[CHALLENGE] October Challenge

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[CHALLENGE] October Challenge

Post Post #0 (ISO) » Wed Oct 09, 2019 10:13 am

Post by popsofctown »

Previous thread

October Challenge: Open Pandora's Box


You ever see a closed setup and think, hey, that mechanic in there, there's no reason that couldn't be used in an open setup, really. Why not?
This month we will try to adapt some concepts that have been used in closed setups over the past year into a playable open setup. For fun and profit. We will vote on the best setup, winner will get to make up the next challenge, but the real prize of the monthly challenges might be pops' propensity to go mod your game because she likes it too much, it's a real risk.

Anyone may post their setup submissions here. One setup submission per user.

October RulesRestrictions:
  • There may not be more players with the "Named Townie" quality than there are mafia. Usually any town power role functions as a type of named townie, but this can be subverted by things like unbeknownst-to-oneself roles or submitting a smalltown setup. Named Townies that are not Named Townies on day 1 but could become Named Townies later don't count against this (all three challenge options have good avenues for conditionally discovered PRs, as it happens). Also note, 2 Goons 7 Visitors would count as having 0 named townies.
  • You can use a watcher. But it must at least be gated. Mafia watchers can be ungated.
  • No Mafia Encryptors but the setup can have daytalk.
Meet one of these requirements:
  • Use Krazy's positional mechanic in an open game. You can use a grid, or a list, but somehow players must have spatial positions that affect either lynch or nightplay mechanics.
    In this particular game, my movement in the playerlist was publicly noticeable and confirmed me as not-VT. In an open game this is an issue that will need addressing. You may potentially want to allow VTs to move or make repositionings a democratic process.
  • Use Oversoul's "crown on the ground" mechanic in an open game. Back in ancient times I played a Tarhalindur game with "masks from Majora's Mask" on the ground that also distributed power roles to players in a day process. You can use more than one "crown" and call it something else, you can use a different process for how the crown(s) are given to a particular player, and you can use a fixed power that is granted no matter who wears the crown rather than different abilities based on who wears it as it was in the Oversoul game.
  • Use some kind of HP mechanic, as used in Skygazer's Pokémon Fusion U-pick. Again, she's probably not the first, but this is a closed that ran this year and looked interesting. Whether it is by lynch, special day actions, or night powers, it must be possible to make progress on killing a player without completely killing that player. It must be possible for the
    town
    to incompletely kill players: while it's fine if there are ways to immediately remove all of a player's HP, there must be at least some ways that town controlled efforts to kill someone are incomplete, lest this be too similar to 1-shot BP.setup. You may keep the lynch sacrosanct and use HP vigilantism to satisfy this requirement if you like (which is what Skygazer did, incidentally). You may disclose player's HP to players. You can also use different "HP" mechanics following the "incomplete progress" principle, for instance a red vig and a blue vig who only cause a player to die if both vigs have shot that player once that game.
  • "Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
    "Well, I..."
    "What? Nothing? You would make the prince suffer over... nothing?"
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    Post Post #1 (ISO) » Wed Oct 09, 2019 10:17 am

    Post by popsofctown »

    Fourth restriction: TemporalLich can't submit multiball setups
    "Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
    "Well, I..."
    "What? Nothing? You would make the prince suffer over... nothing?"
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    Post Post #2 (ISO) » Wed Oct 09, 2019 11:20 am

    Post by Something_Smart »

    In post 0, popsofctown wrote:There may not be more players with the "Named Townie" quality than there are mafia. Usually any town power role functions as a type of named townie, but this can be subverted by things like unbeknownst-to-oneself roles or submitting a smalltown setup. Named Townies that are not Named Townies on day 1 but could become Named Townies later don't count against this (all three challenge options have good avenues for conditionally discovered PRs, as it happens). Also note, 2 Goons 7 Visitors would count as having 0 named townies.
    I'm interpreting this to mean "there must be no more townies that do not have the single most common town role PM than there are scum," so a liars and millers-esque setup with 3 VT's and 3 millers would fail this. Is that what you intended?
    It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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    Post Post #3 (ISO) » Wed Oct 09, 2019 11:29 am

    Post by popsofctown »

    Yeah Liars and Millers would not be okay, there are more players with some kind of counterclaim dynamic than there are scum, even though it is not readily and trivially converted into IC status. I realize that when there is a large number of duplicate roles the named townie impact is very much weaker/different but we are looking to spotlight the mechanics in the 3 options here even to the extent that excludes well balanced/interesting massclaim setups like Liars and Millers that would become the focus in an interesting way.

    Several past winners have met this requirement without setting out to do so, so I don't think it will be too restrictive.
    "Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
    "Well, I..."
    "What? Nothing? You would make the prince suffer over... nothing?"
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    Post Post #4 (ISO) » Wed Oct 09, 2019 11:38 am

    Post by TemporalLich »

    Splash Damage meets this challenge right?
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    Post Post #5 (ISO) » Wed Oct 09, 2019 11:42 am

    Post by popsofctown »

    Yes Splash Damage meets this challenge.
    "Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
    "Well, I..."
    "What? Nothing? You would make the prince suffer over... nothing?"
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    Post Post #6 (ISO) » Wed Oct 09, 2019 11:45 am

    Post by TemporalLich »

    Also is Town Combined Tracker Watcher legal?
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    Post Post #7 (ISO) » Wed Oct 09, 2019 11:49 am

    Post by popsofctown »

    I'm going to say that's an ungated watcher, in addition to the other things that it is.
    "Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
    "Well, I..."
    "What? Nothing? You would make the prince suffer over... nothing?"
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    Post Post #8 (ISO) » Wed Oct 09, 2019 11:59 am

    Post by Something_Smart »

    99-shot watcher. Technically gated ;)
    It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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    Post Post #9 (ISO) » Wed Oct 09, 2019 12:01 pm

    Post by TemporalLich »

    Negative 1-shot watcher
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    Post Post #10 (ISO) » Wed Oct 09, 2019 12:13 pm

    Post by popsofctown »

    In post 8, Something_Smart wrote:99-shot watcher. Technically gated ;)
    S_S when I finally run Undertale Smalltown, if you /in, and then somehow you roll the Jerry role that usually doesn't get to play the game because town is strongly incentivized to lynch it
    It will be 100% a sincere outcome from random.org
    I promise
    "Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
    "Well, I..."
    "What? Nothing? You would make the prince suffer over... nothing?"
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    Post Post #11 (ISO) » Wed Oct 09, 2019 1:20 pm

    Post by OkaPoka »

    Doomed Districts
    9 Town

    3 Mafia

    Nightstart

    Mafia Wincondition: Reach parity with town.
    -Daytalk Enabled
    -No nightkill, instead have a factional "redistrict" every night
    -If Mafia fail to submit a functioning district proposal, the current district proposal will be kept. If they fail to submit a n0 district it will be drawn automatically.

    Town Wincondition: Eliminate all Mafia
    -Instead of voting on a specific player to eliminate, vote on a specific district to eliminate

    Districts must always be of size 3, unless the game is at 2v1 Lylo in which case the game moves into 2v1 Lylo.
    District elimination is mandatory, plurality rules apply

    Spoiler: Creating the setup:
    First, roll your players using some random number generator site, top three players will be assigned to mafia alignment.
    Second, roll all your players with 4 "blanks." Then assign the players and the blanks using linear indexing into a 4x4 matrix.
    (basically you have your players and blanks sorted in an order with blanks, then you use this order to assign them into the matrix. You have 16 spots, so the matrix spots would look like
    1 5 09 13
    2 6 10 14
    3 7 11 15
    4 8 12 16

    Each position including blank will be considered a "cell"

    These placements are to be public at all times and will remain unchanged.

    Spoiler: District drawing rules
    This has to happen every night, otherwise the previous district setups will be maintained.
    You may assign as many "cells" to one district as you would like, as long as the size of the district is not greater than 3.
    The cells must be adjacent to each other to be considered a district, no diagonal touching. Each cell must be in a proper district to have a functional proposal.

    You can submit your proposal graphically or using text, to submit it thru text you can say something like: (Let's just say 13-16 are all blanks for convenience)
    1 5
    09 13

    2
    6
    10 14

    3
    7
    11 15

    4
    8 12
    16
    credit to pops


    Spoiler: Autodrawing a district
    Start from cell 1, then include as many cells as you can going towards the right. If you fill up at any point thats when the next district starts. If you do not fill up, then draw all the way down, then to the left, then up...
    You should get a spiral shape thingy in the end as your "path"
    Last edited by OkaPoka on Thu Oct 10, 2019 10:37 am, edited 1 time in total.
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    Post Post #12 (ISO) » Wed Oct 09, 2019 2:13 pm

    Post by TemporalLich »

    I'm tempted to make a multiball Dark Angel setup...
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    Post Post #13 (ISO) » Wed Oct 09, 2019 2:25 pm

    Post by Ircher »

    Hurting and Healing

    6 Vanilla Townie
    1 Town Secret Doublevoter (Has a secret extra HURT vote and a secret extra HEAL vote. These votes never appear in votecounts.)
    2 Mafia Goon
    Daytalk is up to the discretion of the moderator. (Personally, I would suggest allowing it as it is more fun.)

    Each player begins the game with 6 HP. At the end of each night, all players lose 1 HP.

    During the day, each player possesses a HURT: vote and a HEAL: vote in place of the typical lynch vote. Players may vote whoever they please during the day, but if a player reaches X hurt votes (excluding the secret vote) where X is the typical lynch threshold, the day immediately ends. At the end of each day, each player's HP is recalculated as follows: End HP = Start HP + Heal Votes - Hurt Votes where Start HP is the amount of HP they had at the beginning of the day, Heal Votes is the number of votes healing them, and Hurt Votes is the number of votes hurting them.

    Each night, the mafia may select a player to lose 3 HP.

    Any player at the end of a phase (day/night) who has <=0 HP dies and flips their alignment only (the secret doublevoter flips as Town). Player healths are kept hidden at all times.
    Last edited by Ircher on Wed Oct 09, 2019 2:35 pm, edited 3 times in total.
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    Post Post #14 (ISO) » Wed Oct 09, 2019 2:28 pm

    Post by TemporalLich »

    But here's a 3-color HP setup...

    This is probably a really insane setup. Everyone is a vig, so good luck...

    Three Ways to Vig
    15 players


    1 Mafia 1-shot Watcher

    2 Mafia Goons

    1 Werewolf 1-shot Watcher

    2 Werewolves

    1 Town 1-shot Watcher

    1 Town Backup Ungated Watcher

    7 Vanilla Townies


    Everyone has multitasking and the ability to shoot for one "color" of damage during the night. The colors are
    Red
    ,
    Green
    , and
    Blue
    .

    If you take all three colors of damage, you die. After each night, you will be notified what colors of damage you have left.

    Being lynched instantly kills. Lynches happen as normal.

    Scum factional nightkills deal two colors of damage at once, and may not be the same target as the scum's individual vig shots.

    Town Backup Ungated Watcher gets an unlimited-shot Watcher ability if the Town 1-shot Watcher dies.

    All PTs are open at all times.


    edit: changed from 2:2:9 to 3:3:9
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    Post Post #15 (ISO) » Wed Oct 09, 2019 5:49 pm

    Post by popsofctown »

    Watcher plays nicely with HP mechanics. I wish I had been thinking about that when I was drawing up the challenge. I don't want to switch it now, but I definitely won't frown on generating a full watcher this way.
    "Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
    "Well, I..."
    "What? Nothing? You would make the prince suffer over... nothing?"
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    Post Post #16 (ISO) » Wed Oct 09, 2019 5:56 pm

    Post by northsidegal »

    :v
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    Post Post #17 (ISO) » Wed Oct 09, 2019 6:10 pm

    Post by northsidegal »

    Neighborhood Watch
    4 Mafia Goons

    1 Vigilante

    10 Vanilla Townies


    Each night, including night 0, the mafia will order the living players into a list.
    Each day, in addition to voting on a player to lynch, the town will vote on 3 adjacent players for the Neighborhood Watch. Should any of the players in the Neighborhood Watch perform a kill the following night, it be publicly announced that someone was spotted during the night.


    is this setup "nsg" enough for you guys? it's got something being publicly announced, a vaguely city/civil related theme, and i even kinda re-used the parole mechanic.

    probably going to end up changing this. don't feel like the numbers are right – had it as 3:1:9 initially but i think that's too townsided.
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    Post Post #18 (ISO) » Thu Oct 10, 2019 8:14 am

    Post by popsofctown »

    Aside from charitable interpretations of the vigilante that make vigilante more accurate than lynches, nothing in Neighborhood watch ever hinders mafia's ability to perform a mountainous sweep.
    Not saying it's a bad thing just an interesting thing.

    @TemporalLich, at first I thought everyone shoots with the identity of their own color, now I've figured out that can't be it, because someone would have to shoot within their own faction to finish a kill.
    It's kind of confusing to use exactly the 3 colors you used for alignments, the 3 colors could be anything (or could even be adjectives of some other kind). Couldn't you use, like, Purple, Orange, and Black?
    "Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
    "Well, I..."
    "What? Nothing? You would make the prince suffer over... nothing?"
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    Post Post #19 (ISO) » Thu Oct 10, 2019 8:20 am

    Post by popsofctown »

    OkaPoka's is pretty interesting. If lots of players from the center of the matrix get eliminated, the mafia get more latitude over how to draw districts, right? Blanks are free?
    "Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
    "Well, I..."
    "What? Nothing? You would make the prince suffer over... nothing?"
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    Post Post #20 (ISO) » Thu Oct 10, 2019 8:23 am

    Post by TemporalLich »

    I mean I could call it Body, Mind, and Spirit damage... but it won't make sense as if the spirit dies, you are done for.

    If anything I'd just switch to the alignment colors I'd use for GIM, though Mafia and Red still share the same exact color.
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    Post Post #21 (ISO) » Thu Oct 10, 2019 8:26 am

    Post by popsofctown »

    All the players are amphibious vehicles capable of flight.

    To destroy one you must destroy their wheels, propeller, and wings.

    Dream with your innermost mind.
    Or you can just list the players in black font.
    I think no one actually needs colors to understand that mafias and werewolves don't share common interests.
    It just looks pretty.
    "Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
    "Well, I..."
    "What? Nothing? You would make the prince suffer over... nothing?"
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    Post Post #22 (ISO) » Thu Oct 10, 2019 10:25 am

    Post by mith »

    I've read it several times, but I'm still not clear what "size" means in OkaPoka's setup. Is it supposed to be a max of 3 players? If so, there should be four districts to start with, right?
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    Post Post #23 (ISO) » Thu Oct 10, 2019 10:28 am

    Post by OkaPoka »

    yeah so its going to be

    12 players: 4 districts of 3

    9 players: 3 districts of 3

    6 players: 2 districts of 3
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    Post Post #24 (ISO) » Thu Oct 10, 2019 10:29 am

    Post by OkaPoka »

    In post 19, popsofctown wrote:OkaPoka's is pretty interesting. If lots of players from the center of the matrix get eliminated, the mafia get more latitude over how to draw districts, right? Blanks are free?
    blanks are free to be included in any district as long as they are adjacent to that district in question
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