Previous Challenge
This month's challenge: Design a setup that indefinitely has kills, then becomes indefinitely nightless, OR a setup that is indefinitely nightless, but then indefinitely has kills. "Indefinitely nightless" means that an uninformed majority elimination is directly followed by another uninformed majority elimination, "indefinitely has kills" means each uninformed majority elimination is followed by one or several scum controlled kills or undemocratic kills. The "indefinitely" emphasizes that discretionary one shot effects don't count, for example, basing a game around the Alien faction doesn't work because it's unclear when the aliens will choose to use their limited nightkill. "Kills" means nightkills by default, but I'll also allow for it to mean dayvigs in an EBONAHAResque setup. There must be at least two phases after the shift. Before the shift, you would need at least 2 phases of eliminations to generate a first part of the game that was nightless, but you only need one day followed by one night if you want to generate a first part of the game that had kills.
If you manage to switch back multiple times, that's allowed, but that's obviously hard.
Setups that would qualify are:
-Fusion Mafia
-One Kill Mountainous, if the kill is forced to be used night one.
-FakeGod Dance : although it's not nightkill heavy, you can draw a line after intermission and identify that at least 2 more phases of mafia will be played, but the mafia have no more factional elimination for the rest of the game.
-Fae of Wishes : It's a technicality, yes, but challenge requirements are intended to spark creativity, not forbid many designs for purity so it'd still be allowed (whether it'd be likely as a response to the prompt, eh)
-Safe to Split Push, which is a setup I didn't even use as a final entry to a contest but if you remember it before I feel less lazy and link it tomorrow, you earn so many stickers.
Wouldn't qualify:
-Purgatory: while the game can get into judgment day lock, judgment day is a purely town controlled exercise. If you get in on the EBONAHAR-style exemption, scum need to control about as much dayvigging as town (which is generally scumsided, which is why it matches the spirit of the challenge, a shift in tone on how much each faction can control the game)
-Nightless Vanilla: never has nightkills