TOWN
- ALL cops appear as normal cop to themselves EXCEPT for Friendly Cop, they know they're friendly copNormal cop
Insane cop - all reports received are switched
Friendly cop - all reports received are correct, but the player investigated gets role blocked
Confused cop - report received is random (determined by a dice)
Paranoid cop - all reports are guilt, plague-bearer appears sided with plague-bearer
Naive cop - all reports are innocent
Lazy cop - all reports received are correct, but are received one night after
Tracker - Visits a player each night to see who they visited
Gunsmith - Can craft a gun each night to give to a player the following day, cannot give gun to the same player consecutive nights and cannot give a gun to themselves
Bodyguard - Choses one player to protect at night, if that player is targeted they die instead of the other targeted player.
Medium - Has a separate chat with dead people, no restrictions on the amount of messages and can talk during day/night
THIRD PARTY
Lyncher - given a player that must die from lynching only. player can still win if they die, but their target is lynched later on (target isn't revealed after death)
Jester - must die from lynching ONLY
Plague Bearer - Can infect one person each night, all players that they visit/get visited by are infected (PB visits person A, person A visits person B, and person A is visited BY person C, person A, B, C are all infected) As PB, they have no abilities other than infecting. Once the PB has reached majority in infecting the ALIVE players in the game, they turn into pestilence and everyone is notified they've changed. Pestilence's goal is to kill the remaining players. Once a night they have a night kill, and anybody who visits them at night will be killed (once pestilence). As pestilence, they are immune to ANY type of night kill and can only be killed through lynching. (I'm trying to think of ways to nerf this role, because all of the visiting would allow them to infect almost everybody in just a few days/nights)
MAFIA
Godfather - appears innocent on normal and friendly cop reports, all other reports are as stated in their role
Hooker - can visit a player to role block each night, appears as mafia on friendly/normal cop reports
Scout - Visits a player each night to see who visit that night, appears as mafia on friendly/normal cop reports
Consigliere - Can visit a player each night to see their exact role, appears as mafia on friendly/normal cop reports (I'm not sure about consig still)