[CHALLENGE] February + March Challenge

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[CHALLENGE] February + March Challenge

Post Post #0 (ISO) » Tue Feb 11, 2020 1:38 pm

Post by OkaPoka »

February + March Challenge


Since February is a short month and there is declining amount of submissions/votes let's trial run a double the time! Double the challenge!
Goal is to start voting 5 days before the end of March so we can declare a victor by April First!

Anyways here are the guidelines:

Your setup must meet TWO of the following restrictions

  • Less than or equal to 8 players
  • Every single time town chooses to lynch/remove slots from the game, two players must be simultaneously killed/flipped/eliminated
  • Games must be guaranteed to end by the start of Day 4
  • At least a majority of slots' alignments must not be completely random
  • The first majority day choice of town must be completely unique and happen once see: The Coalition


    NO MULTIBALL NO THIRD PARTY THANK YOU



    Spoiler: Notes/Clarification
    Two players being simultaneously eliminated doesn't mean they have to be chosen to be eliminated simultaneously, just the flips happen simultaneously
    Random aspect: You can have alignment be drafted i.e. Alisae vs Pine, or you can have it be done in the way of the Odds. In these cases however, alignments are not completely randomly distributed
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    Post Post #1 (ISO) » Tue Feb 11, 2020 4:38 pm

    Post by Kerset »

    Cunning Saints
    6 SuperSaint L-X

    2 Mafia LoyalSaint

    -Nightless

    -Lynches are compulsive


    In pregame Mafia have to assign a single number from 1 to 3 to each townie. Townie won't be informed, which number did he get.
    Townies, which receive 1 will become: Town SuperSaint L-1
    Townies, which receive 2 will become: Town SuperSaint L-2
    Townies, which receive 3 will become: Town SuperSaint L-3
    Spoiler: Town PM
    Welcome, [player]! You are a
    Town SuperSaint L-X
    .

    -If you get lynched then you will kill your L-X voter. You don't know which voter will it be.
    -You win if all threats to the town are eliminated and at least one town-aligned player is alive.

    Spoiler: Mafia PM
    Welcome, [player]! You are a
    Mafia LoyalSaint
    .

    -You may discuss the game with your teammate [here].
    -If you get lynched you will kill your partner, if he was either your L-1, L-2 or L-3 voter. If he wasn't any of them then you will kill person, which hammered you.
    -You win when you reach parity with the town
    giv me pagetop :(
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    Post Post #2 (ISO) » Tue Feb 11, 2020 5:08 pm

    Post by OkaPoka »

    Thats an interesting setup that is marathonable
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    Post Post #3 (ISO) » Tue Feb 11, 2020 5:12 pm

    Post by OkaPoka »

    No supersaint for hammer tho?
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    Post Post #4 (ISO) » Wed Feb 12, 2020 4:33 am

    Post by Kerset »

    Right i meant it to be L-0 L-1 L-2.
    Cunning Saints
    6 SuperSaint L-X

    2 Mafia LoyalSaint

    -Nightless

    -Lynches are compulsive


    In pregame Mafia have to assign a single number from 0 to 2 to each townie. Townie won't be informed, which number did he get.
    Townies, which receive 1 will become: Town SuperSaint L-0
    Townies, which receive 2 will become: Town SuperSaint L-1
    Townies, which receive 3 will become: Town SuperSaint L-2
    Spoiler: Town PM
    Welcome, [player]! You are a
    Town SuperSaint L-X
    .

    -If you get lynched then you will kill your L-X voter. You don't know which voter will it be.
    -You win if all threats to the town are eliminated and at least one town-aligned player is alive.

    Spoiler: Mafia PM
    Welcome, [player]! You are a
    Mafia LoyalSaint
    .

    -You may discuss the game with your teammate [here].
    -If you get lynched you will kill your partner, if he was either your L-0, L-1 or L-2 voter. If he wasn't any of them then you will kill person, which hammered you.
    -You win when you reach parity with the town
    giv me pagetop :(
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    Post Post #5 (ISO) » Wed Feb 12, 2020 7:40 pm

    Post by student »

    what's the design primer/theme that unify these criteria?
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    Post Post #6 (ISO) » Wed Feb 12, 2020 8:02 pm

    Post by OkaPoka »

    In post 5, student wrote:what's the design primer/theme that unify these criteria?
    basically things that i like :P

    first two encourages marathon type of games
    third encourages not building an actual marathon game (as in does not drag)
    fourth and fifth are concepts id like to be explored
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    Post Post #7 (ISO) » Wed Feb 12, 2020 9:01 pm

    Post by TemporalLich »

    Two Buckets
    8 players


    2 Mafiosi

    6 Townies


    Lynching and nightkills are compulsive. Plurality rules apply for lynching and the bucket vote, and voting No Lynch is not allowed.

    On Day 1, instead of a lynch, town must vote to split the town into two "buckets". A vote is counted as the same if it splits the two halves the same way. A valid vote only needs the four townies in the first bucket, the second bucket is implied.

    A valid vote is in the form of VOTE: A, B, C, D

    After the buckets are decided, the moderator confirms how many scum are in each bucket, and then the game goes to Night 1 as normal.

    The Mafia have a PT with daytalk.
    I'm not sure if this setup works. This meets restriction 1 and 5. It might fail 5 due to it being plurality and not majority though.

    EDIT: actually this setup is broken, I'll submit another one. A 0 scum bucket effectively makes four ICs at once.
    Last edited by TemporalLich on Wed Feb 12, 2020 9:05 pm, edited 1 time in total.
    time will end
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    Post Post #8 (ISO) » Wed Feb 12, 2020 9:05 pm

    Post by OkaPoka »

    In post 7, TemporalLich wrote:
    Two Buckets
    8 players


    2 Mafiosi

    6 Townies


    Lynching and nightkills are compulsive. Plurality rules apply for lynching and the bucket vote, and voting No Lynch is not allowed.

    On Day 1, instead of a lynch, town must vote to split the town into two "buckets". A vote is counted as the same if it splits the two halves the same way. A valid vote only needs the four townies in the first bucket, the second bucket is implied.

    A valid vote is in the form of VOTE: A, B, C, D

    After the buckets are decided, the moderator confirms how many scum are in each bucket, and then the game goes to Night 1 as normal.

    The Mafia have a PT with daytalk.
    I'm not sure if this setup works. This meets restriction 1 and 5. It might fail 5 due to it being plurality and not majority though.
    It'll work because it fits the "spirit" of the rule i.e. town decides on doing something unique d1

    Although I imagine this setup could be very very townsided
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    Post Post #9 (ISO) » Wed Feb 12, 2020 9:06 pm

    Post by TemporalLich »

    yeah I'm not using that setup because it is broken in town's favor, especially if one of the buckets has no scum in it.

    Only possible way of fixing it is to make it a large multiball setup, or giving the scum the choice of bucket (though it would need a lot of scum). But this setup works better as a multiball setup regardless. Neither of these are valid for the challenge (even if the "no multiball" restriction is only a suggestion and not a prohibition, since it would fail 1 and/or fail 5).
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    Post Post #10 (ISO) » Fri Feb 14, 2020 5:00 am

    Post by popsofctown »

    This challenge is way more reasonable when I realize I only have to meet 2 of the restrictions ahahahaha
    "Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
    "Well, I..."
    "What? Nothing? You would make the prince suffer over... nothing?"
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    Post Post #11 (ISO) » Fri Feb 14, 2020 5:56 am

    Post by Kerset »

    You could just meet two criteria but that would be too easy for someone like you. Pops you are an open setup veteran. You wouldn't just pass a real challenge of 5 criteria, would you?
    giv me pagetop :(
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    Post Post #12 (ISO) » Fri Feb 14, 2020 6:27 am

    Post by popsofctown »

    Eeeheeehee one month we had a 2 of 4 or 2 of 5 and I did in fact meet all the criteria just because I could.
    "Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
    "Well, I..."
    "What? Nothing? You would make the prince suffer over... nothing?"
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    Post Post #13 (ISO) » Fri Feb 14, 2020 8:47 am

    Post by OkaPoka »

    I'll be impressed if you can make a good open setup that fits all the criteria
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    Post Post #14 (ISO) » Fri Feb 14, 2020 9:34 am

    Post by popsofctown »

    I bet I could dazzle you.
    "Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
    "Well, I..."
    "What? Nothing? You would make the prince suffer over... nothing?"
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    Post Post #15 (ISO) » Fri Feb 14, 2020 10:11 am

    Post by popsofctown »

    Tamers and Wild Things

    4
    Tamers

    4
    Wild Things


    Nightless.
    Pregame, the
    Tamers
    submit a ranked preference list of the two
    Wild Things
    they'd most like to be paired with, and a positive number. The player who submitted the highest positive number receives their first choice and is
    Town
    , the player who submitted the second highest positive number receives their second choice and is also
    Town
    . The remaining two
    Tamers
    are
    Mafia
    , and they are informed of the other two pairings and decide together how to allocate the remaining two
    Wild Things
    in their pairings. All
    Wild Things
    are
    Town
    .
    Pairings are lovers who have a PT. Players can only vote for
    Tamers
    when lynching.
    At the start of day one, everyone votes collectively and chooses a
    Tamer
    to lose her vote for the entire game.
    When the first lynch reaches majority, the
    Wild Thing
    who would be lynched gets an opportunity to
    Revolt
    just before his lynch. If he chooses to
    Revolt
    against a
    Mafia
    aligned
    Tamer
    , then just before his lynch his alignment changes to
    Unjester
    who will win as a result of dying to the lover mechanic and his
    Tamer's
    alignment changes to
    Neutral Survivor
    . If he revolts against a
    Town
    Tamer
    he becomes a
    Neutral Survivor
    and his
    Tamer
    becomes a
    Jester
    .
    Last edited by popsofctown on Sat Feb 15, 2020 5:09 pm, edited 1 time in total.
    "Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
    "Well, I..."
    "What? Nothing? You would make the prince suffer over... nothing?"
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    Post Post #16 (ISO) » Sat Feb 15, 2020 8:11 am

    Post by OkaPoka »

    Seems like a marathon setup

    Could even work as a f2f
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    Post Post #17 (ISO) » Sat Feb 15, 2020 5:04 pm

    Post by popsofctown »

    If I ran this as a marathon would you /in

    I flipflopped whether procedurally you vote for the Tamer part of the pairing instead of the Wild Thing part so it's more intuitive for marathon behavior. It should still be equivalent as a setup.
    "Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
    "Well, I..."
    "What? Nothing? You would make the prince suffer over... nothing?"
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    Post Post #18 (ISO) » Sat Feb 15, 2020 5:30 pm

    Post by OkaPoka »

    yes

    it seems like a batshit chaos game perfect for marathons
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    Post Post #19 (ISO) » Sun Feb 16, 2020 10:44 am

    Post by BBmolla »

    I love you not
    8 Players


    2 Mafia

    6 Townies


    Nightless
    Setting up: One Player is randomly chosen to be Mafia. They pick two players. One will be made their Mafia Partner, the other will be their Town Lover.
    The selected Mafia Partner assigns the rest of the players into Lover Pairs, themself included. This will result in both Mafia being paired with a Town Lover.
    Town Lovers are not informed who their Lover partners are.
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    Post Post #20 (ISO) » Sun Feb 16, 2020 3:31 pm

    Post by Ircher »

    SS3 Draft

    At the beginning of the game, players participate in a draft to determine if they are town or scum. The moderator determines the specifics of the draft, but something like that used in Pick Your Power would be appropriate. Once the sole mafioso is decided, mod rands the supersaint among the two town roles. The game then functions as a normal game of SS3. Draft numbers are hidden for obvious reasons.
    Links: User Page | GTKAS
    Do you have questions, ideas, or feedback for the Scummies? Please pm me!
    Hosting: The Grand Neighborhood [Ongoing]
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    Post Post #21 (ISO) » Tue Feb 25, 2020 5:18 pm

    Post by Hectic »

    Sacrificial Pacts
    2 Mafia

    6 Town

    • Nightless.
    • Mafia choose 4 pairings pregame. They may pair themselves together, or each with a townie. Pairings are public.
    • At any point during the game, a town person A in a pairing may sacrifice their partner B. If their partner B is mafia, person A lives. Otherwise, person A dies too.
    • Mafia may also choose to sacrifice their partner, but this kills them also.
    • A lynch results in both players in the pairing dying.
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    Post Post #22 (ISO) » Tue Feb 25, 2020 5:49 pm

    Post by Hectic »

    Switch with your name on it
    2 Mafia

    6 Townies


    During Day 1, players must vote to HEAL a player. Night 1 is skipped.
    Once someone has been hammered, the mafia are given kill switches for every player in the game.
    The mafia must gift each switch to a player in the game. For example, they can gift the kill switch that kills player A to player B, and so on.
    Each mafia keeps a kill switch.

    If the HEALED player is town, they may ask for a kill switch for any player they desire. This request must be fulfilled.

    From Day 2 onwards, players may activate the switch they were gifted at any time they like.
    Lynches and Nightkills occur as normal.
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    Post Post #23 (ISO) » Thu Feb 27, 2020 6:40 am

    Post by DrDolittle »

    gay dance 8p nightless satisfies all the requirements I think
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    Post Post #24 (ISO) » Thu Feb 27, 2020 12:15 pm

    Post by Kerset »

    @Switch with your name on it
    So player 3 has been hammered. After this event mafia will decide, which switch they are going to give him?
    giv me pagetop :(
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