November-December Challenge

This forum is for discussion of individual Open Setups, including theoretical balance.
User avatar
Akarin
Akarin
Mafia Scum
User avatar
User avatar
Akarin
Mafia Scum
Mafia Scum
Posts: 1870
Joined: August 20, 2015

Post Post #25 (ISO) » Sat Nov 21, 2020 11:50 am

Post by Akarin »

That goes a bit against one of the core ideas though. I was considering the lack of flip a sort of catchup mechanic.

If 1 scum gets a Thumbs Down in the first 2 kills, their fake claim adds some confusion to the Town mass claim that the other scum can exploit.
If Town screws up and kills 3 or more players, they can be reasonably sure that the last to die was scum and the first X were town, making things harder for scum.
If Scum are really unlucky and like 2 scum get gladiated by towny players early on, the first Town to die looks potentially like scum and gives the final scum a better chance to win that long-shot solo victory.
User avatar
Akarin
Akarin
Mafia Scum
User avatar
User avatar
Akarin
Mafia Scum
Mafia Scum
Posts: 1870
Joined: August 20, 2015

Post Post #26 (ISO) » Sat Nov 21, 2020 12:17 pm

Post by Akarin »

So like this catchup thing was my original idea. Then I realized there was no real need for deadlines on the first phase, but I wanted there to be reasons to do something, hence the gladiators. Eventually
someone
will gladiate someone else if the game stalls and everyone can make a simple A or B choice.

The Neap and Vanilla cop each detect lying claims in one half of the town, so if one dies scum are more free to claim in that part, but that can be a fun amount of WiFoM if it's a bit unclear what role the dead town had.

I realized the slave rebellion theme works kind of neat with this because once they've managed to kill one of the Romans, they break out and then get picked off at night while voting out infiltrators during the day.

btw, would it be too tasteless to use "crucified" as the word for Elimination in this setup?
User avatar
Isis
Isis
she/her, not they
Best in Class
User avatar
User avatar
Isis
she/her, not they
Best in Class
Best in Class
Posts: 11219
Joined: April 6, 2020
Pronoun: she/her, not they
Location: Seattle

Post Post #27 (ISO) » Sat Nov 21, 2020 3:17 pm

Post by Isis »

Yeahhhhh I dunno about that.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
User avatar
Jake The Wolfie
Jake The Wolfie
he/they
Mafia Scum
User avatar
User avatar
Jake The Wolfie
he/they
Mafia Scum
Mafia Scum
Posts: 3596
Joined: July 13, 2019
Pronoun: he/they
Location: Floorda

Post Post #28 (ISO) » Sat Nov 21, 2020 11:54 pm

Post by Jake The Wolfie »

Twilight Mafia3
Mafia Goons

11
Vanilla Townies


The game starts nightless.
There are 200 hours until twilight, when no more executions can be made.
The clock is paused once an execution has been made, and will unpause once the mod posts the death scene.
Once it is past twilight, the game becomes indefinitely dayless.

During the day phase, the players, in addition to voting players for execution, may vote up to 3 players to become a chancellor.
Once twilight has passed, whichever 3 players have the most votes will become a chancellor.
All chancellors will, after twilight, become a non-multitasking vigilante/doctor combination.
Once all kills are submitted, the mod will post a death scene showing who has died, and the next night will begin immediately after.

If all living chancellors are mafia, the game will end as it would be impossible for the town to win.
User avatar
Gypyx
Gypyx
She/Her
Jack of All Trades
User avatar
User avatar
Gypyx
She/Her
Jack of All Trades
Jack of All Trades
Posts: 7802
Joined: March 25, 2020
Pronoun: She/Her
Location: France

Post Post #29 (ISO) » Sun Nov 22, 2020 12:20 am

Post by Gypyx »

town has an unlimited stall option if they pick the chancelors correctly, which would be quite unfortunate

also, having absoluetly nothing to do once we reach night phase is oof
White Flag : Carebear Edition is in signups ! (10/13) sign up if you want a low pressure, high friendliness game !

bottom text
User avatar
Jake The Wolfie
Jake The Wolfie
he/they
Mafia Scum
User avatar
User avatar
Jake The Wolfie
he/they
Mafia Scum
Mafia Scum
Posts: 3596
Joined: July 13, 2019
Pronoun: he/they
Location: Floorda

Post Post #30 (ISO) » Sun Nov 22, 2020 12:28 am

Post by Jake The Wolfie »

In post 29, Gypyx wrote:town has an unlimited stall option if they pick the chancelors correctly, which would be quite unfortunate
What do you mean by this?
Gypyx wrote:also, having absoluetly nothing to do once we reach night phase is oof
I'll revise something for this.
User avatar
Gypyx
Gypyx
She/Her
Jack of All Trades
User avatar
User avatar
Gypyx
She/Her
Jack of All Trades
Jack of All Trades
Posts: 7802
Joined: March 25, 2020
Pronoun: She/Her
Location: France

Post Post #31 (ISO) » Sun Nov 22, 2020 12:31 am

Post by Gypyx »

well, the chancelors just have to heal each other forever

if we got 3 town chancelors, and a scum is exed, town can even guarantee the win
White Flag : Carebear Edition is in signups ! (10/13) sign up if you want a low pressure, high friendliness game !

bottom text
User avatar
Jake The Wolfie
Jake The Wolfie
he/they
Mafia Scum
User avatar
User avatar
Jake The Wolfie
he/they
Mafia Scum
Mafia Scum
Posts: 3596
Joined: July 13, 2019
Pronoun: he/they
Location: Floorda

Post Post #32 (ISO) » Sun Nov 22, 2020 12:42 am

Post by Jake The Wolfie »

In post 31, Gypyx wrote:if we got 3 town chancelors, and a scum is exed, town can even guarantee the win
If.
User avatar
Gypyx
Gypyx
She/Her
Jack of All Trades
User avatar
User avatar
Gypyx
She/Her
Jack of All Trades
Jack of All Trades
Posts: 7802
Joined: March 25, 2020
Pronoun: She/Her
Location: France

Post Post #33 (ISO) » Sun Nov 22, 2020 12:45 am

Post by Gypyx »

Pretty sure it isn't that hard to get the 3 top townreads as town
White Flag : Carebear Edition is in signups ! (10/13) sign up if you want a low pressure, high friendliness game !

bottom text
User avatar
Jake The Wolfie
Jake The Wolfie
he/they
Mafia Scum
User avatar
User avatar
Jake The Wolfie
he/they
Mafia Scum
Mafia Scum
Posts: 3596
Joined: July 13, 2019
Pronoun: he/they
Location: Floorda

Post Post #34 (ISO) » Sun Nov 22, 2020 12:48 am

Post by Jake The Wolfie »

In post 33, Gypyx wrote:Pretty sure it isn't that hard to get the 3 top townreads as town
It is effectively a mountainous setup, something which the town often struggle with, not excel at.
User avatar
Gypyx
Gypyx
She/Her
Jack of All Trades
User avatar
User avatar
Gypyx
She/Her
Jack of All Trades
Jack of All Trades
Posts: 7802
Joined: March 25, 2020
Pronoun: She/Her
Location: France

Post Post #35 (ISO) » Sun Nov 22, 2020 12:58 am

Post by Gypyx »

It's hard because the scum can get rid of the good townies with no problem, here this problem is nonexistant because the part of the game that matters is nightless
White Flag : Carebear Edition is in signups ! (10/13) sign up if you want a low pressure, high friendliness game !

bottom text
User avatar
northsidegal
northsidegal
Survivor
User avatar
User avatar
northsidegal
Survivor
Survivor
Posts: 11587
Joined: August 23, 2017

Post Post #36 (ISO) » Mon Nov 23, 2020 7:36 am

Post by northsidegal »

Popcorn Explosion
2 Mafia Goons

2 Mafia Popcorn Machines

9 Vanilla Townies

  • Nightless until the first elimination of a Mafia Popcorn Machine.
  • From there, the game proceeds as Popcorn.
    • Starting with the eliminated Popcorn Machine, each player chooses the next player to die and is then removed from the game.
    • The player chosen to die then has a certain deadline—during which discussion continues—that they must pick the next player to die by, and so on until the game is over.


In case it's not clear, an example:
The game starts as nightless. One of the popcorn machines (let's say it's me) is eliminated. I then pick RadiantCowbells to die. I'm removed from the game as normal. RC remains in the game and has to pick the next person to die. He picks Isis to die, after which RC is removed from the game and Isis has to pick, and so on. All the while, discussion can continue: the game is never locked. Failure to pick by deadline results in random targeting.

I feel roughly alright with the balance, in-practice EV shouldn't be overwhelmingly town like it is in plain nightless given that scum have vengekills. I'm actually not sure what the EV effects of popcorn-style eliminations are. We might expect that town targeted for popcorn death by other town might have slightly worse reads than random eliminations and that town targeted for popcorn death by scum might have slightly better, so it might even out.

Can obviously tweak the numbers of popcorn machines by e.g. making all mafia popcorn machines or by introducing town popcorn machines (might be a bad idea though given claim weirdness).
wiki | modded | Newbie NewD3 Stats | scripts

things fall apart
User avatar
Isis
Isis
she/her, not they
Best in Class
User avatar
User avatar
Isis
she/her, not they
Best in Class
Best in Class
Posts: 11219
Joined: April 6, 2020
Pronoun: she/her, not they
Location: Seattle

Post Post #37 (ISO) » Mon Nov 23, 2020 7:50 am

Post by Isis »

I would introduce Town Popcorn Machines that get VT PMs, but the scum know that they're Popcorn Machines. The scum would know they're more important to pocket from day 1. That seems like interesting gameplay.

I like the setup.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
User avatar
northsidegal
northsidegal
Survivor
User avatar
User avatar
northsidegal
Survivor
Survivor
Posts: 11587
Joined: August 23, 2017

Post Post #38 (ISO) » Mon Nov 23, 2020 8:04 am

Post by northsidegal »

Another idea:
Situation Room
4 Mafia City Planners

13 Town City Planners

  • Begins Nightless.
  • When a City Planner is eliminated, the entirety of their wagon is added to a new neighborhood. This neighborhood will remain open until the end of the following day.
  • After 5 eliminations, the game thread is locked.
  • From there, each neighborhood is opened again and gains a nightkill, decided by majority vote within the neighborhood.
  • The game continues with nightkills decided within the neighborhoods until one faction has achieved victory.


aka "Panic Room but hopefully not broken".

Definitely open to input on the numbers here, although I really like the concept. Not really sure how to balance starting nightless but then proceeding to the shootout. Maybe I should tend towards scumsiding it because scum don't ever get the ability to remove people they want to remove, it could be wildly townsided as is.
wiki | modded | Newbie NewD3 Stats | scripts

things fall apart
User avatar
northsidegal
northsidegal
Survivor
User avatar
User avatar
northsidegal
Survivor
Survivor
Posts: 11587
Joined: August 23, 2017

Post Post #39 (ISO) » Mon Nov 23, 2020 8:07 am

Post by northsidegal »

In post 37, Isis wrote:I would introduce Town Popcorn Machines that get VT PMs, but the scum know that they're Popcorn Machines. The scum would know they're more important to pocket from day 1. That seems like interesting gameplay.

I like the setup.
Yeah, that seems fun and also increases the chances that the mechanic actually gets used even if scum sweep the game.

Popcorn Explosion
2 Mafia Goons

2 Mafia Popcorn Machines

2 Town Popcorn Machines

7 Vanilla Townies

  • Nightless until the first elimination of a Popcorn Machine.
  • From there, the game proceeds as Popcorn.
    • Starting with the eliminated Popcorn Machine, each player chooses the next player to die and is then removed from the game.
    • The player chosen to die then has a certain deadline—during which discussion continues—that they must pick the next player to die by, and so on until the game is over.
  • The Mafia are informed of the identities of the Town Popcorn Machines. The Town Popcorn Machines are given VT role PMs.
Last edited by northsidegal on Wed Nov 25, 2020 9:27 am, edited 1 time in total.
wiki | modded | Newbie NewD3 Stats | scripts

things fall apart
User avatar
Isis
Isis
she/her, not they
Best in Class
User avatar
User avatar
Isis
she/her, not they
Best in Class
Best in Class
Posts: 11219
Joined: April 6, 2020
Pronoun: she/her, not they
Location: Seattle

Post Post #40 (ISO) » Mon Nov 23, 2020 8:19 am

Post by Isis »

In post 38, northsidegal wrote:Another idea:
Situation Room
4 Mafia City Planners

13 Town City Planners

  • Begins Nightless.
  • When a City Planner is eliminated, the entirety of their wagon is added to a new neighborhood. This neighborhood will remain open until the end of the following day.
  • After 5 eliminations, the game thread is locked.
  • From there, each neighborhood is opened again and gains a nightkill, decided by majority vote within the neighborhood.
  • The game continues with nightkills decided within the neighborhoods until one faction has achieved victory.


aka "Panic Room but hopefully not broken".

Definitely open to input on the numbers here, although I really like the concept. Not really sure how to balance starting nightless but then proceeding to the shootout. Maybe I should tend towards scumsiding it because scum don't ever get the ability to remove people they want to remove, it could be wildly townsided as is.
Do the 5 nightkills resolve simultaneously? It seems like it would probably be too easy to orchestrate a scenario where the second wave of nightkills eliminates all but 1 player from the game, allowing the town to win with one correct townread. It probably wouldn't be possible to setup if all four scum is alive by that point due to the likelihood of an all-scum neighborhood, but a mediocre town performance clearing 1-2 scum seems like it could set it up.
It's also a strategy which, even if it doesn't overall give overtuned EV, is grindy to actually execute but feels wasteful not to execute.
Sequential kills from the neighborhoods fixes this and seems better I think although I know it has much less fun game tempo.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
User avatar
northsidegal
northsidegal
Survivor
User avatar
User avatar
northsidegal
Survivor
Survivor
Posts: 11587
Joined: August 23, 2017

Post Post #41 (ISO) » Mon Nov 23, 2020 8:35 am

Post by northsidegal »

Good point, I definitely missed that. Yeah, sequential kills maybe starting from the earliest neighborhood to the latest would fix that. The game could transition to blitz deadlines at that point, I imagine that might be fun.
wiki | modded | Newbie NewD3 Stats | scripts

things fall apart
User avatar
northsidegal
northsidegal
Survivor
User avatar
User avatar
northsidegal
Survivor
Survivor
Posts: 11587
Joined: August 23, 2017

Post Post #42 (ISO) » Mon Nov 23, 2020 8:51 am

Post by northsidegal »

I think that situation room's EV might just be nightless ?? Unless mafia have total control over one of the neighborhoods

maybe better numbers would be 10:5 with the neighborhood kills kicking in after the fourth elimination? i kind of prefer more neighborhoods over fewer though
wiki | modded | Newbie NewD3 Stats | scripts

things fall apart
User avatar
Isis
Isis
she/her, not they
Best in Class
User avatar
User avatar
Isis
she/her, not they
Best in Class
Best in Class
Posts: 11219
Joined: April 6, 2020
Pronoun: she/her, not they
Location: Seattle

Post Post #43 (ISO) » Mon Nov 23, 2020 10:24 am

Post by Isis »

Before eLo mafia-controlled neighborhoods can be held accountable for their decisionmaking so even that is not truly and completely a case where the behavior deviates from nightless EV.

Considering the neighborhoods get less neighborhoody the more they get winnowed down, maybe a black flag condition would be the best balance toolkit choice for fixing the nightless townsidedness.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
User avatar
PookyTheMagicalBear
PookyTheMagicalBear
Pooky got your back
User avatar
User avatar
PookyTheMagicalBear
Pooky got your back
Pooky got your back
Posts: 39978
Joined: August 17, 2003

Post Post #44 (ISO) » Mon Nov 23, 2020 10:34 am

Post by PookyTheMagicalBear »

BLOOD SACRIFICE
3 Mafia

8 Vanilla Town



Initially Nightless.
Mafia gain a factional nightkill when they are reduced to one player.
Show
"I hope one day I can openly play as wolfy as Pooky and get zero pressure for it grumble grumble."
-MariaR


"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."

-Norwee
User avatar
JacksonVirgo
JacksonVirgo
they/him
Survivor
User avatar
User avatar
JacksonVirgo
they/him
Survivor
Survivor
Posts: 13223
Joined: October 29, 2019
Pronoun: they/him
Location: ɐılɐɹʇsn∀
Contact:

Post Post #45 (ISO) » Sat Nov 28, 2020 7:11 pm

Post by JacksonVirgo »

Push the Button
1x Town Macho Cop

1x Town Doctor

8x Vanilla Townie

3x Mafia Goon



SETUP INFORMATION
  • Each day-phase, each player may vote to eliminate a player as in any normal FM game.
  • each night-phase, Mafia may choose to kill a player and the Town PRs may use their actions.
  • During each day-phase, each player may also vote to push the button by using the HEAL: Button tags. If majority vote to push the button, the button will be pressed forcing the entire Town into a lock-down. This removes the night-phase entirely making the game a nightless game.
  • Once each may a Mafia Goon choose to attack a player in the main thread by using the HURT: Player tags.
  • Town cannot vote to push the button on the first two days.
  • Only alignments will flip among death.


Probably bad but just right off my head.
"Am I a ghost like you, caught between the seams of two intertwining melodies?"


wiki // GTKAS
User avatar
Jake The Wolfie
Jake The Wolfie
he/they
Mafia Scum
User avatar
User avatar
Jake The Wolfie
he/they
Mafia Scum
Mafia Scum
Posts: 3596
Joined: July 13, 2019
Pronoun: he/they
Location: Floorda

Post Post #46 (ISO) » Sat Nov 28, 2020 7:20 pm

Post by Jake The Wolfie »

"Once each may a Mafia Goon choose to attack a player in the main thread by using the HURT: Player tags."

..What?
User avatar
JacksonVirgo
JacksonVirgo
they/him
Survivor
User avatar
User avatar
JacksonVirgo
they/him
Survivor
Survivor
Posts: 13223
Joined: October 29, 2019
Pronoun: they/him
Location: ɐılɐɹʇsn∀
Contact:

Post Post #47 (ISO) » Sat Nov 28, 2020 7:24 pm

Post by JacksonVirgo »

In post 46, Jake The Wolfie wrote:"Once each may a Mafia Goon choose to attack a player in the main thread by using the HURT: Player tags."

..What?
They can yeet themselves to kill a dude during the day. It's to stop Town from having two IC's if they push the button immediately. Idk
"Am I a ghost like you, caught between the seams of two intertwining melodies?"


wiki // GTKAS
User avatar
Gypyx
Gypyx
She/Her
Jack of All Trades
User avatar
User avatar
Gypyx
She/Her
Jack of All Trades
Jack of All Trades
Posts: 7802
Joined: March 25, 2020
Pronoun: She/Her
Location: France

Post Post #48 (ISO) » Sat Nov 28, 2020 9:23 pm

Post by Gypyx »

well yeah they could, but it only leaves one goon to survive like, a 1v4, supposing town exed 2 townies of course
White Flag : Carebear Edition is in signups ! (10/13) sign up if you want a low pressure, high friendliness game !

bottom text
User avatar
JacksonVirgo
JacksonVirgo
they/him
Survivor
User avatar
User avatar
JacksonVirgo
they/him
Survivor
Survivor
Posts: 13223
Joined: October 29, 2019
Pronoun: they/him
Location: ɐılɐɹʇsn∀
Contact:

Post Post #49 (ISO) » Sat Nov 28, 2020 10:00 pm

Post by JacksonVirgo »

In post 48, Gypyx wrote:well yeah they could, but it only leaves one goon to survive like, a 1v4, supposing town exed 2 townies of course
Having one IC in a 2v5 is not bad. Maybe making it a factional 1-shot suicide bomber or something.
"Am I a ghost like you, caught between the seams of two intertwining melodies?"


wiki // GTKAS
Post Reply

Return to “Open Setup Discussion”