Demon Pirate:
You win by reaching a plurality with the town (like serial killer)
You can kill at night
On day 1, if the demon pirate is elected admiral, you will lose your night kill and become a town-aligned innocent child.
On day 1, you can message one player via the moderator once.
Spider Pirate:
You win by reaching a plurality with the town (like serial killer)
You can kill at night
On day 1, if the spider pirate pirate is elected admiral, you will lose your night kill and become a town-aligned innocent child.
On day 1, you can message one player via the moderator once.
Shadow Pirate:
You win by reaching a plurality with the town (like serial killer)
You can kill at night
On day 1, if the shadow pirate is elected admiral, you will lose your night kill and become a town-aligned innocent child.
On day 1, you can message one player via the moderator once.
Warden:
You win with the town and vote like a VT during the day.
On day 1, you can vote to elect one of the three pirates as admiral, changing them into an IC.
During night 1, you can jail a player, protecting them from night kills and preventing them from killing others.
During day 2, the town will have the option to lynch or no lynch your target before the normal day's lynch resolves.
VT:
You win with the town and vote during the day to lynch someone you suspect of being a pirate.
During day 1, you can vote to elect one of the three pirates as admiral, changing them into an IC.
The idea of this setup is that each of the named roles has interesting choices to make.
-No one is guaranteed to be forced into a serial killer, but if they claim being a captain they put themselves at risk of being lynched if a different captain is elected after they have claimed.
-Both serial killers (assuming two make it past day 1) have to decide whether to target the IC or not.
-Warden has to decide whether to protect the IC n1 or to make use of the potential double lynch day 2.
Most people say "mafia" has some kind of valid associative tells. I prefer that vocabulary preference. It's not a universal preference.
I feel like I could play mafia for 800 years and will be interested in trying out the other social deduction games when I turn 830, so this sort of setup would just be one I'm not interested in playing. It may be a good social deduction game though.
I'm not sure "reworked so it becomes mafia" makes sense here, I don't see any path to doing that that doesn't remove the esteem of the setup.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
In post 3, popsofctown wrote:Most people say "mafia" has some kind of valid associative tells. I prefer that vocabulary preference. It's not a universal preference.
I feel like I could play mafia for 800 years and will be interested in trying out the other social deduction games when I turn 830, so this sort of setup would just be one I'm not interested in playing. It may be a good social deduction game though.
I'm not sure "reworked so it becomes mafia" makes sense here, I don't see any path to doing that that doesn't remove the esteem of the setup.
Make captains crews of 2 lovers.
Come see me in the Great American Melodrama in Oceano