In pregame Mafia have to assign a single number from 0 to 2 to each townie. Townie won't be informed, which number did he get.
Townies, which receive 1 will become: Town SuperSaint L-0
Townies, which receive 2 will become: Town SuperSaint L-1
Townies, which receive 3 will become: Town SuperSaint L-2
Spoiler: Town PM
Welcome, [player]! You are a
Town SuperSaint L-X
.
-If you get lynched then you will kill your L-X voter. You don't know which voter will it be.
-You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Spoiler: Mafia PM
Welcome, [player]! You are a
Mafia LoyalSaint
.
-You may discuss the game with your teammate [here].
-If you get lynched you will kill your partner, if he was either your L-0, L-1 or L-2 voter. If he wasn't any of them then you will kill person, which hammered you.
-You win when you reach parity with the town
In post 5, student wrote:what's the design primer/theme that unify these criteria?
basically things that i like
first two encourages marathon type of games
third encourages not building an actual marathon game (as in does not drag)
fourth and fifth are concepts id like to be explored
Lynching and nightkills are compulsive. Plurality rules apply for lynching and the bucket vote, and voting No Lynch is not allowed.
On Day 1, instead of a lynch, town must vote to split the town into two "buckets". A vote is counted as the same if it splits the two halves the same way. A valid vote only needs the four townies in the first bucket, the second bucket is implied.
A valid vote is in the form of VOTE: A, B, C, D
After the buckets are decided, the moderator confirms how many scum are in each bucket, and then the game goes to Night 1 as normal.
The Mafia have a PT with daytalk.
I'm not sure if this setup works. This meets restriction 1 and 5. It might fail 5 due to it being plurality and not majority though.
EDIT: actually this setup is broken, I'll submit another one. A 0 scum bucket effectively makes four ICs at once.
Last edited by TemporalLich on Wed Feb 12, 2020 9:05 pm, edited 1 time in total.
Lynching and nightkills are compulsive. Plurality rules apply for lynching and the bucket vote, and voting No Lynch is not allowed.
On Day 1, instead of a lynch, town must vote to split the town into two "buckets". A vote is counted as the same if it splits the two halves the same way. A valid vote only needs the four townies in the first bucket, the second bucket is implied.
A valid vote is in the form of VOTE: A, B, C, D
After the buckets are decided, the moderator confirms how many scum are in each bucket, and then the game goes to Night 1 as normal.
The Mafia have a PT with daytalk.
I'm not sure if this setup works. This meets restriction 1 and 5. It might fail 5 due to it being plurality and not majority though.
It'll work because it fits the "spirit" of the rule i.e. town decides on doing something unique d1
Although I imagine this setup could be very very townsided
yeah I'm not using that setup because it is broken in town's favor, especially if one of the buckets has no scum in it.
Only possible way of fixing it is to make it a large multiball setup, or giving the scum the choice of bucket (though it would need a lot of scum). But this setup works better as a multiball setup regardless. Neither of these are valid for the challenge (even if the "no multiball" restriction is only a suggestion and not a prohibition, since it would fail 1 and/or fail 5).
This challenge is way more reasonable when I realize I only have to meet 2 of the restrictions ahahahaha
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
You could just meet two criteria but that would be too easy for someone like you. Pops you are an open setup veteran. You wouldn't just pass a real challenge of 5 criteria, would you?
Eeeheeehee one month we had a 2 of 4 or 2 of 5 and I did in fact meet all the criteria just because I could.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
they'd most like to be paired with, and a positive number. The player who submitted the highest positive number receives their first choice and is
Town
, the player who submitted the second highest positive number receives their second choice and is also
Town
. The remaining two
Tamers
are
Mafia
, and they are informed of the other two pairings and decide together how to allocate the remaining two
Wild Things
in their pairings. All
Wild Things
are
Town
.
Pairings are lovers who have a PT. Players can only vote for
Tamers
when lynching.
At the start of day one, everyone votes collectively and chooses a
Tamer
to lose her vote for the entire game.
When the first lynch reaches majority, the
Wild Thing
who would be lynched gets an opportunity to
Revolt
just before his lynch. If he chooses to
Revolt
against a
Mafia
aligned
Tamer
, then just before his lynch his alignment changes to
Unjester
who will win as a result of dying to the lover mechanic and his
Tamer's
alignment changes to
Neutral Survivor
. If he revolts against a
Town
Tamer
he becomes a
Neutral Survivor
and his
Tamer
becomes a
Jester
.
Last edited by popsofctown on Sat Feb 15, 2020 5:09 pm, edited 1 time in total.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
I flipflopped whether procedurally you vote for the Tamer part of the pairing instead of the Wild Thing part so it's more intuitive for marathon behavior. It should still be equivalent as a setup.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
Nightless
Setting up: One Player is randomly chosen to be Mafia. They pick two players. One will be made their Mafia Partner, the other will be their Town Lover.
The selected Mafia Partner assigns the rest of the players into Lover Pairs, themself included. This will result in both Mafia being paired with a Town Lover.
Town Lovers are not informed who their Lover partners are.
Come see me in the Great American Melodrama in Oceano
At the beginning of the game, players participate in a draft to determine if they are town or scum. The moderator determines the specifics of the draft, but something like that used in Pick Your Power would be appropriate. Once the sole mafioso is decided, mod rands the supersaint among the two town roles. The game then functions as a normal game of SS3. Draft numbers are hidden for obvious reasons.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
Mafia choose 4 pairings pregame. They may pair themselves together, or each with a townie. Pairings are public.
At any point during the game, a town person A in a pairing may sacrifice their partner B. If their partner B is mafia, person A lives. Otherwise, person A dies too.
Mafia may also choose to sacrifice their partner, but this kills them also.
A lynch results in both players in the pairing dying.
During Day 1, players must vote to HEAL a player. Night 1 is skipped.
Once someone has been hammered, the mafia are given kill switches for every player in the game.
The mafia must gift each switch to a player in the game. For example, they can gift the kill switch that kills player A to player B, and so on.
Each mafia keeps a kill switch.
If the HEALED player is town, they may ask for a kill switch for any player they desire. This request must be fulfilled.
From Day 2 onwards, players may activate the switch they were gifted at any time they like.
Lynches and Nightkills occur as normal.