[MECHANIC] Chronologically Crazy Mafia

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[MECHANIC] Chronologically Crazy Mafia

Post Post #0 (ISO) » Tue Feb 23, 2021 7:57 am

Post by Cook »

In CCM, 24 players are split among six
Time Machines
, which each have their own PT for pre-game. This PT becomes public and locks once the machine lands.

Before the game starts, each player will PM the mod with a number between -1 and +1, including up to one decimal point.

The mod will then add together all of the numbers in each time machine, thus determining where the time machine lands. If that number is negative then it will instead dump them at the start of the game (eg. 0.0)

Every 1/10th of the day phase deadline increases the time by 0.1.

If the time is the same as the landing spot of a time machine, all members of that time machine will "land," be sent role PMs, and join the game.

If nobody has a landing time of 0, then the time of day will accelerate to the first group's landing.

The game is nightless until at least two time machines land, to prevent awkward situations revolving around scum tearing through the game. In addition, the game cannot end until all players have landed.

Players who have not been sent role PMs cannot post until they land.

Anything I'm missing, besides a (likely closed) setup?
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Post Post #1 (ISO) » Sun Feb 28, 2021 3:00 pm

Post by Kerset »

Obligatory eliminations?
giv me pagetop :(
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Post Post #2 (ISO) » Sun Feb 28, 2021 3:03 pm

Post by Cook »

Undecided. I think so.
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Post Post #3 (ISO) » Tue Mar 09, 2021 5:59 pm

Post by Isis »

deadline mechanics like this aren't very fun, I think, because of needing to modify deadlines for replacements. You could perhaps adapt the game for a Bad At Mafia ruleset though
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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