[MECHANIC] Alter Egos

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[MECHANIC] Alter Egos

Post Post #0 (ISO) » Sun Dec 27, 2020 3:00 pm

Post by Cook »

One game. Two threads, both private, only including the mod and players. They are connected in strange ways.

Pairs Of Alters

• Each player is paired with another player in the other thread (the one they cannot access.)
• Paired players both have the same role.
• If a Paired player dies (whether to elim or nightkill), both players flip.

Shifting Alters

• Each day/night cycle, the alters "shift," and one thread locks while the other one opens.
EX: D1 + N1 belong to Game 1.
D2 + N2 belong to Game 2.
D3 + N3 belong to Game 1.
D4 + N4 belong to Game 2.
And so on.

Essentially, you are playing one half of a Mafia game in which you have no information on the other half.

Others' PT

• You share a PT with your other and have daytalk.
• Even though you can't see anything in your other's game thread, with deduction, you can figure out alter pairs and use that knowledge to play a strong game based on not one, but TWO sets of tells and information.


TL;DR, two players hydra, sort of, partially unaware of each others' actions, but able to communicate and use their wits to figure out the game they share.
Last edited by Cook on Tue Dec 29, 2020 8:13 am, edited 1 time in total.
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Post Post #1 (ISO) » Mon Dec 28, 2020 8:00 pm

Post by Gypyx »

so, basically it's a pretty much normal game where you see traces of another game going on and that you may die randomly becaue your pair dies without you able to have any influence on that?

yeah sorry but that doesn't look really fun to me
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Post Post #2 (ISO) » Tue Dec 29, 2020 5:21 am

Post by Cook »

Thanks for your feedback. Would it be better if pairs had PTs and daytalk?
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Post Post #3 (ISO) » Tue Dec 29, 2020 5:39 am

Post by Gypyx »

that would probably be better yeah, that's kind similar to team mafia in a weird way
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Post Post #4 (ISO) » Tue Dec 29, 2020 8:14 am

Post by Cook »

Also, while you're here, any suggestions on a role-list? I'm thinking that one or two PRs could be used to tell you who someone's other is.
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Post Post #5 (ISO) » Tue Dec 29, 2020 8:18 am

Post by Gypyx »

ehhhh...

kinda looks like useless info though?
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Post Post #6 (ISO) » Tue Dec 29, 2020 8:50 am

Post by Cook »

In post 5, Gypyx wrote:ehhhh...

kinda looks like useless info though?
Not necessarily. By confirming who someone's alter is, it allows you to draw connections between the other game (through eyes of your other) and yours.

"Well, we now know Gypyx is Cook's alter, and Cook claimed Miller Mason, while Gypyx claimed Rolecop. Therefore, we can assume they are scum."
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Post Post #7 (ISO) » Tue Dec 29, 2020 8:52 am

Post by Gypyx »

that looks extremely situational to me, and outside of that niche case, it isn't gonna do much for town, imo, the effect will be that scum has less room for interesting plays

and that case is only relevant in a closed setup also now that i think about it
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Post Post #8 (ISO) » Tue Dec 29, 2020 8:56 am

Post by Cook »

Yeah that's fair. Maybe scrap that concept. Any other ideas?
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Post Post #9 (ISO) » Tue Dec 29, 2020 9:00 am

Post by Gypyx »

idk, a role that could change the alter ego pairs maybe?

might be getting away from your intent though
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Post Post #10 (ISO) » Tue Dec 29, 2020 9:58 am

Post by Cook »

I think it is, but it's a neat idea.

Question: how should neighborhoods and masonries/cults work if that becomes a thing?
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Post Post #11 (ISO) » Tue Dec 29, 2020 9:59 am

Post by Gypyx »

well, that's up to your interpretation tbh
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Post Post #12 (ISO) » Tue Dec 29, 2020 10:06 am

Post by Cook »

Fair enough.

Should third parties exist in this, and what forum would I (eventually) run this under?
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Post Post #13 (ISO) » Tue Dec 29, 2020 10:10 am

Post by Gypyx »

that's a theme game, and 3p could be possible, would be better to find an idea in link with the theme of that game
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