Don't ask me why I came up with this setup. I have no clue.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
This is scumsided right?? Like 2:7 mountainous with an alternate way for scum to win. There's X doctors that aren't named townies but that doesn't seem like enough?
That said the mechanics are very appealing aside from the balance.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
I thought about this a little more (and discussed it a bit with the duck) and I decided that there's pretty much no reason to leave the beetle unattended because it's way too easy for scum to steal it. That makes the gardener pretty much useless and gets into mostly sentry and surgeon WIFOM.
My proposed changes are:
- A Sentry defending the beetle prevents all steal attempts on it
- A Sentry stealing the beetle gets priority over a scum stealing the beetle
- Scum may kill the beetle-holder and steal from them in the same night
- Scum get some kind of factional roleblock-- I haven't worked out all the kinks on this, but they definitely need something to prevent town from just steamrolling them with a N1 sentry mass steal and then coordinated defense on the IC from the other sentries and the surgeons (and coordinated operation too in the surgeons' spare time).
Surgeons spamming heals on the beetle holder is also kinda strong. I thought about making them Hope Plus One-esque where their protection fails if two of them target a player, but that's too WIFOMy for my taste. Maybe just making them indecisive would be okay.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
Is the flavor supposed to imply that Dr. Zenkava investigations can only happen one time per game?
If they can happen twice per game they are OP
(they might be OP anyway)
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
Might be OP, though scum can kill the surgeons, or RB them, or fakeclaim surgeon and claim to be RB'd. Think I should give scum a second RB shot?
The idea was that the surgeons probably can't claim to coordinate, because they can't be protected (aside from if a surgeon has the beetle).
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
this seems, mostly wrong? The town can make an unofficial majority vote between "All Surgeons rescue Dr. Zengava tonight" and "No Surgeons Rescue Dr. Zengava tonight" with equal participation from players of all roles, then have the surgeons abide by it, to reduce the risk of the undesirable outcome of a single Zenkava occuring all game. With 0 Surgeons it's just an exercise, with 1 you very slightly reduced the agency of your surgeon but he gets to operate again Night 2 to finish it, with 2 it's perfect, with 3 you waste one surgeon's action but that doesn't seem harmful enough to dissuade the strategy given that having 3 surgeons is unlikely. At 4 it's starting to look like a rand that was pretty hard for town to win anyway given the macho effect on the surgeons.
The surgeons don't need to actually out themselves to develop a coordinated strategy, and they can pick a strategy based on what they think the gamestate is like (if it seems like both scum are probably doing equally well or the game is an associative spiderweb then operating becomes really good)
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
Are you understanding the mechanics right? For an operation to be successful, there needs to be exactly one surgeon operating in a given night, and to wake the doctor two DIFFERENT surgeons need to get successful operations.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
It's actually one misreading that domino effects into the second one, but yeah my eyes glazed over exactly for being a superfluous word except when it's definitely not a superfluous word.
Not sure I can object to anything in the setup at this point.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
Should the sentry be allowed to defend the beetle if they are the one who possesses it?
I think no.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
Meh, but then they can't do ANYTHING if they get the beetle. So I guess it's probably fine if they manage to get voted it without using their steal?
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
I think it'd be cool for holding a beetle to suck for the sentries, first run of the setup. The caretaker process becomes more interesting
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
In post 13, Isis wrote:I think it'd be cool for holding a beetle to suck for the sentries, first run of the setup. The caretaker process becomes more interesting
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
literally if anyone misreads someone's role then their entire alignment is fucked
i love it
"Taly is going to be a hot mess all game and I am entertained" ~ Gammagooey
"The human race is bad at reading Taly." ~the worst
"Taly I knew your slot was scum and I still struggled to find arguments to SR your play lol" ~Infinity 324
"Taly wins for the most fence-sitty reads in a game ever" ~Battle Mage