Daystart, Daytalk.
The game has a very specific order of events:
• On Day One, a normal day commences, followed by a normal night.
• On Day Two, the vote to eliminate is replaced by a safehouse vote. (HEAL: Cook) A safehoused player will be Deathproof during the day and the night, and is confirmed as a member of the Town.
• On Day Three, a normal day commences, followed by a normal night.
• At the start of Day Four after the flip, if the game is in MeLo, the moderator announces as such, and the game becomes nightless.
• If this is not the case, a normal day commences.
• If at the end of the day the game is in MeLo, the moderator announces as such, and the game becomes nightless.
• If at the end of the day, none of these events are the case, then the game ends in a Mafia victory.