[Challenge] Team Mafia 2020

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #25 (ISO) » Thu Nov 14, 2019 12:34 pm

Post by popsofctown »

Open Cyclic Mafia

12 Townies

3 Scum

Smalltown distribution of powers. Multiacting is inherent to the setup. All powers are cyclic, which means they can be used up to one time, and either way they are passed to another player after all other night actions resolve. A player holding multiple powers chooses a unique living target to pass his power to for each power, if able. Roles don't disrupt passing, but a dead player can't pass on their role, and when a player dies just before they receive a role it is discarded.
1 Cyclic Loyal Vigilante
1 Cyclic Tracker
1 Cyclic Psychologist
1 Cyclic Rolecop
1 Cyclic Compulsive Loud Visitor
1 Cyclic Compulsive Fruit Vendor
1 Cyclic Bodyguard
1 Cyclic Simple Doctor
1 Cyclic Neighborizer :the player who starts with this starts as a neighbor
1 Cyclic Scavenger : if the targeted player dies that night or the following day, his or her wishes regarding passing on cyclic powers are honored anyway.
1 Cyclic Complex Roleblocker
1 Cyclic Asceticizer
1 Cyclic Complex Bodyguard
1 Cyclic Motion Detector
1 Cyclic Hated


This is maybe an ambitious shitpost but I always wished the Eruci setup got used more.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #26 (ISO) » Thu Nov 14, 2019 12:50 pm

Post by TemporalLich »

A Number 15 Large With Extra Flavor v1.1
15 players


1 Mafia 1-shot Role Reflavorer
(once in the game during night, changes role flavor for a target player. Role Flavor is limited to 30 characters. Flavoring a Town Mason "Dragon" causes them to flip as Dragon, Town Mason)
1 Mafia Mailman

1 Mafia Goon

1 Town 1-shot Double Neighborizer
(once in the game, adds two people into the neighborhood)
1 Town Mailman

1 Town Pregame Role Flavorer
(during pregame chooses role flavor for everyone on the playerlist. Role Flavor is limited to 30 characters. Flavoring a Town Mason "Dragon" causes them to flip as Dragon, Town Mason)
9 Vanilla Townies


Mafia have a factional nightkill and inherent multitasking.

All PTs have daytalk.
Altered the setup by removing the scum 1-shot role cop, removing the town masons, changing the double neighborizer to town, and adding a scum 1-shot role reflavorer.

Hopefully this is a step in the right direction balance and swing-wise.
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Post Post #27 (ISO) » Thu Nov 14, 2019 1:03 pm

Post by popsofctown »

The pregame role flavorer in TL's setup seems like a variant of Innocent Child with some kind of complex crumb/hassle process for confirming role.
It's not completely identical to activated IC but I think it's not different enough to be exciting.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #28 (ISO) » Thu Nov 14, 2019 1:08 pm

Post by TemporalLich »

I see it as a role that would allow adding flavor to an Open, which normally can't have flavor or can have only smalltown-like flavor.

Plus, the player gets to write flavor.
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Post Post #29 (ISO) » Thu Nov 14, 2019 1:23 pm

Post by popsofctown »

It's ambiguous to me whether you could just submit a fully open Star Wars mafia for this if you wanted to. "No flavor" is a rule of the Open queue, not a natural part of the definition of what constitutes an open or closed setup. And this game won't touch any queue, players will be assigned to it.
Having a Named Townie write the flavor incentivizes the Named townie to identify some sort of flavor that cannot be uniquely associated with that user, because that would aid mafia PR hunting. This disincentivizes him/her from writing flavor that would make the game enjoyable or aesthetically pleasing. Having the moderator write flavor invites no such harms. I'd expect a better average experience if the mod flavored the game and the flavorizer slot was replaced with activated IC/friendly neighbor than as written.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #30 (ISO) » Thu Nov 14, 2019 2:23 pm

Post by Alisae »

Purgatory
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Post Post #31 (ISO) » Thu Nov 14, 2019 2:32 pm

Post by Something_Smart »

It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #32 (ISO) » Thu Nov 14, 2019 2:56 pm

Post by popsofctown »

Nightless setups are invalid
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #33 (ISO) » Thu Nov 14, 2019 2:59 pm

Post by RadiantCowbells »

Oh my god we should unironically do half mast nightless.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #34 (ISO) » Thu Nov 14, 2019 3:19 pm

Post by Something_Smart »

In post 32, popsofctown wrote:Nightless setups are invalid
And for good reason, that game was a trainwreck :lol:
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #35 (ISO) » Thu Nov 14, 2019 3:26 pm

Post by Klick »

Band of Misfits
15 players


1 Mafia Rolestopper

1 Mafia Doctor

1 Mafia Goon

1 Town Vigilante

1 Town Voyeur

1 Town Fruit Vendor

1 Town Bodyguard

8 Vanilla Townies

It's half 2 in the morning and I know nothing about open setup balance, but idk, it feels like it has potential to be fun with a bit of tweaking? The idea is that the town numbers imbalance is offset by them having a bunch of mostly situational roles (while still having some fun roles in the setup). The vig should probably be X-shot but idk how many shots so I just left it.
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Post Post #36 (ISO) » Thu Nov 14, 2019 3:36 pm

Post by RadiantCowbells »

In post 34, Something_Smart wrote:
In post 32, popsofctown wrote:Nightless setups are invalid
And for good reason, that game was a trainwreck :lol:
It was a Trainwreck because I was saying omg can we lynch this person and everyone was like no no no let's kill lynchbait
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #37 (ISO) » Thu Nov 14, 2019 5:05 pm

Post by Gamma Emerald »

Equivalent Retaliation
Mafia Odd-Night Rolecop
Mafia Even-Night Jailkeeper
Mafia Goon x2

Town Odd-Night Jailkeeper
Town Even-Night Rolecop
Town Vigilante
Vanilla Townie x8

Idea based on Tit for Tat, I’ve always wanted to renovate the setup because I just don’t like the backup idea. So instead each side has a Rolecop and Jailkeeper, arranges so one side’s Rolecop acts the night the other side’s Jailkeeper acts. Mafia has Rolecop on odds and Jailkeeper on evens which makes the setup still carry some of the old feel imo. Also no one has thought to suggest an 11:4 game yet so figured I would.

As for other submissions I like BBMolla’s idea and think it is worth discussion
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Post Post #38 (ISO) » Thu Nov 14, 2019 5:06 pm

Post by Alisae »

In post 37, Gamma Emerald wrote:
Equivalent Retaliation
Mafia Odd-Night Rolecop
Mafia Even-Night Jailkeeper
Mafia Goon x2

Town Odd-Night Jailkeeper
Town Even-Night Rolecop
Town Vigilante
Vanilla Townie x8

Idea based on Tit for Tat, I’ve always wanted to renovate the setup because I just don’t like the backup idea. So instead each side has a Rolecop and Jailkeeper, arranges so one side’s Rolecop acts the night the other side’s Jailkeeper acts. Mafia has Rolecop on odds and Jailkeeper on evens which makes the setup still carry some of the old feel imo. Also no one has thought to suggest an 11:4 game yet so figured I would.

As for other submissions I like BBMolla’s idea and think it is worth discussion
I think this is my favorite setup out of all of the ones that have been suggested
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Post Post #39 (ISO) » Thu Nov 14, 2019 5:09 pm

Post by Alisae »

there was also this MU setup I played a lot and I think could be adapted to 15p since this setup is 17p Mulch actually made this setup I think.


x1 Mafia Role Cop
x3 Mafia Goon
x1 Town Day Vigilante | Even Night
x11 Vanilla Town
x1 Town Vigilante | Odd Night
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Post Post #40 (ISO) » Thu Nov 14, 2019 5:09 pm

Post by Alisae »

he also had one with firefighters and arsonists but I can't seem to find that one
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Post Post #41 (ISO) » Thu Nov 14, 2019 5:31 pm

Post by Gamma Emerald »

Even-Night Day Vigilante
HMMMMM
Probably makes more sense to call that Even-Day Vigilante.
No real concern about the setup otherwise
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Post Post #42 (ISO) » Thu Nov 14, 2019 6:47 pm

Post by Alisae »

the mu bot gave it an even night modifier even tho its day.
just how the bot works my guy
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Post Post #43 (ISO) » Thu Nov 14, 2019 7:05 pm

Post by chennisden »

Hi I think I might do this

Also imo best place tp start is with a central mechanic to balance around.
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Post Post #44 (ISO) » Thu Nov 14, 2019 7:10 pm

Post by chennisden »

Hmm rough draft

15 ppl, 6 scum 9 town

scum chooses 3 groups of 5

Each group of 5 has to have 2 scum

There is some time for ppl to discuss

Then they get shoved in diff threads where they can comment on each others posts and whatnot but voting is split into groups.

One lynch in each group

If scum wins all 3 lylos scum win cuz parity.

If scum wins 2 lylos then it becomes 5-7, split into 2 or hoods. One with 2 scum one with 3 scum.

Then 2nd day commences. Town must lynch scum in both hoods to win

If town wins all 3 lylos D1 town wins. yay
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Post Post #45 (ISO) » Thu Nov 14, 2019 7:11 pm

Post by chennisden »

If town wins two lylos I guess it becomes 4-8

So do 2 hoods, 6 ppl each, 2 scum in each, but scum has to win both lylos here to win.
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Post Post #46 (ISO) » Thu Nov 14, 2019 7:12 pm

Post by chennisden »

oh they have to have a nightkill

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Post Post #47 (ISO) » Fri Nov 15, 2019 11:32 am

Post by Not Known 15 »

Ok. Two factions.... uninformed majority vs...
informed minority.
Balanced.
Little swing(e.g. no Vigilante, at least not until the end of the game)
Enjoyable to play(e.g. not Mountainous)

Messed Up Setup11 Vanilla Townies
4 Mafia Goons
The Mafia does have a nightkill, but it is compulsive(they have to submit a list of targets to kill if they are not avaliable at the start of the game, and can change it at any time in the night chat if it is open)
Instead of power roles, this game has events(to make it most fun for all....)
The Mafia does have daytalk, and night talk, sometimes...
Event tableEvent 1Event 2Event 3
Day 1
Night 1Judgement IPopcorn ICAUGHT
Day 2Popcorn IIDisrupted Communications
Night 2Jail IDisrupted Communications
Day 3Jail II
Night 3CAUGHTPopcorn I
Day 4Disrupted CommunicationsPopcorn II
Night 4Disrupted Communications
Day 5LYLO:Locked Votes
Night 5Judgement II
Day 6LYLO:Locked VotesFINAL VOTE

EventDescription
JudgementIn the first phase, everyone submits a person. In the second phase, if the person selected by the Nightkill of Judgement I was or is a member of the Mafia, the Mafia must gladiate someone.
PopcornAt night the Mafia selects the first person to vote next day. The next day, that person selects both a vote to lock in and a person to do the same next. If anyone takes more than 48 hours to select someone, everyone may VOTE: END DAY. If a majority is reached before they select the next person, they get lynched. The last person can only vote people who have the most number of votes. Plurality lynch.
JailIn Jail I, everyone selects two people. The nightkill's targets will be gladiated the following day.
CAUGHTThe Mafia must select a member who isn't the nightkill target to get caught and die. The last member of the mafia cannot get caught, but that will force them to pick four people who aren't the nightkill that night to be revealed as town.
Disrupted CommunicationsThe Mafia chat is locked. The list is used for the nightkills.
LYLO:Locked VotesIf it is LYLO, or the last day, votes are final(can't be changed) for that day.(2 mafia Day 5 or 1 Mafia Day 6 is always LYLO)

The Town wins if they eliminate all mafia or nothing can stop that from happening.
The Mafia wins if they gain the majority of votes, if nothing can stop that from happening or if a member of the Mafia survives until Night 6(because of No Lynch)
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Post Post #48 (ISO) » Fri Nov 15, 2019 3:59 pm

Post by Gamma Emerald »

Looks very wild. Kinda confusing too.
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Post Post #49 (ISO) » Fri Nov 15, 2019 10:55 pm

Post by Not Known 15 »

In post 48, Gamma Emerald wrote:Looks very wild. Kinda confusing too.
What's confusing?
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