[CHALLENGE] October Challenge
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[CHALLENGE] October Challenge
I've been on a PYP X/Y kick recently. So, let's do this PYP X/Y-inspired challenge.
The power role acquired may be temporary (as in Baton Pass's bulletproof).
The power role acquisition may happen before the start of Day 1, as long as it happens after some game-relevant actions (as in Pick Your Poison and Pick Your Power X/Y, and Stack the Deck if the traitor were removed).
Players do not have to flip with their acquired power role, but they must be aware of it (so Chosen Mafia would NOT count, but if Chosen Townies were self-aware, then it would).
I'm pretty generous regarding what counts as a "power role"; it can be something negative utility like miller or beloved princess.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Ircher
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The basic idea is that you are drafting your neighbors, but the rules have to be specific enough to give everyone a chance at their pick while rewarding those people who are better at the drafting mind game.Last edited by Ircher on Fri Sep 25, 2020 2:17 pm, edited 1 time in total.Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Not Known 15 Mafia Scum
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9v4?
And only neighbors?
10v3 mountainous is scumsided.
Neighbors aren't townsided.
Er... where did you get that balancing from?-
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Not Known 15
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It's a nightless setup, so generally, you want the number of scum to be a bit higher. I should clarify though that mafia don't have a night kill Night 1; night 1 exists simply to facilate the draft.In post 2, Not Known 15 wrote:9v4?
And only neighbors?
10v3 mountainous is scumsided.
Neighbors aren't townsided.
Er... where did you get that balancing from?
By the Nightless Expectation Rule, a nightless setup with no power roles is balanced (by EV standards) if scum make up a quarter of the number of players. I've made it 4 scum though because in practice, town performs better in nightless setups.Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [In Signups: 8/9 ONE MORE!]- Isis
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Can the player be informed they received the power role but be uncertain the exact nature of the power role they've received?"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"- Something_Smart
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Yeah, I guess that's fine.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Sorry, missed that Nightless bit.In post 4, Ircher wrote:
It's a nightless setup, so generally, you want the number of scum to be a bit higher. I should clarify though that mafia don't have a night kill Night 1; night 1 exists simply to facilate the draft.In post 2, Not Known 15 wrote:9v4?
And only neighbors?
10v3 mountainous is scumsided.
Neighbors aren't townsided.
Er... where did you get that balancing from?
By the Nightless Expectation Rule, a nightless setup with no power roles is balanced (by EV standards) if scum make up a quarter of the number of players. I've made it 4 scum though because in practice, town performs better in nightless setups.
But 9v4 Nightless could drag out for a long time. I don't like big nightless setups. Especially not setups like these. All that's happening here is the execution and talking about that execution. No mafia elimination powers(Nightkill). No active power roles. No events, except that neighbor event at the beginning. Only neighbors. Not even nightkills.
And that all for a maximum ofeleven days. Doesn't look fun to me. There should be at least something other than neighbor powers to spice things up. Even Mountainous has nightkills and the suspense of who will survive nights. Here? If you call setups with a nightkill and no power roles/only non-alignment determining neighbors mountainous/mountainous-like, then Nightless mafia with moutainous characteristics could be called monotonous.- Kanna
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- Something_Smart
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Yeah that's fine, a shared PR is still a PR.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Isis
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Last edited by Isis on Tue Sep 29, 2020 6:54 am, edited 1 time in total."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"- Isis
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I think there's currently a sizable portion of the site that looks for setups like Nightless Vanilla and a sizable portion of the site that avoids setups like Nightless Vanilla.In post 7, Not Known 15 wrote:
Sorry, missed that Nightless bit.In post 4, Ircher wrote:
It's a nightless setup, so generally, you want the number of scum to be a bit higher. I should clarify though that mafia don't have a night kill Night 1; night 1 exists simply to facilate the draft.In post 2, Not Known 15 wrote:9v4?
And only neighbors?
10v3 mountainous is scumsided.
Neighbors aren't townsided.
Er... where did you get that balancing from?
By the Nightless Expectation Rule, a nightless setup with no power roles is balanced (by EV standards) if scum make up a quarter of the number of players. I've made it 4 scum though because in practice, town performs better in nightless setups.
But 9v4 Nightless could drag out for a long time. I don't like big nightless setups. Especially not setups like these. All that's happening here is the execution and talking about that execution. No mafia elimination powers(Nightkill). No active power roles. No events, except that neighbor event at the beginning. Only neighbors. Not even nightkills.
And that all for a maximum ofeleven days. Doesn't look fun to me. There should be at least something other than neighbor powers to spice things up. Even Mountainous has nightkills and the suspense of who will survive nights. Here? If you call setups with a nightkill and no power roles/only non-alignment determining neighbors mountainous/mountainous-like, then Nightless mafia with moutainous characteristics could be called monotonous."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"- Isis
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I removed the post restriction from mine because I realized if anyone has real time interactions they PoE themselves to the scum's rolefishing
Wish there was a way to make it work even quasi workably but I think I have to give up
It wasn't integral"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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I actually doubt that there's a sizable portion of the site that looks for setups like long Nightless Vanilla. Mountainous? Probably. Small Nightless Vanilla? Maybe. Setups with few, weak power roles? Sure. Nightless with some general events? Likely. But Monotonous(big Nightless Vanilla)? No, I don't think so. It excessively values townreading over scumreading(that's bad because people bad at scum become townread and you can't get rid of them, excessively punishing your team for bad scum players inIn post 11, Isis wrote:
I think there's currently a sizable portion of the site that looks for setups like Nightless Vanilla and a sizable portion of the site that avoids setups like Nightless Vanilla.In post 7, Not Known 15 wrote:
Sorry, missed that Nightless bit.In post 4, Ircher wrote:
It's a nightless setup, so generally, you want the number of scum to be a bit higher. I should clarify though that mafia don't have a night kill Night 1; night 1 exists simply to facilate the draft.In post 2, Not Known 15 wrote:9v4?
And only neighbors?
10v3 mountainous is scumsided.
Neighbors aren't townsided.
Er... where did you get that balancing from?
By the Nightless Expectation Rule, a nightless setup with no power roles is balanced (by EV standards) if scum make up a quarter of the number of players. I've made it 4 scum though because in practice, town performs better in nightless setups.
But 9v4 Nightless could drag out for a long time. I don't like big nightless setups. Especially not setups like these. All that's happening here is the execution and talking about that execution. No mafia elimination powers(Nightkill). No active power roles. No events, except that neighbor event at the beginning. Only neighbors. Not even nightkills.
And that all for a maximum ofeleven days. Doesn't look fun to me. There should be at least something other than neighbor powers to spice things up. Even Mountainous has nightkills and the suspense of who will survive nights. Here? If you call setups with a nightkill and no power roles/only non-alignment determining neighbors mountainous/mountainous-like, then Nightless mafia with moutainous characteristics could be called monotonous.anyteam).- ceejayvinoya
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Last edited by ceejayvinoya on Sat Oct 10, 2020 10:04 pm, edited 2 times in total.Ceejay is only gonna get better but his logic can be on the wrong side of lazy logic sometimes. ~the worst- PookyTheMagicalBear
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Show"I hope one day I can openly play as wolfy as Pooky and get zero pressure for it grumble grumble."
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That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."
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I love this conceptIn post 10, Isis wrote:Show"I hope one day I can openly play as wolfy as Pooky and get zero pressure for it grumble grumble."
-MariaR
"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."
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This is only half an idea, if I don't get around to finishing it I understand it's not a valid submission. I'm also ok if someone likes it and wants to finish it off
Beyond The Hanged Man and Death, some ideas I've had for cards are.
The Foolcould make you a Jester -> You win if you die instead of your base alignment's win con if the Jester was the last card you held before The Hanged Man or Death kills you.
The Loverscould be a 1-shot cupid? or maybe a lovers relationship with the previous person to hold it
The Sun and The Moonfeel like they might be action-investigative in flavour
The Heirophant and High Priestessfeel like they might be protective?
The Towercould be a roleblock or some other form of misfortune
I'm imagining the balance point is a few of the cards with one-shots attatched to the card (some with town abilities, some with mafia, some with both - weighted in towns favour a bit), a few vanilla cards and maybe one weird effect like I've suggested for the Fool or the Lovers, maybe something like
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The Fruit Seller is akin to a Fruit Vendor, however the difference is that a Fruit Seller requires someone to visit them, instead of them visiting someone. The "modified" in this instance makes it more like an Inventor, as it gives away useful abilities.
A few other ideas I had were:
Players being able to periodically change whether they became a MFS or a Visitor.
More/Limited Selection of Items.
False Items (To the Visitor, not the MFS.)Show"I'm sorry that you put asbestos in your coffee."
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Here's some text to break up all the links in my sig.
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Get to know a Wolf- Gamma Emerald
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- Hectic
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10 Vanilla Townies
3 Mafia Goons
Each town has 100 coins. Each mafia has 150 coins.
During N0, players may place bids on the following list of 26 1-shot abilities:
• Night Vigilante
• Day Vigilante
• Paranoid Gun Owner
• Rolestopper
• Bodyguard
• Jailkeeper
• Doctor
• Tracker
• Watcher
• Follower
• Voyeur
• Cop
• Gunsmith (checks for ability to kill and unused abilities in player's possession. If player is holding a Doctor, result will be negative)
• Fruit Vendor
• Neighbouriser
• Mailman
• Modposter
• Commuter
• Bulletproof (not passive, needs to be activated on the night)
• Hider
• Gladiator
• Framer
• Redirector
• Roleblocker
• Strongman (May be used with a vigilante or factional kill)
• Multitask Enabler (Using it allows the user to use as many abilities/kills they'd like that night)
For example: Tony the Townie places 50 on Gunsmith, 25 on Framer, 24 on Hider, and 1 on Fruit Vendor. Meanwhile, Mary the Mafioso places 101 on Day Vigilante, 21 on Strongman, 16 on Follower, and 12 on Framer.
Bids are all placed simultaneously and anonymously during N0. In the event of ties, the winner will be randomised. Players are informed of their winnings start of day 1.
The game has night phases. No one is multitasking. Mafia has daychat (including N0), and wins when achieving parity or majority. Town wins when all mafia are dead.
Unsure if this is balanced or breakable. Please roast me.- Hectic
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Are players informed of their point totals at all times? You want to avoid things like last minute sniping a player who is thought to be on 5 up to 6 right before a hammer. Or I guess that could be a feature which prevents town from collaborating too much on points, since they can be sabotaged by scum.In post 14, ceejayvinoya wrote:- 13 Players
3 Mafia Goons
10 Vanilla Townies
- Each player starts out with two power points.
- During the day, each player may anonymously send points to another player.
- The players may acquire temporary power roles for the night depending on the number of points they had at the end of the day.
- 3 or less - Vanilla Townie/Mafia Goon
- 4 - Town Doctor/Mafia Rolecop
- 5 - Town Tracker/Mafia Roleblocker
- 6 - Vanilla Townie/Mafia Goon
- 7 or more - Town Cop/Godfather
- When a player dies, the points they have are also removed from the game.
- Ircher
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Ircher He / Him / HisWhat A Grand Idea
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9x Vanilla Townie
4x Mafia Goon
This setup is nightless except for a draft that occurs night 1. Mafia do not have a factional kill at all.
During night 1, players participate in a draft. They are to send the moderator a number and a list of up to five other players. Players do not have to send five players; they may send as few as a one name. Playersarerequired to send in at least one name. The lists should be ordered. At the end of the night, the moderator will organize the players into a list by the draft numbers were sent. The standard procedure as used in Pick Your Power X/Y is used: the player who sends the lowest number without repeats is at the top of the list whereas players who sent in repeat numbers (or very high numbers) end up at the bottom of the list. Ties are broken by playerlist order. Once the moderator has this list, the moderator follows the following instructions:
1. For the person at the top of the list (let's call this person X), look at the list of names that player sent.
2a. If the name at the top of X's list (who we shall refer to as Y) does not already have two other lovers, then X and Y become lovers. Remove Y's name from X's list. Check if X already has a lover (who we will call Z). If so, Z also becomes lovers with Y.
2b. If Y already has two other lovers OR if Y is already lovers with X, remove Y's name from X's list and move onto the next entry. Repeat step 2a and 2b until either X's list is empty or you find a player on X's list that does not already have two other lovers.
3. If X does not currently have two lovers AND x's list is not empty, put X at the bottom of the drafting list. Otherwise, erase X's name from the drafting list.
4. Move onto the next person on the drafting list. Check if that player has two lovers already. If so, erase their name from the drafting list and move onto the next player until you find a player without two lovers. Then, start again from step 1. Repeat this process until everyone has two other lovers or until the drafting list is empty.
Once the lovers are selected, lover threads should be created. If a player only has one lover, then the thread only includes that pair. If a player has two lovers, a single thread should be made; that is, all three lovers are a part of the thread. Daytalk is obviously allowed. The lover pairings are publicly posted at the start of Day 2.
Example 1:
Suppose A sends the mod the names {B, C, D} and the number 1. Suppose B sends the mod the names {A, C, E} and the number 2. Suppose C sends the mod the names {E} and the number 5. Suppose D sends the mod the names {A, E} and the number 3. Suppose E sends the mod the names {B, C, D} and the number 2. Then the drafting list (with the players picks included) looks like this:
1. A (B -> C -> D)
2. D (A -> E)
3. C (E)
4. B (A -> C -> E)
5. E (B -> C -> D)
So A is currently at the top of the list, so we look at their choices B -> C -> D. Is B already lovers with A? No. Does B already have two lovers? No. Thus, we go to step 2a above. A and B are now lovers, and we remove B from A's list. Then with step 3, we check if A's list is empty or if A has two lovers. Since neither are true, we move A to the bottom of the drafting list. So the drafting list now looks like this (with choices in parenthesis and neigbhors in brackets):
2. D (A -> E)
3. C (E)
4. B (A -> C -> E) [A]
5. E (B -> C -> D)
1. A (C -> D)
Now, D is at the top of the list. Thus, we look at D's choices: A -> E. Is A already lovers with D? No. Does A already have two lovers? No. Thus, we once again go to step 2a above and make A and D lovers. Now, we need to be careful here. A is already lovers with B. Thus, B also becomes D lover. (Not doing this will result in some players actually having more than two lovers.) This gives D two lovers, so we remove D from the drafting list. Our drafting list now looks like this (with the "erased" names below the dashed (---) line):
3. C (E)
4. B (A -> C -> E) [A, D]
5. E (B -> C -> D)
1. A (C -> D) [B, D]
---
2. D (E) [A, B]
C only gave one preference: E. E is not currently lovers with C, and E does not currently have two lovers. Thus, C and E become lovers. The drafting list now looks like this (again, below the dashed line are "erased" names):
4. B (A -> C -> E) [A, D]
5. E (B -> C -> D) [C]
1. A (C -> D) [B, D]
3. C [E]
---
2. D (E) [A, B]
B is now at the top of the list. Notice that B already has two lovers. We can therefore remove them from the drafting list. The drafting list now looks like this (with erased names below the dashed line):
5. E (B -> C -> D) [C]
1. A (C -> D) [B, D]
3. C [E, B]
---
2. D (E) [A, B]
4. B (A -> C -> E) [A, D]
E is now at the top of the list. E's first preference is B, but B already has two lovers: A and C. Thus, we remove B's name from E's list. Next, we look at C but note that C is already lovers with E. Once again, we remove C from E's list. Notice that D also has two lovers. Thus, E's list is empty, so we remove E from the drafting list. Here's the new list:
1. A (C -> D) [B, D]
3. C [E, B]
---
2. D (E) [A, B]
4. B (A -> C -> E) [A, D]
5. E [C]
Since A has two partners, we can erase their name. Since C also has two lovers, we can erase their name from the drafting list as well. The drafting list then becomes empty, so we are done. The lover pariings become as follows:
A, B, D are lovers.
C and E are lovers.
The basic idea is that you are drafting your lovers, but the rules have to be specific enough to give everyone a chance at their pick while rewarding those people who are better at the drafting mind game.
--Changes:
--*Instead of neighbors, it is now lover pairs.
--*Still nightless.
--*Number of scum increased to 5.
--- Not sure if this is worse or better than the previous version. It definitely will finish faster than the last version, which helps keep the game from continuing on forever. It also makes it where the lover drafting stage is more important. At the same time, the balance is a lot trickier to determine now.Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [In Signups: 8/9 ONE MORE!]- ceejayvinoya
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players are informed of their own points onlyIn post 21, Hectic wrote:
Are players informed of their point totals at all times? You want to avoid things like last minute sniping a player who is thought to be on 5 up to 6 right before a hammer. Or I guess that could be a feature which prevents town from collaborating too much on points, since they can be sabotaged by scum.In post 14, ceejayvinoya wrote:- 13 Players
3 Mafia Goons
10 Vanilla Townies
- Each player starts out with two power points.
- During the day, each player may anonymously send points to another player.
- The players may acquire temporary power roles for the night depending on the number of points they had at the end of the day.
- 3 or less - Vanilla Townie/Mafia Goon
- 4 - Town Doctor/Mafia Rolecop
- 5 - Town Tracker/Mafia Roleblocker
- 6 - Vanilla Townie/Mafia Goon
- 7 or more - Town Cop/Godfather
- When a player dies, the points they have are also removed from the game.
Ceejay is only gonna get better but his logic can be on the wrong side of lazy logic sometimes. ~the worst- Jake The Wolfie
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@Ircher Is it possible for a player to have no lovers?
If the answer to that question is yes, what happens to them?Show"I'm sorry that you put asbestos in your coffee."
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Here's some text to break up all the links in my sig.
Currently my favorite role I've seen in a Normal.
Get to know a Wolf - Jake The Wolfie
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- ceejayvinoya
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