[SETUP] Town of Salem Style

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[SETUP] Town of Salem Style

Post Post #0 (ISO) » Sat Feb 20, 2021 11:45 pm

Post by GodofWar »

A Town of Salem style Set-Up, please suggest any changes which you think may make this more balanced. Still wanting to add more roles and update the mechanics.

The Set-Up

Godfather
Consigliere
Random Mafia
Random Mafia
Random Mafia

Plaguebearer

Serial Killer
or
Werewolf

Witch

Random
Neutral

Random
Neutral

Jailor
Town Killing
Town Protective
Town Government
Town Investigative
Town Investigative
Random Town
Random Town
Random Town
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen


Possible Roles

Random
Mafia - Disguiser, Forger, Framer, Janitor, Consort, Kidnapper

Random
Neutral
-
Witch
,
Executioner
,
Jester
,
Vampire
,
Amnesiac
,
Student

Town
Government -
Mayor or Judge

Town
Killing -
Vampire Hunter, Veteran, Vigilante, Sniper, Bodyguard, Crusader, Trapper

Town
Protective -
Crusader, Bodyguard, Doctor, Trapper

Town
Investigative -
Sheriff, Investigator, Detective, Spy, Coroner

Town
Support -
Escort, Coroner, Retributionist, Taxi Driver, Journalist, Trapper

Random
Town
- All roles expect
Town
Government and
Jailor


Rules

Day Start
Jailor and Kidnappers cannot jail/kidnap each other and they cannot jail or kidnap the same target. If they attempt to jail/kidnap the same target or attempt to jail a kidnapper or jailor, they will receive a "you were unable to jail your chosen target message"
Jailor, Mayor, Marshall, Veteran & Retributionist can only exist once.
A Mafia role can only exist once.
Janitor & Forger can not both spawn.
The Godfather chooses the kills and who will make the kill each night.
Mafia roles can not make a kill and perform their normal night actions on the same night.
A Godfather must always exist, Consigliere will become the next GF as a priority and the next GF will be voted by the remaining members.
Jester can only exist upon the failure of the Executioners win condition.
Vampire Hunter can only exist in a game where a Vampire has spawned.

Attacks/Defence

Standard attacks are Basic unless stated otherwise.
Basic attacks kill all without a defence
Powerful attacks kill all with a basic defence
Unstoppable attacks kill all without an invincible defence (only Pestilence has an invincible defence)
Basic defence protects against basic attacks
Powerful defence protects against powerful attacks
An invincible defence cannot be killed at night in any way


Role Cards


Mafia

Spoiler:
Godfather

Order the Mafia to kill one player a night
Choose the Mafia that will perform the kill
You have a basic defence
You appear innocent to Sheriffs

Consigliere

Investigate one person at night to find out their exact role
If the Godfather is killed you will become the new Godfather

Disguiser

You can disguise one Mafia member a night hiding them from Sheriffs, Detectives & Spies and changing their investigative results
When killed will be revealed as a role of the Disguisers chosen

Forger

Change one players last will and role at night
If your target dies their last will and role will be replaced by your forgery
You can forge 3 times

Framer

Choose one player at night changing their investigative results and making them appear suspicious to Sheriffs.
Your target will appear suspicious and investigative results will remain changed until investigate
You can choose your own investigative results but will still appear as Suspicious to Sheriffs

Janitor

Choose one player to clean each night
If your target dies their last will and role will be hidden from the graveyard
You can clean 3 times

Consort

Choose one player to roleblock each night

Kidnapper

Three times a game during the day, you may pick a target to attempt to kidnap
You will appear as a Jailor to your target
You can attempt to execute your target once.


Neutral

Spoiler:
Plaguebearer

Infect one player with the plague each night
Anyone who visits you or another player infected with the plague will become infected
Once all alive players are infected, you will become Pestilence
Must kill town, Mafia, Serial Killers, Werewolves

Pestilence

Choose a player and rampage at their home and your own home
You will attack your target, anyone who visits your target and anyone who visits you
If a Jailor jails you, you will kill them and anyone visting them and yourself
Players can still be healed or protected from your attacks seeing as you only deal a powerful attack, but you will kill the protector and will always survice
You have a Powerful attack and an invincible night defence
Must kill town, Mafia, Vampires, Serial Killers, Werewolves

Serial Killer

Kill one player each night
You will kill any role blockers who visit you and their last will will be covered in blood
You have a basic defence and a basic attack
If you are jailed and the Jailor fails to execute you, you will attack the jailor ignoring protective roles that can kill you.
Must kill town, Mafia, Vampires, Plaguebearer/Pestilence, Werewolves

Werewolf

On full-moon nights (every 2nd night) choose one players house to rampage at
After night 4, every night will be a full-moon
You will kill your target and anyone who visits them
On full moon nights you will kill role blockers who visit you and their last will will be covered in blood
You have a basic defence and a powerful attack
If you are jailed on a full moon night and the Jailor fails to execute you, you will attack the Jailor ignoring protective roles that can kill you.
Must kill town, Mafia, Vampires, Plaguebearer/Pestilence, Serial Killers

Witch

Control one player each night
You will receive their role and any their night results
Your target will know they have been witched, but they won't know who they've targeted and won't receive any investigative results.
Once a game, you may choose to attack a target with a basic attack
You have a mystic barrier which grants you a basic defence until you are attacked.
Must kill the town, wins with Mafia, Vampires or Neutral Killing (can choose)

Executioner

One member of the town drives you crazy and you must get them lynched during the day
If you successfully get your target lynched, you will join the Mafia as a Mafioso
If your target dies at night, you will become a jester
You have a basic defence

Jester

Get yourself lynched during the day by any means
If you are successfully lynched, you will be able to pick one player the following night to haunt from the grave, with an unstoppable attack

Vampire

Pick one player to bite each night turning them into a Vampire
If you visit a Vampire Hunter you will be killed
Cannot convert Mafia or players with a nighttime defence
Must kill town, Mafia, Plaguebearer/Pestilence, Werewolves, Serial Killers

Amnesiac

Pick a dead players role and remember that you were like them, become their role.
If attacked by the Mafia, you will live, but be forced to side with them

Student

At the start of the game receive a mentor.
You will have a night chat with your mentor
You will know your mentor's role
Their goal becomes yours
If your mentor dies, you will become their role.


Town

Spoiler:
Citizen

Basic town member
Once a game you may put on a bulletproof vest, granting yourself a basic defence

Jailor

Each day pick one player to Jail that night
Your target will be roleblocked that night and will have a powerful defence while in Jail.
All night actions against your target will fail and anyone visiting them will be notified that they have been jailed.
You and your target will have a night chat and you will remain anonymous
You can choose to execute your target, but cannot execute night 1.
Your executes are an unstoppable attack
You can perform 3 executions

Mayor

Reveal yourself during the day to town
Once revealed your votes will count as three
Once revealed you won't be able to be healed by Doctors

Judge

Once a game, you may force a lynch on a player of your choosing.
Once a game, you may object to a lynch.
When you force or object to a lynch your name will be revealed to all evils.
Will appear suspicious to Sheriffs

Vampire Hunter

Target one player each night
If they are a Vampire, you will kill them

Veteran

At night you may choose to go on alert shooting anyone who visits you
Whilst on alert, you have a basic defence and a powerful attack
You may go on alert 4 times

Vigilante

At night choose a player to shoot
You cannot shoot night one
If you shoot a town member you will put away your gun
You can shoot 4 times
A witch can still force you to shoot after you have put away your gun, but you can never shoot more than 4 times

Sniper

Has a bulletproof vest which gives him a powerful defence until attacked
Once a game you may headshot someone with an unstoppable attack
You cannot shoot a jailed target

Bodyguard

Protect a player each night granting them a powerful defence
If your target is attacked, you will attack all attackers ignoring basic defence and die in the process.
Twice a game you may put on your bulletproof vest, granting you a powerful defence

Crusader

Protect a player each night granting them a powerful defence
You will kill one player who visits with a priority over harmful visits.

Trapper

Place a trap on a player each night granting them a powerful defence
Your traps only deal a basic attack
Your traps will trigger whenever someone visits your target but will only harm attackers
You will be aware of when your traps trigger and which role triggered the trap.

Doctor

Heal one player each night, granting them a powerful defence
Twice a game you may choose to heal yourself

Taxi Driver

Choose two players a night to transport, swapping all targets against them
You pick which target you transport first
If you are killed by a Crusader on your first transport, your 2nd target won't be transported
If you target an alerted Veteran first you won't transport your 2nd target
If you target a jailed target, they will not be transported

Escort

Choose one player to roleblock each night

Sheriff

Investigate one player each night to find if they are suspicious
Mafia and Vampires will appear suspicious
The Godfather and any role disguised by a Disguiser will appear Innocent
The Werewolf will appear suspicious on full moon nights
The Serial Killer will appear Innocent unless seen by a Detective visiting someone who was killed, or has killed at least 3 players
The Judge will appear suspicious
Framed targets will appear suspicious
Any Town Killing who has killed another member of the Town will appear suspicious

Investigator

Choose one player to investigate each night

Investigative Results
(note: still work in process, please provide suggestions)
Your target provides support to others they may be an Escort, Transporter, Consort or Godfather
Your target has an arsenal of weapons they may be a Vigilante, Veteran, Sniper, Mafioso, Ambusher
Your target seeks Justice they may be a Sheriff, Executioner, Judge, Mayor or Framer
Your target has a wide array of ancient artefacts they may be a Witch, Vampire, Vampire Hunter or Retributionist
Your target deals with the dead, they may be a Coroner or Janitor

Detective

Choose one player a night.
You may either follow your target and see who they visit that night or lookout on your targets house and see all who visits them.

Spy

Bug a player each night
Every night you will receive a report of all night actions that happened to your bugged targets.
After each night you will receive a transcript of the Mafias night chat (with their names anon) and will be informed of all players the Mafia targeted

Coroner

Investigate a dead player each night
You will receive that players true role and last will
You will also receive all night actions and results that player received on the night of their death.
You may investigate 5 corpses

Retributionist

Each night, choose a dead town player and use their ability
You can use a Jailor during the day but will be unable to resurrect a dead player that night.
You can only use a dead players role once
You cannot use a Mayor or Marshall

Journalist

Each day pick a target to write an article on
You will ask your target 3 anonymous questions
During the night, they may response to these questions
Whether or not they respond to your questions, you may write a blurb
You will remain anonymous and cannot out yourself in anyway
You may claim who the article was written on or keep them anonymous
Your article will be posted at the start of the day
Last edited by GodofWar on Thu Mar 04, 2021 3:22 am, edited 38 times in total.
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Post Post #1 (ISO) » Sun Feb 21, 2021 12:15 am

Post by Gypyx »

you forgot the marshall role card

and i'd advise against putting BMer in, like, it's okay when you just spend 3 mins looking at a screen without being able to interact in ToS, but in forum mafia, it's litterally days that you spend not being able to do anything
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Post Post #2 (ISO) » Sun Feb 21, 2021 12:26 am

Post by GodofWar »

In post 1, Gypyx wrote:you forgot the marshall role card

and i'd advise against putting BMer in, like, it's okay when you just spend 3 mins looking at a screen without being able to interact in ToS, but in forum mafia, it's litterally days that you spend not being able to do anything
Whoops, I changed Marshall to Judge and yeah fair enough, plenty of other roles I could replace it with.
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Post Post #3 (ISO) » Sun Feb 21, 2021 12:29 am

Post by Gypyx »

also, kidnapper is basically a mafia vigilante?

sounds op as shit
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Post Post #4 (ISO) » Sun Feb 21, 2021 12:35 am

Post by GodofWar »

In post 3, Gypyx wrote:also, kidnapper is basically a mafia vigilante?

sounds op as shit
Changed it so they can only perform 1 execute, which can still be role blocked. They also only have a limited number of kidnaps (currently 3), if they fail to kidnap this counts towards this number
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Post Post #5 (ISO) » Sun Feb 21, 2021 12:41 am

Post by Gypyx »

alright that's better yeah
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Post Post #6 (ISO) » Sun Feb 21, 2021 2:06 am

Post by Kerset »

Investigates + Protection = no fun
Follow the Cop
giv me pagetop :(
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Post Post #7 (ISO) » Sun Feb 21, 2021 2:13 am

Post by GodofWar »

In post 6, Kerset wrote:Investigates + Protection = no fun
Follow the Cop
This type of set up has plenty of people fake claiming Town Investigative and there are also plenty of ways to counter Town Protective, so I don't think this works in the way you think it does. This set up has low confirmablity and a town protective isn't going to be on any random who claims town investigative. Sheriff is the main cop style role in this setup and is very easy for evils to fake claim, so town protective being on a random who fake claims Sheriff is going to be very unlikely. There are also various ways Mafia can protect themselves from a Sheriff who finds them suspicious. I've designed this setup based around the town of Salem game and think you should reconsider this being unfun
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Post Post #8 (ISO) » Mon Feb 22, 2021 10:49 pm

Post by DkKoba »

In post 7, GodofWar wrote:
In post 6, Kerset wrote:Investigates + Protection = no fun
Follow the Cop
This type of set up has plenty of people fake claiming Town Investigative and there are also plenty of ways to counter Town Protective, so I don't think this works in the way you think it does. This set up has low confirmablity and a town protective isn't going to be on any random who claims town investigative. Sheriff is the main cop style role in this setup and is very easy for evils to fake claim, so town protective being on a random who fake claims Sheriff is going to be very unlikely. There are also various ways Mafia can protect themselves from a Sheriff who finds them suspicious. I've designed this setup based around the town of Salem game and think you should reconsider this being unfun
People on ToS don't exactly play optimally. You should by principle stick a doc onto a cop. In fact ToS is probably the most swingy site with how they balance games with their rand, its designed for casual players who barely play mafia.
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Post Post #9 (ISO) » Wed Mar 03, 2021 1:17 am

Post by GodofWar »

In post 8, DkKoba wrote:
In post 7, GodofWar wrote:
In post 6, Kerset wrote:Investigates + Protection = no fun
Follow the Cop
This type of set up has plenty of people fake claiming Town Investigative and there are also plenty of ways to counter Town Protective, so I don't think this works in the way you think it does. This set up has low confirmablity and a town protective isn't going to be on any random who claims town investigative. Sheriff is the main cop style role in this setup and is very easy for evils to fake claim, so town protective being on a random who fake claims Sheriff is going to be very unlikely. There are also various ways Mafia can protect themselves from a Sheriff who finds them suspicious. I've designed this setup based around the town of Salem game and think you should reconsider this being unfun
People on ToS don't exactly play optimally. You should by principle stick a doc onto a cop. In fact ToS is probably the most swingy site with how they balance games with their rand, its designed for casual players who barely play mafia.
hmm, that's untrue. Coven ALL ANY is very casual, but there's plenty of competitive players on TOS. Doc onto a cop set-up is very boring and plain, its the most simplistic form of Mafia, like if you're playing as a group in real life or you're playing a small 7-10 player competitive set-up. There's no way you can say that a doc onto a cop on this type of set-up would ever work. Look at all the possibilities to claim Sheriff. The randomness on TOS helps with people claiming a variety of roles. Sheriff (cop) is an easy role to fake claim on this set-up. So the Follow the Cop idea isn't plausible
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Post Post #10 (ISO) » Wed Mar 03, 2021 3:37 am

Post by Gypyx »

thing is, on ToS, you are really only playing mechanical stuff, while in forum, you add reads on to that, which will most likely make a following the investigative of some kind happen
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Post Post #11 (ISO) » Wed Mar 03, 2021 5:19 am

Post by DkKoba »

nah u follow the cop until the cop fails to deliver a correct report lol
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Post Post #12 (ISO) » Wed Mar 03, 2021 7:55 am

Post by BBmolla »

I think theoretically mass claim day 2?

Or even just mass claim "Role Type"

Should be able to make clearer where mafia are hiding

Mayor or Judge should claim d1 100% of the time, protections random 50% on whether they protect him/her/them

Once seperated into categories d2, jailor chooses from group with most probable liars

Eliminate any guilties d2 as well to prove/disprove claims. Use Jailor vig if there are two.

Should mechically start getting some people pretty easy with no citizens.
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Post Post #13 (ISO) » Wed Mar 03, 2021 7:57 am

Post by BBmolla »

the setup is so swingy it's impossible to say but I'm sure it's fine, it's just dayplay is mostly spent solving the mechanical puzzle, very little about dayplay will be scumhunting which is sort of the name of the game at mafiascum

I think more people will be elimmed for role related things than for coming across as scummy
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Post Post #14 (ISO) » Thu Mar 04, 2021 12:17 am

Post by GodofWar »

In post 12, BBmolla wrote:I think theoretically mass claim day 2?

Or even just mass claim "Role Type"
Most TI always claim D1 on these types of set-ups, but you usually have Executioners, other NES & at least 1 Mafia member claiming TI as well, so TI is never 100% confirmed.

Should be able to make clearer where mafia are hiding

Mayor or Judge should claim d1 100% of the time, protections random 50% on whether they protect him/her/them
Remember, Mayor cannot be healed once they have revealed themselves and Judge isn't confirmable and could potentially get cced.

Once seperated into categories d2, jailor chooses from group with most probable liars
Too many fake claims for Jailor to just randomly pick and get an evil. Jailor has to be smart and work out all the claims

Eliminate any guilties d2 as well to prove/disprove claims. Use Jailor vig if there are two.
Jailor is unique can only be 1. Vigilantes can still end up shooting town members

Should mechically start getting some people pretty easy with no citizens.
Could always add 5-6 Citizens
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Post Post #15 (ISO) » Thu Mar 04, 2021 12:19 am

Post by GodofWar »

In post 11, DkKoba wrote:nah u follow the cop until the cop fails to deliver a correct report lol
Whats with the lol? You seem a bit ignorant mate. Prehaps in a basic Mafia/Hooker 3 Citizen/Cop/Doc Set-Up. But Sheriff (cop) isn't the most useful role in this type of set-up and is very easy to claim.
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Post Post #16 (ISO) » Thu Mar 04, 2021 2:45 am

Post by DkKoba »

so whos a better doc target?
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Post Post #17 (ISO) » Thu Mar 04, 2021 3:03 am

Post by GodofWar »

In post 16, DkKoba wrote:so whos a better doc target?
Jailor, Bodyguards, Town Supports and anyone who is confirmed in anyway
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Post Post #18 (ISO) » Thu Mar 04, 2021 5:35 am

Post by DkKoba »

those too are easy to fake-claim roles tho lol
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Post Post #19 (ISO) » Thu Mar 04, 2021 5:40 am

Post by Gypyx »

tbh, why even have sherrif when coroner is just the same role but on steroids

like idk, maybe take out one of the two? lol
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Post Post #20 (ISO) » Thu Mar 04, 2021 5:46 am

Post by DkKoba »

ok i looked up some ToS mechs and its so swingy/unbalanced like damn lmao.
there shouldn't be combos that cause 1 team to either gain incredible kill power or IC potential.
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Post Post #21 (ISO) » Thu Mar 04, 2021 7:25 am

Post by Cook »

[offtopic]
not gonna lie, i'd like to see this community review town of salem's balance and try to fix it, as a semi-impartial and concerned community.
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Post Post #22 (ISO) » Thu Mar 04, 2021 5:18 pm

Post by Awoo »

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Post Post #23 (ISO) » Thu Mar 04, 2021 5:57 pm

Post by Cook »

oh huh
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Post Post #24 (ISO) » Sat Mar 06, 2021 7:54 pm

Post by Jake The Wolfie »

In post 18, DkKoba wrote:those too are easy to fake-claim roles tho lol
But an investigative isn't?

I've faked Lookout, Tracker, Old ToL Observer. It's a bit of work, but doable. Docs won't just be on any old charlatan that waltzes in. They're going to be on people the Mafia want dead, not people that need to survive. Mafia will kill a high value target if they can get away with it, but they'll more than no go for a median target, someone who's an easy kill with little to no risk involved.
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