[CHALLENGE] February + March Challenge

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #100 (ISO) » Sat Mar 14, 2020 5:55 am

Post by popsofctown »

The right support
1 Mafia Support - Blitzcrank
1 Mafia Carry - Vengeful Kogmaw

1 Town Support - Rakan
1 Town Carry - Xayah
2 Town Support
2 Town Carry

No standard lynch or nightkill.
During Day 1 and 2, carries propose to supports to pair. A support may reject a proposal one time per day. At the end of the day, mafia may bet the game on one of the pairings being Xayah-Rakan, winning on a correct guess and losing on an incorrect guess. Then, mafia lose the game if mafia are paired together, and town wins if Xayah and Rakan are paired together if it's day two.
Day 3, the town lynches a carry. If they lynch Kogmaw, Kogmaw kills one player, and if he successfully kills Xayah the mafia win. Otherwise, the town wins.
Last edited by popsofctown on Sun Mar 22, 2020 9:43 am, edited 2 times in total.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #101 (ISO) » Sat Mar 14, 2020 5:59 am

Post by OkaPoka »

Lulu instead of blitz tbh
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Post Post #102 (ISO) » Sat Mar 14, 2020 6:03 am

Post by popsofctown »

The flavor is that it's a bad pairing, Kogmaw is one of the weakest earlygame adcs, so when blitz hooks people they just kill kogmaw for free gold.

Lulu can level shield and generally keep a kogmaw healthy enough.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #103 (ISO) » Sat Mar 14, 2020 6:13 am

Post by OkaPoka »

OHHHH
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Post Post #104 (ISO) » Sat Mar 14, 2020 9:13 am

Post by ceejayvinoya »

In post 0, OkaPoka wrote: [*] At least a majority of slots' alignments must not be completely random
What does this mean exactly
Ceejay is only gonna get better but his logic can be on the wrong side of lazy logic sometimes. ~the worst
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Post Post #105 (ISO) » Sat Mar 14, 2020 9:26 am

Post by OkaPoka »

In post 104, ceejayvinoya wrote:
In post 0, OkaPoka wrote: [*] At least a majority of slots' alignments must not be completely random
What does this mean exactly
you need some way so that most rolls cannot just be determined by using random.org and list randomizing

like you can have it so there is no randomness: have players draft players onto their team in some fashion, or maybe alignments are picked as a result of people submitting numbers and taking the lowest two etc.

or you can have it so there is some weighted odds in alignment distribution, like players can fill in certain slots with 1% of rolling scum and others have 99% of rolling scum. something like that
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Post Post #106 (ISO) » Thu Mar 19, 2020 6:51 am

Post by Conspire »

In post 40, Jingle wrote:Do the switch kills end the day? If so, this setup is crazy broken for scum.
No, they don't. Every day still has a lynch/no-lynch as usual.
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Post Post #107 (ISO) » Thu Mar 19, 2020 6:59 am

Post by Hectic »

In post 63, OkaPoka wrote:Two things should be clarified about the switch setup:

Do switches end the day?

Do switches reset the vote?

switch massclaim d2 seems always optimal
Switches don't end the day, and switches do reset the votes.

I agree leashing is optimal but I really doubt that'll ever happen successfully :p
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Post Post #108 (ISO) » Thu Mar 19, 2020 7:07 am

Post by Hectic »

In post 69, popsofctown wrote:That's not a scum win because either T could sacrifice. Because scum control 50% of the votes, a townie would always sacrifice. Then that player becomes conftown, and the other townie also selfsacrifices.
Hectic didn't specify a parity win condition.
I forgot to. Scum win when they gain parity with the town.

I agree that the setup looks relatively townsided though, the IC gained from a T/S successfully sacrificing is huge. Though, if the S in the pair starts to get the inclination that the T might suicide soon, they can beat them to the punch. There's interesting mind games involved.
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Post Post #109 (ISO) » Thu Mar 19, 2020 7:15 am

Post by Hectic »

In post 100, popsofctown wrote:
The right support
1 Mafia Support - Blitzcrank
1 Mafia Carry - Vengeful Kogmaw

1 Town Support - Rakan
1 Town Carry - Xayah
2 Town Support
2 Town Carry

During Day 1 and 2, carries propose to supports to pair. A support may reject a proposal one time per day. At the end of the day, mafia may bet the game on one of the pairings being Xayah-Rakan, winning on a correct guess and losing on an incorrect guess. Then, mafia lose the game if mafia are paired together, and town wins if Xayah and Rakan are paired together if it's day two.
Day 3, the town lynches a carry. If they lynch Kogmaw, Kogmaw kills one player, and if he successfully kills Xayah the mafia win. Otherwise, the town wins.
This looks very interesting. It's hard to wrap my head around it and remember the names/flavour without playing League though :p
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Post Post #110 (ISO) » Thu Mar 19, 2020 3:35 pm

Post by popsofctown »

There's probably a better flavor for it.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #111 (ISO) » Thu Mar 19, 2020 10:36 pm

Post by Alyssa The Lamb »

I can't wrap my head around it
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Post Post #112 (ISO) » Fri Mar 20, 2020 9:59 am

Post by Jingle »

In post 110, popsofctown wrote:There's probably a better flavor for it.
You could flavor it with the Avalon board game.

Merlin/Percival/Morgana/Mordred 2 Knights 2 Councilors.

As worded, town wins if they lynch Xayah D1 and Xayah and Rakan aren't paired. I assume that's not intended and Mafia wins if Kogmaw is never lynched.

I'm torn as to whether vote for town or massclaim is a better option as written, and would have to do the EV calcs to figure it out. Massclaim is exactly 50%, so assuming that playing it as a vote for town is viable it's almost certainly more fun.

Also, combining vote for town and flagbearer mechanics is pretty interesting.
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Post Post #113 (ISO) » Fri Mar 20, 2020 2:23 pm

Post by ceejayvinoya »

Ascension
1 Mafia Rolestopper
1 Mafia Goon

6 Vanilla Townies


At day 1, everyone votes for the player they want to reach "Ascended" status. If mafia is chosen, mafia automatically wins. Otherwise, the day ends and the Ascended townie becomes a deathproof JOAT (1-shot cop, 1-shot doc, 1-shot vig) and the game proceeds as normally as it could ever go.


Here you go.

Don't know how chaotic this would be though.
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Post Post #114 (ISO) » Sun Mar 22, 2020 7:24 am

Post by Jingle »

I feel like that's probably balanced based on cop 9er and vig 9er being roughly balanced. I'm not sure how likely mafia being hit D1 is in practice.

Playability wise, it's probably fun if the Ascended player works well with the town, and less so if they, y'know, don't. Doubt it's chaotic though, especially compared to half the other suggestions. It's like... A reasonable game of mafia or something. :shifty:
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Post Post #115 (ISO) » Sun Mar 22, 2020 8:36 am

Post by Kerset »

so Ascended do nothing on first night bc he is immortal anyway
lets say on day 2 mislynch happen
night 2 is 4 town vs 2 scum
one out of 3 players is dead and one out of 5 players is checked with cop, no result probably means maf covering maf
With green result becomes 2 IC vs 1 townie and 2 scum.
The swing is real here.
After that checked player can be protected with doctor, which leaves us with
in case of fractional kill: 2 IC vs 1 scum
in case of scum not killing: 2 IC vs 1 townie and 1 scum
Remember that ascended still has vig shot, so in case of mislynch he can nightkill last scum.
giv me pagetop :(
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Post Post #116 (ISO) » Sun Mar 22, 2020 9:42 am

Post by popsofctown »

In post 112, Jingle wrote:
In post 110, popsofctown wrote:There's probably a better flavor for it.
You could flavor it with the Avalon board game.

Merlin/Percival/Morgana/Mordred 2 Knights 2 Councilors.

As worded, town wins if they lynch Xayah D1 and Xayah and Rakan aren't paired. I assume that's not intended and Mafia wins if Kogmaw is never lynched.

I'm torn as to whether vote for town or massclaim is a better option as written, and would have to do the EV calcs to figure it out. Massclaim is exactly 50%, so assuming that playing it as a vote for town is viable it's almost certainly more fun.

Also, combining vote for town and flagbearer mechanics is pretty interesting.
IDK who's in love with who in that game or in standard medieval legend. Would really like to figure out the "duh, everyone would understand this metaphor" answer at some point but nothing has leapt at me yet.
The game is not supposed to include a standard lynch, only a lynch that is specifically available on day 3.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #117 (ISO) » Sun Mar 22, 2020 10:19 am

Post by popsofctown »

The Best Patch
1 Mafia Support - Blitzcrank
1 Mafia Carry - Vengeful Godfather Kog'maw

1 Town Support - Rakan
1 Town Carry - Xayah
2 Town Support
2 Town Carry

No standard lynch or nightkill.
Kog'maw can lynch himself by posting the letter "e" anytime. Blitzcrank can recommend this, and cause it to happen by proxy, by posting the letter "b" at any time. Other players lose the game if they fail to include more than one character in any post.
Whenever Kog'maw kills Rakan or Xayah with his vengekill, mafia wins no matter what anything else says.
During Day 1 and 2, carries propose to supports to pair. A pairing becomes valid if the carry posts
Propose: Playername
, any uninvolved player makes any kind of post, and the support's first next post is
Accept: Playername
. When the third mutually accepted pairing of a day occurs, the day instantly ends. In end-of-day, if Kog'maw is paired with Blitzcrank, town wins; if Rakan is paired with Xayah, town wins; and if neither of those things happened pairings reset.
For day three, if the town still hasn't won, instead supports become deathproof and town has one single lynch before scum win by default.

Version 2.0, deliberately chatroom or marathon-only and activity based.
Last edited by popsofctown on Tue Mar 24, 2020 6:19 pm, edited 1 time in total.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #118 (ISO) » Sun Mar 22, 2020 10:33 am

Post by Kerset »

so what if kog'maw kills incorrect person? scum lose or game continues?
giv me pagetop :(
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Post Post #119 (ISO) » Sun Mar 22, 2020 10:49 am

Post by popsofctown »

If Kog'maw Vengekills the wrong person it's a scum loss, that's trying to be communicated by his name being "Godfather", I'm trying to balance clarity and wordiness and stuff.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #120 (ISO) » Sun Mar 22, 2020 5:46 pm

Post by ceejayvinoya »

Okay. Removing the doc to reduce swing.

Ascension without meds
1 Mafia Rolestopper
1 Mafia Goon

6 Vanilla Townies


At day 1, everyone votes for the player they want to reach "Ascended" status. If mafia is chosen, mafia automatically wins. Otherwise, the day ends and the Ascended townie becomes a deathproof JOAT (1-shot cop, 1-shot vig) the next day and the game proceeds as normal.
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Post Post #121 (ISO) » Sun Mar 22, 2020 8:05 pm

Post by OkaPoka »

I think removing the doc disincentives using the vig since the game will be pushed to evens after vigging
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Post Post #122 (ISO) » Sun Mar 22, 2020 8:07 pm

Post by OkaPoka »

although I suppose thats okay - having choices is a good thing
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Post Post #123 (ISO) » Mon Mar 23, 2020 8:44 am

Post by Jingle »

In post 115, Kerset wrote:so Ascended do nothing on first night bc he is immortal anyway
lets say on day 2 mislynch happen
night 2 is 4 town vs 2 scum
one out of 3 players is dead and one out of 5 players is checked with cop, no result probably means maf covering maf
With green result becomes 2 IC vs 1 townie and 2 scum.
The swing is real here.
After that checked player can be protected with doctor, which leaves us with
in case of fractional kill: 2 IC vs 1 scum
in case of scum not killing: 2 IC vs 1 townie and 1 scum
Remember that ascended still has vig shot, so in case of mislynch he can nightkill last scum.
This discounts the possibility of the cop target hitting the NK, which is very nontrivial. I'm also unsure why the IC wouldn't act N1.

I'd actually wager that Vig -> ScumFlip -> Cop
-> 2TownFlip -> Doc

would be slightly more optimal, though not enough to make it an always choose sort of thing. Note: I haven't done any of the math to support or refute this position, just my thoughts at a glance.
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Post Post #124 (ISO) » Mon Mar 23, 2020 9:57 am

Post by gobbledygook »

Flash Mob
6 town vs 2 mafia
3 town ladies
1 mafia lady
3 town gentlemen
1 mafia gentlemen

3 day proposal phase, gentlemen propose to ladies
7 day Dance phase

If both mafia are paired together, a Tango starts. The mafia choose a pair to kill. Town gets 1 lynch.
If both mafia are not paired together, a Flamenco starts. The mafia choose one town player to kill, treestumping their partner. If an all town pair is lynched mafia win. All other lynches are town win.
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