(There might exist something similar to this, but this was an idea i thought up myself just now)
Roles are the following:
The President
Patriot
Loyal Citizen
Rebel sympathizer
Rebel
Rebellion leader
The amount of players should be about 13.
At the beginning of the game the following roles will be assigned:
1:
President
1:
Patriot
1:
Rebel sympathizer
1:
Rebellion leader
Remaining players (Approximately 9, though less or more can be in play):
Loyal Citizen
The president is declared at the start of the game, his goal is to remain in power and kill the rebellion leader before he converts his loyal citizens into rebels and topples him. The loyal citizens and patriot are on the sides of the president and they win if the rebellion leader is killed. The president cannot be lynched.
The goal of the rebellion leader is to kill the president and take control of the country. The rebellion leader may each night choose to convert one loyal citizen into a rebel. The rebels have their own PT and will know who the rebellion leader is. When the rebels are equal in number or outnumber the amount of loyal citizens, there will automatically be instigated a coup to topple the president.
Once the coup starts, the rebels are declared by name publicly. (The rebellion leader will be mentioned as a rebel, but not that he is the rebellion leader) The president will then be given the chance to kill one of the rebels that participate in the coup against him, if he kills the rebellion leader the coup will fail and all the rebels are executed. If the president kills a normal rebel then the coup will succeed and the president as well as all of his loyal subjects are executed.
The loyal citizens are on the side of the president as long as they remain unconverted and will win if the rebellion leader is lynched. If a loyal citizen is converted into a rebel his win condition will change overnight and he must co-operate with the other rebels to kill the president and make the rebellion leader the new leader of the country.
The patriot is always on the side of the president and any attempts to convert him will fail.
The rebel sympathizer is a citizen that secretly wants the rebels to win, though he may not have any contact with the rebel group unless he is recruited. His win condition is the same as a normal rebel. If the game ends in the rebel's defeat he will lose the game as well. He will not participate in the coup and his slot is counted as a loyal citizen slot unless recruited.
Days last for X hours, nights last for X hours. The president is allowed to vote, his vote will be worth 1.5 that of the regular vote. So if the vote pool looks like this:
[3] Mary: Loyal citizen, Loyal citizen, Loyal citizen.
[3.5] John: Loyal citizen, Loyal citizen, The president.
John will be lynched instead of Mary.
Note: If any player is killed during the game, they will still win the game as long as their "side" wins in the end. For example: If a rebel dies, yet the rebellion is successfull, that will still count as a victory for him. Same goes with loyal citizens winning as long as the rebellion is destroyed.
Please tell me what you think about the idea and whether or not there are flaws in this setup.