISO) » Fri Aug 30, 2019 10:43 am

Post by popsofctown »

waaait it doesn't work.
Ok, I'll have to say "kill only other mafia".
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #5 (ISO) » Sat Aug 31, 2019 4:30 pm

Post by popsofctown »

I could remove Monster Kid's ability to lower complexity, at the cost of some pacifist balance.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #6 (ISO) » Sat Aug 31, 2019 5:11 pm

Post by chennisden »

Nice setup
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Post Post #7 (ISO) » Sat Aug 31, 2019 9:24 pm

Post by volxen »

Here is my suggestion from the Undertale dead thread. It applies to this smalltown version of Undertale as well as to the "normal" version of it:

It would be interesting with the Pacifist route to have all non-spared but non-killed players still around in the game as tree-stumps after the core is reached. Meaning that said players could still post in the game thread (and the scum PT if they are scum), but they could not vote. I think that would be balanced, yes? And it would make sense since said players are technically not dead.
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Post Post #8 (ISO) » Sun Sep 01, 2019 3:52 am

Post by chennisden »

Too townsided.
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Post Post #9 (ISO) » Sun Sep 01, 2019 7:58 am

Post by popsofctown »

In post 7, volxen wrote:Here is my suggestion from the Undertale dead thread. It applies to this smalltown version of Undertale as well as to the "normal" version of it:

It would be interesting with the Pacifist route to have all non-spared but non-killed players still around in the game as tree-stumps after the core is reached. Meaning that said players could still post in the game thread (and the scum PT if they are scum), but they could not vote. I think that would be balanced, yes? And it would make sense since said players are technically not dead.
I'm about at, I'll try this if Mafia schwreck scum in the pacifist route an additional time. As it stands I feel it would be too townsided and last time Elements just played really well.

In the standard setup, town can adopt the strategy of having the PR delay their claim (provided Oversoul is not playing the setup, lol), and achieve a 45% EV purely off the 4 spares win condition (that's the value that assumes the PR dodges all three night kills, but they get to pivot to neutral if they like whenever they find out they've lost the PR). 45% isn't the whole story, in the other 55%, they still get a chance to win by sparing a townie and lynching the scum.
So adding tree stumps seems a bit much.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #10 (ISO) » Mon Sep 02, 2019 10:28 am

Post by popsofctown »

Does anyone have more feedback on this setup, pleases?
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #11 (ISO) » Mon Sep 02, 2019 12:04 pm

Post by Oversoul »

I feel like these roles push towards Neutral? I generally don't understand the use of the Souls mechanic. Seems too hard to accomplish if the mafia know the soul count at all times.
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Post Post #12 (ISO) » Mon Sep 02, 2019 12:06 pm

Post by Oversoul »

I feel like you want the power roles to push towards one phase definitively so 3 for pacifist, 3 for neutral, 5 for genocide (since Genocide is the worst EV one it should have the most encouragement?)
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Post Post #13 (ISO) » Mon Sep 02, 2019 12:30 pm

Post by chennisden »

Hmm I don't know what changes I'd suggest to the setup

I think like it's mostly fine and you just need to worry about minutia
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Post Post #14 (ISO) » Mon Sep 02, 2019 12:32 pm

Post by popsofctown »

In post 12, Oversoul wrote:I feel like you want the power roles to push towards one phase definitively so 3 for pacifist, 3 for neutral, 5 for genocide (since Genocide is the worst EV one it should have the most encouragement?)
Genocide only slightly has the worst EV if it is rated using the "how many people must you outtown" method. Genocide comes out to "win when any player is on your team is 5th towniest"+ "win when you are the sixth towniest and your scumpartner is the 7th towniest exactly". Pacifist is more simply, "win when any player on your team is the fifth towniest".

Neutral is a bit of a train wreck. Rating it with that method, by my math it's possible for mafia to win when one of their players is the scummiest in the game, and the other player is EIGHTH towniest. So this minigame may not be the right answer but it kind of does need a rework because the pivot looks pretty messed up. That math assumes that the town is sparing people for acting townie, but if they pivoted into neutral away from pacifist, that is what they had been doing.

Pacifist has some obscured flips, so the comparison between Pacifist and Genocide is probably ok in terms of power. I might need to skew the roles towards Genocide just to make Genocide attractive and appealing since sparing people is fun.

I was thinking about making Moldysmal a Genocide only character, for instance. I think I'd like that.

"3 for Pacifist, 3 for neutral, and 5 for genocide" adds up to 11, but it occurs to me it doesn't have to add up to eleven. It's possible to make roles that work on two paths.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #15 (ISO) » Mon Sep 02, 2019 12:38 pm

Post by chennisden »

i think that scum will probably control the route that the game goes down. think using that metrc
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Post Post #16 (ISO) » Mon Sep 02, 2019 12:40 pm

Post by popsofctown »

I don't mind if scum controls the route the game goes down. I think they did last time, more or less.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #17 (ISO) » Mon Sep 02, 2019 12:43 pm

Post by popsofctown »

In post 11, Oversoul wrote:I feel like these roles push towards Neutral? I generally don't understand the use of the Souls mechanic. Seems too hard to accomplish if the mafia know the soul count at all times.
Town know the soul count most of the time. The ideal play with Doggo is to use him in Genocide and have him shoot a player, then kill that player to see if Doggo earned a point with his ability or not. Metatron finds out if he earned a point immediately. When you kill scum, you know you got a point. When you spare a player, you should probably just assume you earned points, if you can't spare people and assume they're town, you can't win pacifist either.

I could hide the Soul values from both the town and the players. The main reason the value is hidden is so that Doggo does not become a Sane cop.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #18 (ISO) » Mon Sep 02, 2019 12:44 pm

Post by popsofctown »

Alternatively I could make them public, and remove Doggo from the setup.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #19 (ISO) » Mon Sep 02, 2019 12:45 pm

Post by chennisden »

In post 16, popsofctown wrote:I don't mind if scum controls the route the game goes down. I think they did last time, more or less.
i think that's fine yes but i just think you should really keep that as the central idea of "balance"
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Post Post #20 (ISO) » Mon Sep 02, 2019 12:45 pm

Post by popsofctown »

Wait it's Dogert, not Doggo

I renamed some roles

Cause Dogert sniffs you in the game and you smell like mud then he gets happy.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #21 (ISO) » Mon Sep 02, 2019 12:45 pm

Post by chennisden »

i like that scum has power. but that should still be ur central thing to keep in mind
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Post Post #22 (ISO) » Mon Sep 02, 2019 12:46 pm

Post by popsofctown »

In post 19, chennisden wrote:
In post 16, popsofctown wrote:I don't mind if scum controls the route the game goes down. I think they did last time, more or less.
i think that's fine yes but i just think you should really keep that as the central idea of "balance"
If I'm keeping that in mind I might need to be careful with how effective the strats for dragging town into neutral and winning with zero scum alive are.

Could need more cushion against that.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #23 (ISO) » Mon Sep 02, 2019 12:54 pm

Post by chennisden »

Don't fall into the trap of asking "but what if town royally fuck up" though! If they fuck up AFTER the phase where they can communicate then they earned it

(fucking up beforehand = pregame decisions, a la guns and roses II)
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Post Post #24 (ISO) » Mon Sep 02, 2019 12:59 pm

Post by popsofctown »

Haha guns and roses 2 was so EZ
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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