6
3
Nightkills are compulsive. The player designated to perform the Night 2 nightkill dies as they perform the kill.
The former will alter the win %s, but the thing is, it alters the win %s in a way that I feel is not unfun design. The important thing is that the losing team in any setup feel outplayed. When a scumteam with 2 pros sacrifices Joe Schmo Amateur and sweeps 5 man LyLo there is nothing that is going to make the townies feel like they weren't outplayed. For there to be this kind of skill imbalance in the scumteam, 1-2 of the scum have to be good, so the outcome of the game should feel like a function of player efficacy.
In post 6, Tana and Ephraim wrote:This game will be very hard for town.
This isn't necessarily true tho because if you lynch scum before then, then you still have to sacrifice one of the remaining scum.