Hurting and Healing
6 Vanilla Townie
1 Town Secret Doublevoter (Has a secret extra HURT vote and a secret extra HEAL vote. These votes never appear in votecounts.)
2 Mafia Goon
Daytalk is up to the discretion of the moderator. (Personally, I would suggest allowing it as it is more fun.)
Each player begins the game with 6 HP. At the end of each night, all players lose 1 HP.
During the day, each player possesses a
HURT: vote and a
HEAL: vote in place of the typical lynch vote. Players may vote whoever they please during the day, but if a player reaches X hurt votes (excluding the secret vote) where X is the typical lynch threshold, the day immediately ends. At the end of each day, each player's HP is recalculated as follows: End HP = Start HP + Heal Votes - Hurt Votes where Start HP is the amount of HP they had at the beginning of the day, Heal Votes is the number of votes healing them, and Hurt Votes is the number of votes hurting them.
Each night, the mafia may select a player to lose 3 HP.
Any player at the end of a phase (day/night) who has <=0 HP dies and flips their alignment only (the secret doublevoter flips as Town). Player healths are kept hidden at all times.