Since an unaltered Two-Fold NewD3 can be broken apart by the unusual power of Masons and Monks (nominally "not-mafia" and "not-werewolf", but in practice are confirmed Town if town power roles are only given to town), this one is an altered concept for Two-Fold NewD3 that allows scum to get town roles. This greatly increases swing, however.
This setup is of course heavily derived from RadiantCowbells's NewD3.
Last edited by TemporalLich on Tue Oct 06, 2020 3:22 am, edited 2 times in total.
For the other cell, the same possibilities apply, but for Mafia:
Both are town
#1 is Mafia
#2 is Mafia
This results in 3x3= 9 possibilities for any cell picked between the two tables.
Now, for any one WW Cell, the Mafia table can choose any one of it's 9 cells.
Since the WW table has 9 cells, we multiply 9x9 to get 81 possible cell combos.
But wait, that 9 from earlier joins in too, because that 9 can be applied to any of the cell pairings