[SETUP] Dormitory Mafia

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Something_Smart
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Somewhat_Balanced
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Something_Smart
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Somewhat_Balanced
Somewhat_Balanced
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Location: Upstate New York

[SETUP] Dormitory Mafia

Post Post #0 (ISO) » Fri Sep 25, 2020 6:31 am

Post by Something_Smart »

From the August Challenge.

Dormitory Mafia v3
3 Mafia Goons

11 Vanilla Townies

1 Town RA


1 - RA's Room3 - Dorm Room5 - Dorm Room7 - Dorm Room
2 - Dorm Room4 - Dorm Room6 - Dorm Room8 - Dorm Room


The game begins with the
Move-In
phase. This lasts a set period of time (for instance, 7 days). Pairs of players may agree to become roommates by mutual agreement; to do so, one player must offer to be roommates with another player in a specific room, and the other player must accept. As soon as this is done, those players are placed in that room. Only two players may be in each room. Roommates may not choose the RA's room, and the RA may not offer or accept a roommate request.

Once the time limit is up, the thread is locked while the mafia get to take two actions: one, they can choose a player to
Befriend
. If this player is the RA, they lose all their powers. Two, they may choose any player who does not already have a roommate and assign them a room. Who (if anyone) was targeted for this will not be revealed.

Then, all remaining players are randomly assigned a roommate and a room. The RA will be assigned to the RA's room, the floor plan is publicly revealed, and the normal day/night cycle begins.

Each day, players may vote to execute a player, using normal execution rules. Players may not vote for their roommate unless there are fewer than 5 players remaining alive.
  • Each night, one mafia member may kill a player. The victim must be in an adjacent room-- orthogonally or diagonally-- to the attacker. Mafia members may never submit a kill on their own roommate. In addition, each night one mafia member may roleblock a non-RA player in an orthogonally (NOT diagonally) adjacent room, causing all the target's actions to fail. The same mafia member may not roleblock and kill in the same night, unless there is only one mafia member alive.
  • Once during the game, at night, each player other than the RA may take one of two actions: they may spy on their roommate, or they may guard an adjacent player. If a player chooses to guard, they must choose a player in an orthogonally or diagonally adjacent room to protect, and if that player is targeted for a kill, the player guarding them will die instead. (If that person is guarded multiple times one guarder will die randomly.) If a player chooses to spy, they will learn if their roommate was active during the night. A player is active during the night if they are using any action (spy, guard, roleblock, or kill). A mafia member may use one of these actions at the same time as one or both of their factional abilities.
  • Each night, the RA may choose any room and investigate it for suspicious activity. They will learn whether someone in that room was active during the night, but not who it was.
The town wins when all mafia members have been eliminated.
The mafia win when this is impossible. (Usually 50%, but if there are for instance 2 mafia members alive along with their 2 town roommates and one other town member, the mafia win as executing a mafia member is impossible.)
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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