[SETUP] [EV] Secrets of the Anuket Topaz
- northsidegal
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northsidegal Survivor
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[SETUP] [EV] Secrets of the Anuket Topaz
This was my attempt to eliminate some of the problems with extradition mafia and make escaping a viable core concept. It was originally conceived as an open, ran as sort of a quasi-closed theme, and now returns here to you to the open setup forum for dissection.
This is the way that schadd_ went through the EV way back when:
0 scum lynches days 1/2 -> Town EV is 1-(7/9 * 6/7) = 0.3
1 scum lynch days 1/2 -> Town EV is 1-(4/6 * 4/5) = .466
2 scum lynches days 1/2 -> Town EV is 1.0000
So aggregate EV is:
(10/13*9/12) * 0.3 + (3/13 * 9/12 + 10/13 * 3/12) * .466 + (3/13 * 3/12) * 1.0000 = .40
Although I think that last parenthetical maybe should be (3/13 * 2/12)? In which case EV is .38
Thoughts?Last edited by northsidegal on Mon Apr 06, 2020 8:30 am, edited 1 time in total.- popsofctown
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popsofctown SheSurvivor
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It'd be a little more readable if you'd specify the unique win condition instead of leaving me to reverse engineer it to get something that's not a 100% town winrate.
The setup seems to naturally disincentivize bussing, if a d1-2 lynch triggers force IC'ing, you can mostly choose on-wagon players and kind of consolidate the losses there. That's probably a good dynamic."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"- northsidegal
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northsidegal Survivor
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oh, sorry, that's my mistake. Mafia wins when they've all escaped.- popsofctown
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popsofctown SheSurvivor
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It's better but the wording still makes it confusing whether lynching mafia day 3 cause town to immediately win the game. The intent is almost certainly that it does, because otherwise in some gamestates it would immediately lose town the game. But that's genuinely hard to describe clearly and concisely since you have the onset of nights, escapes, and a white-flag-condition-that-doesn't-look-backwards all happening all at once.
On paper this game looks balanced, in practice when thinking about "white flag with a twist" Fusion Mafia is a whiteflag with a twist game we had recently where the setup seemed much harsher on scum compared to how everyone thought of it in the review phase. I kind of still prefer the papery assessment that this is balanced, Father Time doesn't join the town the first time scum gets lynched here the way he does in Fusion, kind of?? I worry about fool me once, shame on you, though."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"- schadd_
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schadd_ he/itpandora's pukebox
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EEK!In post 0, northsidegal wrote:This is the way that schadd_ went through the EV way back when:- Fredrick A Campbell
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Fredrick A Campbell Fre/He/She/It/They/伊Mafia Scum
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The probabilities failed to take into account that if scum were lynched on day 1, the execution (lynching) would occur between 7 players since 5 players would be confirmed town.
Reworked probabilities.
(10/13*9/12)=0 scum lynched in first two days.
(3/13*5/7+10/13*3/12)=1 scum lynched in first two days.
(3/13*2/7)=2 scum lynched in first two days.
Recalculated Town EV (whatever it is):
(10/13*9/12)*0.3+(3/13*5/7+10/13*3/12)*.466+(3/13*2/7)*1=.4056538462
Conclusion: Despite initial inaccuracy, the initial calculation wasn't that inaccurate. - Fredrick A Campbell
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- schadd_
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