[CHALLENGE] April Challenge

This forum is for discussion of individual Open Setups, including theoretical balance.
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[CHALLENGE] April Challenge

Post Post #0 (ISO) » Sun Apr 05, 2020 5:31 am

Post by Kerset »

Thinking outside the box is recommended!

Design a setup in which at least one lynchable character is added on the beginning of each day.
  • It doesn't have to be a player. As long as it is voteable and their lynch reveals information, its fine.
  • Players, which were unvoteable on previous days can be considered as added characters.
  • You may split hydra players but you can't merge players to hydra.
There can be only one lynch per day but players are allowed to have any dayvig-like abilities.
Last edited by Kerset on Mon Apr 06, 2020 1:58 am, edited 1 time in total.
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Post Post #1 (ISO) » Sun Apr 05, 2020 5:43 am

Post by gobbledygook »

I will take my rightful title this month!
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Post Post #2 (ISO) » Sun Apr 05, 2020 6:08 am

Post by Alyssa The Lamb »

I already have an idea for this

Egoposting so I don't forget.
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Post Post #3 (ISO) » Sun Apr 05, 2020 7:31 am

Post by Jingle »

Are we not doing the two month thing anymore?

Also, is it specifically one new lynch option, or can it be more than one? If a player is votable on day 1 and day 3 but not day 2 does that count?
Last edited by Jingle on Sun Apr 05, 2020 11:31 am, edited 1 time in total.
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Post Post #4 (ISO) » Sun Apr 05, 2020 8:53 am

Post by OkaPoka »

ego
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Post Post #5 (ISO) » Sun Apr 05, 2020 8:54 am

Post by gobbledygook »

I'm thinking of a choose your own adventure a la Undertale1.1
The current break down in my head has ten possible setups though which is like ??? for me to come up with right now
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Post Post #6 (ISO) » Sun Apr 05, 2020 8:59 am

Post by OkaPoka »

does it have to be exactly one lynchable character that is added? could it be more?

and can i remove lynchable characters from the pool?
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Post Post #7 (ISO) » Sun Apr 05, 2020 9:01 am

Post by gobbledygook »

My solution to what I think is a really weird setup premise is to make it double day but the players vote a "path" and a player, but maybe they also get to vote two players. :shifty:
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Post Post #8 (ISO) » Sun Apr 05, 2020 9:04 am

Post by TemporalLich »

I have a basic setup idea in mind, but I'm still figuring out how best to implement the "lynch" pool.
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Post Post #9 (ISO) » Sun Apr 05, 2020 9:06 am

Post by Alyssa The Lamb »

In post 6, OkaPoka wrote:does it have to be exactly one lynchable character that is added? could it be more?

and can i remove lynchable characters from the pool?
I need to know this too, my idea doesn't work if it's only one.
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Post Post #10 (ISO) » Sun Apr 05, 2020 9:23 am

Post by TemporalLich »

Immortal Duke1
Marked Mafioso
(Is eligible for lynching at the start of the game)
2
Mafia Goons

1
Town Immortal Duke
(if killed may still talk and act, but may not vote and counts as dead for endgame purposes. Is eligible for lynching at the start of the game. As a night action, compulsively makes someone eligible for lynching.)
1
Marked Townie
(Is eligible for lynching at the start of the game)
6
Vanilla Townies


At the start of the game, only Marked players and the Immortal Duke are eligible for lynching. Each night, the Immortal Duke compulsively makes another player eligible for lynching.

The players that are eligible for lynching will be known at day start. Any votes on ineligible players will be discarded.

Nightkills happen as normal. The Mafia PT has daytalk.
Made this a 11p since the Immortal Duke is a trivially confirmable role. I will probably replace this due to low player agency.
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Post Post #11 (ISO) » Sun Apr 05, 2020 10:07 am

Post by Kerset »

In post 3, Jingle wrote:Are we not doing the two month thing anymore?
Last time it was two mounths, because challenge started on the middle of february, so oka didn't want this to last just 2 weeks. We can make two months, if this is what people want.
In post 3, Jingle wrote: Also, is it specifically one new lynch option, or can it be more than one? If a player is bots let day 1 and day 3 but not day 2 does that count?
His flip has to give town diffrent information on each day he appears. If his flip gives the same information on day 1 and 3 then this is not a new character.
In post 9, Alyssa The Lamb wrote:
In post 6, OkaPoka wrote:does it have to be exactly one lynchable character that is added? could it be more?

and can i remove lynchable characters from the pool?
I need to know this too, my idea doesn't work if it's only one.
You can add more then one, if you want.
You may kill them at the end of particular days. Any lover or bomber mechanics are also fine.
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Post Post #12 (ISO) » Sun Apr 05, 2020 11:28 am

Post by gobbledygook »

I would prefer not two months
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Post Post #13 (ISO) » Sun Apr 05, 2020 11:39 am

Post by Jingle »

In post 11, Kerset wrote:His flip has to give town diffrent information on each day he appears. If his flip gives the same information on day 1 and 3 then this is not a new character.
Sorry, autocorrect turned my question into nonsense.

Specifically, my idea is a setup where Players A, B, and C are lynchable D1. One of those (say A) gets lynched, and neither of the others are lynchable on D2. Player B can conditionally be lynchable on D3. Does that satisfy your criteria. I ask because my plan could theoretically have a lynch pool on D3 made exclusively of people who were in the lynch pool on Days 1 and 2, which would not technically be new lynch options.

If you don't get around to answering before I post it, I'll put the whole setup so you can judge from there, but I have a little bit of logistical stuff before it's ready to format.
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Post Post #14 (ISO) » Sun Apr 05, 2020 12:15 pm

Post by Datisi »

Names in the box7
Vanilla Townies

2
Mafia Goons


Nightkills and eliminations are compulsory. Night 0 does not have a kill.

Every Night, including N0, the Mafia will choose an X amount of players' names to be
put in a box
. X corresponds to the amount of people that will be the majority needed to achieve an elimination the next Day. (amount of living players tomorrow / 2 rounded down +1, so 5 for Night 0 / Day 1 for example.)

During the Day, the Town can either eliminate a player normally, or can vote to
open the box
. If they choose to open the box, nobody dies, and instead of flipping a single player the Moderator will write out the names that the Mafia put in the box and will announce how many Mafia-aligned players there are in that group of names.

Should the Town decide to eliminate someone during the Day, that Day's box is lost.

No idea if this is balanced, if it has a breaking strategy, or if it's even fun to play, so.
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Post Post #15 (ISO) » Sun Apr 05, 2020 1:03 pm

Post by Jingle »

Bloodsport2x Town Night One Gladiator
6x Town Inactive Gladiator

1x Mafia Night One Gladiator
2x Mafia Inactive Gladiator

During the dayphases, an active gladiator must be lynched. Inactive gladiators may not be voted. No lynch is not an option. During the nightphases, there is no nightkill. Each surviving Gladiator chooses an inactive player to be activated. The Mafia faction chooses an inactive player to be activated. If there are not three new unique activated players, another inactive player is activated at random. Then, the players who were active the previous day become inactive again.
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Post Post #16 (ISO) » Sun Apr 05, 2020 1:25 pm

Post by BBmolla »

Vengenomination
11 Players


3 Mafia

8 Townies


Nightless
Mafia choose 3 players at the start of the game to be in the lynch pool. Only these three may be lynched.
When a player is lynched, they must add a player of their choice to the lynchpool to take their spot. This includes when Mafia is lynched.


A minor change to Nomination Mafia, but I always thought the mindgames behind this sort of thing was really fun.
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Post Post #17 (ISO) » Sun Apr 05, 2020 1:49 pm

Post by Ircher »

Lynch Priority Draft7
Vanilla Townies

2
Mafia Goons


All lynches are compulsive.
Mafia possess daytalk.

During the confirmation stage (after role pms have been sent), players send numbers to the moderator. The moderator sorts the players into a list based on the provided numbers in a manner similar to that done in Pick Your Power (lowest non-duplicate at the top, most duplicated at the bottom). (Player list order as given by the list moderator shall resolve ties.) Once everyone has chosen a number, the bottom three are the lynch candidates for day one. The town player with the top pick becomes an Innocent Child and is revealed at the start of Day 1.

Mafia do not possess a night kill. During each night, players submit numbers again (except the Innocent Child) and are ordered, and the bottom three players become lynchable the following day.

All picked numbers are public.
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Post Post #18 (ISO) » Sun Apr 05, 2020 2:51 pm

Post by popsofctown »

Activity and interest seems high already so let's try one month
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #19 (ISO) » Sun Apr 05, 2020 2:53 pm

Post by popsofctown »

Was really hoping for something I could submit Undertale Semi-Open revisions into to steal some reviews :X but I like this challenge a lot, in particular how Kerset made sure it's accommodating towards multiple attitudes towards hydras/midgame player additions
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #20 (ISO) » Sun Apr 05, 2020 3:41 pm

Post by Hectic »

Pick Your Path
2 Mafia Goons

6 Vanilla Townies

1 Town Bodyguard

  • On Days 1 and 2, the players must first vote in a
    Power Up
    phase before being able to vote for a lynch.
  • The image below shows the
    Power Ups
    available on day 1, and the corresponding
    Power Ups
    available on day 2 based on the day 1 pick.
  • Lynches and Nightkills occur as normal. 6 day deadline for the
    Power Up
    phase, and 6 day deadline for the lynch.
  • Anarchy may not be picked if mafia was lynched on Day 1.
Image
  • On Day 3, the players may vote to
    Rampage
    - Instead of lynching, Town must vote to mark 2 players after this is selected. The mafia then immediately kills 2 players, including exactly 1 player that was marked. Then, the remaining 3 players will lynch one final time. Town wins if town is lynched, mafia wins if they are.
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Post Post #21 (ISO) » Sun Apr 05, 2020 4:00 pm

Post by Datisi »

does that count? the lynches themselves don't reveal information i think?
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Post Post #22 (ISO) » Sun Apr 05, 2020 4:20 pm

Post by TemporalLich »

I would prefer this being one month.

I might try to see if I can make an Outerworld-style setup here
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Post Post #23 (ISO) » Sun Apr 05, 2020 4:32 pm

Post by ceejayvinoya »

Ego. Love the guidelines.
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Post Post #24 (ISO) » Sun Apr 05, 2020 4:59 pm

Post by Hectic »

In post 21, Datisi wrote:does that count? the lynches themselves don't reveal information i think?
That's true, and the alternative lynch is supposed to replace the normal lynch for the day. I'll have to think of something else.

On your box setup: I think mafia should always pick 1 mafia and 4 town players day 1. Town is very incentivised to open the box on day 1, I think. It becomes pointless on future days if opened on day 1 though, since mafia can just overlap and continue to pick from people they picked on night 0.
Interesting concept.
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