Last edited by popsofctown on Sun Mar 22, 2020 9:43 am, edited 2 times in total.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
The flavor is that it's a bad pairing, Kogmaw is one of the weakest earlygame adcs, so when blitz hooks people they just kill kogmaw for free gold.
Lulu can level shield and generally keep a kogmaw healthy enough.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
In post 0, OkaPoka wrote:
[*] At least a majority of slots' alignments must not be completely random
What does this mean exactly
you need some way so that most rolls cannot just be determined by using random.org and list randomizing
like you can have it so there is no randomness: have players draft players onto their team in some fashion, or maybe alignments are picked as a result of people submitting numbers and taking the lowest two etc.
or you can have it so there is some weighted odds in alignment distribution, like players can fill in certain slots with 1% of rolling scum and others have 99% of rolling scum. something like that
In post 69, popsofctown wrote:That's not a scum win because either T could sacrifice. Because scum control 50% of the votes, a townie would always sacrifice. Then that player becomes conftown, and the other townie also selfsacrifices.
Hectic didn't specify a parity win condition.
I forgot to. Scum win when they gain parity with the town.
I agree that the setup looks relatively townsided though, the IC gained from a T/S successfully sacrificing is huge. Though, if the S in the pair starts to get the inclination that the T might suicide soon, they can beat them to the punch. There's interesting mind games involved.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
As worded, town wins if they lynch Xayah D1 and Xayah and Rakan aren't paired. I assume that's not intended and Mafia wins if Kogmaw is never lynched.
I'm torn as to whether vote for town or massclaim is a better option as written, and would have to do the EV calcs to figure it out. Massclaim is exactly 50%, so assuming that playing it as a vote for town is viable it's almost certainly more fun.
Also, combining vote for town and flagbearer mechanics is pretty interesting.
I feel like that's probably balanced based on cop 9er and vig 9er being roughly balanced. I'm not sure how likely mafia being hit D1 is in practice.
Playability wise, it's probably fun if the Ascended player works well with the town, and less so if they, y'know, don't. Doubt it's chaotic though, especially compared to half the other suggestions. It's like... A reasonable game of mafia or something.
so Ascended do nothing on first night bc he is immortal anyway
lets say on day 2 mislynch happen
night 2 is 4 town vs 2 scum
one out of 3 players is dead and one out of 5 players is checked with cop, no result probably means maf covering maf
With green result becomes 2 IC vs 1 townie and 2 scum.
The swing is real here.
After that checked player can be protected with doctor, which leaves us with
in case of fractional kill: 2 IC vs 1 scum
in case of scum not killing: 2 IC vs 1 townie and 1 scum
Remember that ascended still has vig shot, so in case of mislynch he can nightkill last scum.
As worded, town wins if they lynch Xayah D1 and Xayah and Rakan aren't paired. I assume that's not intended and Mafia wins if Kogmaw is never lynched.
I'm torn as to whether vote for town or massclaim is a better option as written, and would have to do the EV calcs to figure it out. Massclaim is exactly 50%, so assuming that playing it as a vote for town is viable it's almost certainly more fun.
Also, combining vote for town and flagbearer mechanics is pretty interesting.
IDK who's in love with who in that game or in standard medieval legend. Would really like to figure out the "duh, everyone would understand this metaphor" answer at some point but nothing has leapt at me yet.
The game is not supposed to include a standard lynch, only a lynch that is specifically available on day 3.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
Version 2.0, deliberately chatroom or marathon-only and activity based.
Last edited by popsofctown on Tue Mar 24, 2020 6:19 pm, edited 1 time in total.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
If Kog'maw Vengekills the wrong person it's a scum loss, that's trying to be communicated by his name being "Godfather", I'm trying to balance clarity and wordiness and stuff.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
In post 115, Kerset wrote:so Ascended do nothing on first night bc he is immortal anyway
lets say on day 2 mislynch happen
night 2 is 4 town vs 2 scum
one out of 3 players is dead and one out of 5 players is checked with cop, no result probably means maf covering maf
With green result becomes 2 IC vs 1 townie and 2 scum.
The swing is real here.
After that checked player can be protected with doctor, which leaves us with
in case of fractional kill: 2 IC vs 1 scum
in case of scum not killing: 2 IC vs 1 townie and 1 scum
Remember that ascended still has vig shot, so in case of mislynch he can nightkill last scum.
This discounts the possibility of the cop target hitting the NK, which is very nontrivial. I'm also unsure why the IC wouldn't act N1.
would be slightly more optimal, though not enough to make it an always choose sort of thing. Note: I haven't done any of the math to support or refute this position, just my thoughts at a glance.
Flash Mob
6 town vs 2 mafia
3 town ladies
1 mafia lady
3 town gentlemen
1 mafia gentlemen
3 day proposal phase, gentlemen propose to ladies
7 day Dance phase
If both mafia are paired together, a Tango starts. The mafia choose a pair to kill. Town gets 1 lynch.
If both mafia are not paired together, a Flamenco starts. The mafia choose one town player to kill, treestumping their partner. If an all town pair is lynched mafia win. All other lynches are town win.