[SETUP] Too Many Masons

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[SETUP] Too Many Masons

Post Post #0 (ISO) » Thu Dec 17, 2020 5:17 am

Post by Cook »

Not sure if this is open or not, but it's a concept that's been marinating in my head for a while.

Role List. Each lodge has one power role assigned to it.
3
Psi Masons
- 2-Shot Doctor
3
Kappa Masons
- 2-Shot Vigilante
3
Delta Masons
- 2-Shot Everything But The Name Cop
3
Rho Masons
- 2-Shot Roleblocker
3
Omicron Masons
- 2-Shot Copycat

One faction, at random, is chosen to be the Mafia faction, and gains a factional kill.

We have a night-start, but in a slightly unorthodox way:
- Players are allowed to communicate in the main thread during the night, and are even allowed to cast votes.
- Once the deadline for Night 0 has ended, the mod announces the deaths, discounts those players' votes, and opens PTs, starting Day One.

Spoiler: Roles that need explaining
Omicron 2-Shot Copycat

- You may select a player at night to copy their ability and use it on another player.
- You may never use the same person's ability twice.
- While you don't know what ability you use, you do get the results for it, meaning you will know if you get, for instance, the EBTN cop.

Delta 2-Shot Everything But The Name Cop

- When you investigate a player, you will learn which Masonic Lodge they belong to and if they are a power role.


Masons gain access to their PTs at the end of the zeroth night and are not informed of who is in the PT until it first opens. Mafia always have access to their PT.

Everyone has daytalk.

Day eliminations do not reveal if a player is Town or Scum, but do reveal lodge and role.

I would appreciate feedback and suggestions to balance the core concept: everyone's in a secret society, and one society is the Mafia.
Last edited by Cook on Thu Dec 17, 2020 6:58 am, edited 2 times in total.
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Post Post #1 (ISO) » Thu Dec 17, 2020 6:04 am

Post by Something_Smart »

If I'm understanding right, can town not just massclaim D1 and figure out which lodge is scum because it only has two members? (The third one being the Infiltrator and having to claim to be part of a different lodge)
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #2 (ISO) » Thu Dec 17, 2020 6:07 am

Post by Something_Smart »

The core concept is only workable if you make sure that town can't just go around killing one member of each mason group until they catch the scum one. Having mafia members (and also townies) who aren't masons and dropping the size of the masonries to 2 might accomplish this, but even then, it's kinda awkward.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #3 (ISO) » Thu Dec 17, 2020 6:22 am

Post by Cook »

Edited post: Infiltrator removed. Flips do not reveal Town/Scum, only reveal lodge.
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Post Post #4 (ISO) » Thu Dec 17, 2020 6:32 am

Post by Something_Smart »

Now it seems like it's just a convoluted form of 4 VT's versus 1 goon. Town just picks two masonries and kills all their members, and they win if one of the ones they picked was the scum one.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #5 (ISO) » Thu Dec 17, 2020 6:50 am

Post by Cook »

Right, but alignment doesn't flip on elim. You only know lodge.
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Post Post #6 (ISO) » Thu Dec 17, 2020 7:44 am

Post by Jake The Wolfie »

Flipless games aren't really fun.

Especially large flipless games.
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Post Post #7 (ISO) » Thu Dec 17, 2020 2:34 pm

Post by Awoo »

Correct ^
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Post Post #8 (ISO) » Thu Dec 17, 2020 3:21 pm

Post by Jake The Wolfie »

Also, you're pretty much fucked over if you roll PSI Mafia
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