[UNFINISHED SETUP] Full Time

This forum is for discussion of individual Open Setups, including theoretical balance.
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[UNFINISHED SETUP] Full Time

Post Post #0 (ISO) » Mon Feb 08, 2021 1:04 pm

Post by Cook »

6
Vanilla Townies

2
Mafia Goons

Daystart, Daytalk.

The game has a very specific order of events:
• On Day One, a normal day commences, followed by a normal night.
• On Day Two, the vote to eliminate is replaced by a safehouse vote. (HEAL: Cook) A safehoused player will be Deathproof during the day and the night, and is confirmed as a member of the Town.
BE CAREFUL! If you safehouse a Mafia member the Mafia win!

• On Day Three, a normal day commences, followed by a normal night.
• At the start of Day Four after the flip, if the game is in MeLo, the moderator announces as such, and the game becomes nightless.
• If this is not the case, a normal day commences.
• If at the end of the day the game is in MeLo, the moderator announces as such, and the game becomes nightless.
• If at the end of the day, none of these events are the case, then the game ends in a Mafia victory.
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Post Post #1 (ISO) » Mon Feb 08, 2021 2:02 pm

Post by Something_Smart »

This looks really scumsided.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #2 (ISO) » Mon Feb 08, 2021 3:02 pm

Post by Cook »

What if I change the "maf win" at the end to something else?
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Post Post #3 (ISO) » Mon Feb 08, 2021 3:11 pm

Post by Something_Smart »

It doesn't seem like it's possible to trigger? If town executes every day then it will be 2:1 by D4.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #4 (ISO) » Mon Feb 08, 2021 3:12 pm

Post by Something_Smart »

The issue is that town doesn't really have much power. Safehousing is pretty strong, but scum get a chance to take out the best safehouse candidate first, and I don't think that's enough to overcome 6:2 mountainous which is very scumsided.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #5 (ISO) » Wed Feb 10, 2021 6:09 am

Post by Cook »

In post 4, Something_Smart wrote:The issue is that town doesn't really have much power. Safehousing is pretty strong, but scum get a chance to take out the best safehouse candidate first, and I don't think that's enough to overcome 6:2 mountainous which is very scumsided.
What if the safehoused player could vote?
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Post Post #6 (ISO) » Wed Feb 10, 2021 6:10 am

Post by Cook »

Also, would a Doctor rebalance this in favor of the Town?
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