We've had a lot of rules to encourage complexity and weird ways to think about Mafia in the past challenges. This month's challenge takes things in the opposite direction, though: how simple can a setup be whilst still being playable?
Feel free to submit your setups in this thread all through September (and to use it to discuss other people's submissions); when October comes, this thread will then be used to vote on which of the proposed setups is the best. If there's a clear winner, they'll be in charge of the requirements for October (unless they choose to delegate to someone else). Good luck, and have fun designing setups!
Posted: Tue Sep 10, 2019 11:35 am
by northsidegal
when did we go from [MONTH CHALLENGE] to [CHALLENGE] Month Challenge, anyways?
(ego)
Posted: Tue Sep 10, 2019 11:40 am
by Something_Smart
July. Blame BNL.
(also ego)
Posted: Tue Sep 10, 2019 11:46 am
by callforjudgement
I'd been meaning to change the format as soon as I got a chance, but BNL did so first. It's more consistent to have all the challenges tagged the same way.
13 players.
Randomly pick a number between 1 and 8 to pick a column, then randomly pick a number between 1-6 to pick a row. Pick the roles associated with the row (2 mafia+11th player) and the intersection of the picked row and column(1-3 power roles), the rest of players will get a VT role PM.
Posted: Tue Sep 10, 2019 2:31 pm
by Jingle
Seems like a good chance to take a stab at a new newbie setup, tbh.
Posted: Tue Sep 10, 2019 2:37 pm
by TemporalLich
Posted: Tue Sep 10, 2019 2:47 pm
by callforjudgement
6:3? I'd expect that to be very scumsided. (Add four VTs and it's possibly balanced, but might even then be scumsided.)
NK15, how do I read your table?
Posted: Tue Sep 10, 2019 2:49 pm
by TemporalLich
In post 7, callforjudgement wrote:6:3? I'd expect that to be very scumsided. (Add four VTs and it's possibly balanced, but might even then be scumsided.)
NK15, how do I read your table?
Pure Vig is treated as a ridiculously powerful role in that setup.
Posted: Tue Sep 10, 2019 2:52 pm
by callforjudgement
It's strong, but I don't think it's
that
strong. (Admittedly, last time I ran a Micro vig setup the vig was northsidegal, so town wrapped it up pretty quickly, but you can't rely on that happening every time.)
Posted: Tue Sep 10, 2019 5:22 pm
by OkaPoka
uh # of vts >= non vanilla including or excluding non town aligned players?
Posted: Tue Sep 10, 2019 5:33 pm
by chennisden
by wording i assume ALL players including mafia
Posted: Tue Sep 10, 2019 5:37 pm
by popsofctown
All vigs are either northsidegal, or northsidegals wearing fetters of doubt in their own majestic beauty and power. EVs not calculated accordingly are erroneous.
Posted: Tue Sep 10, 2019 8:23 pm
by callforjudgement
In post 10, OkaPoka wrote:uh # of vts >= non vanilla including or excluding non town aligned players?
Including non-town-aligned power roles. (Excluding Mafia/Werewolf Goons, who are vanilla.)
Posted: Tue Sep 10, 2019 8:55 pm
by OkaPoka
Posted: Tue Sep 10, 2019 10:31 pm
by TemporalLich
Hopefully this is closer to EV-balanced.
I may create an actual setup, but the challenge requirements don't provide much in innovation. My current setup is just called Normal Setup #63 because it's a normal setup.
Posted: Tue Sep 10, 2019 11:48 pm
by Spangled
ego
Radical idea — semi-open could also be defined as a setup where it has the possibility of being maybe 9 different, but similar, open setups?
I think you should be able to read it now(I edited it).
Posted: Wed Sep 11, 2019 5:36 am
by Something_Smart
Posted: Wed Sep 11, 2019 5:36 am
by popsofctown
@NK15: Are the Ninjas in Row 4 Column 1 intended to function as named townies who share a name with eachother but don't have meaningful power?
If so I would suggest, for identical functionality and slightly more elegance, that they be Informed Townies, information: "You know that there is only two mafia." or "You know that there is one other Informed Townie".
Posted: Wed Sep 11, 2019 5:38 am
by Something_Smart
There are town ninjas in 3-scum setups too, though. Presumably they're meant to serve as potential millers for the town rolecop.
Posted: Wed Sep 11, 2019 5:47 am
by popsofctown
S_S are you -also- doing named townies?
Gunsmith gets "no result" on ascetic townie and knows to clear the slot, which is a sane innocent result the same way it would be if he investigated a VT.
Vanilla Cop gets "no result" when investigating the Ascetic townie. That lets him immediately clear the slot rather than wait for the first flip as with the VTs, I guess, but that's so very marginally different from getting a "Vanilla" result, since in the only subsetup where a town vanilla cop can hit the ascetic townie, the slot will -eventually- be clear.
It doesn't break the setup or anything, I guess. It's just kinda weird.
pedit: ah. I scanned for ninjas in the 3 scum setups but didn't see the ninjas sprinkled in there.
That's true. I can't think of a vacuous informed modifier to use, then.
The original version of the setup had VT's instead of ascetic townies, but I realized that it was way too easy for guiltied scum in setups 1 and 4 to get away with claiming the missing investigatives and that made these setups significantly more scumsided than the other two.
I did ascetic because it was a named townie with the neat perk of being 100% confirmable on being checked. I'm not totally happy with it, but I definitely think it's better.
Posted: Wed Sep 11, 2019 5:59 am
by Something_Smart
Gunsmith doesn't get an immediate clear on VT's, btw-- mafia doctors also return no gun. Absent a scumflip or a massclaim, neither investigative can 100% clear any VT's.
Posted: Wed Sep 11, 2019 6:06 am
by popsofctown
In post 23, Something_Smart wrote:Gunsmith doesn't get an immediate clear on VT's, btw-- mafia doctors also return no gun. Absent a scumflip or a massclaim, neither investigative can 100% clear any VT's.
Yeah I don't play enough Normal games to learn these things.