[SETUP] Transferring Flagbearer

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[SETUP] Transferring Flagbearer

Post Post #0 (ISO) » Wed Apr 07, 2021 7:15 am

Post by lendunistus »

Setup:

1x Town Flagbearer - Starts with the flag. Whenever the player that is currently holding the flag is killed or when the flag is in the hands of a Mafia Goon, Town immediately loses the game and Mafia wins.
1x Town Flag Receiver (gonna have to think of a better name for this one) - When this player receives the flag, Town immediately wins. This role must not be claimed or breadcrumbed in any way, even when faking it: doing so will result in an instant modkill.
5x Vanilla Townie
2x Mafia Goon

The Mafia factional NK is 2-shot. Once both shots have been used, the game becomes nightless.

Each night, the current Flagbearer must decide if they want to keep the flag or transfer it to someone else at the end of the night. If they choose to transfer it, they must specify a target. If the target is a Vanilla Townie, the current Flagbearer is vanillaised and the target is turned into the Flagbearer instead. If the target is the Town Flag Receiver, Town wins. If the target is a Mafia Goon, Mafia wins. If the target dies during the same night, the transfer fails and the current Flagbearer keeps their role.

Town wins when both Mafia Goons are eliminated or when the Flag Receiver gets the flag.

Mafia wins when they kill the Flagbearer, receive the flag or when nothing can prevent the Mafia from being the last faction alive (for this wincon to be achieved, the Town Flag Receiver MUST BE DEAD).

Flag transfers resolve AFTER the mafia factional kill.


could be interesting. slap on some LOTR flavor and boom, you got a game.
swing is an inherent issue with the concept, can't really do anything about that

not really sure whether this is townsided or mafiasided. probably can go any way extremely quickly

so, is this horrible or actually decent? let me know.
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Post Post #1 (ISO) » Wed Apr 07, 2021 8:28 am

Post by Infinity 324 »

Yeah, it feels rough one townie can just throw the game, but maybe if there's a consensus person to receive the flag then it's ok.

I don't think you need the "no claiming" clause, mafia can just kill the flag receiver if they claim and it could get messy. Like are you gonna modkill someone for saying "I think it would be a good idea if I got the flag tonight"?
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Post Post #2 (ISO) » Wed Apr 07, 2021 8:35 am

Post by Something_Smart »

In post 0, lendunistus wrote:This role must not be claimed or breadcrumbed in any way, even when faking it: doing so will result in an instant modkill.
This is an awful rule and impossible to enforce without essentially being a bastard mod. Fortunately, as Infinity points out, you don't actually need it.

Balance-wise, it seems quite scumsided. The flagbearer and the receiver at LEAST cancel each other out, but probably together they favor scum even more, and scum are already favored in 7:2 mountainous.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #3 (ISO) » Thu Apr 08, 2021 12:23 am

Post by lendunistus »

In post 2, Something_Smart wrote:
In post 0, lendunistus wrote:This role must not be claimed or breadcrumbed in any way, even when faking it: doing so will result in an instant modkill.
This is an awful rule and impossible to enforce without essentially being a bastard mod. Fortunately, as Infinity points out, you don't actually need it.

Balance-wise, it seems quite scumsided. The flagbearer and the receiver at LEAST cancel each other out, but probably together they favor scum even more, and scum are already favored in 7:2 mountainous.
alright, thanks for the feedback: i'll wipe that rule (I originally put it in because 2 confirmed townies in a nightless game would be rough to say the least)

i'll try to think of an extra role for town
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Post Post #4 (ISO) » Sun Apr 18, 2021 7:30 am

Post by lendunistus »

what about adding a day 2 IC?

so something like this

1x Town Flagbearer - Starts with the flag. Whenever the player that is currently holding the flag is killed or when the flag is in the hands of a Mafia Goon, Town immediately loses the game and Mafia wins.
1x Town Flag Receiver (gonna have to think of a better name for this one) - When this player receives the flag, Town immediately wins.
1x Town Day 2 Innocent Child - This player's alignment will immediately be confirmed by the mod at the start of Day 2.
4x Vanilla Townie
2x Mafia Goon

The Mafia factional NK is 2-shot. Once both shots have been used, the game becomes nightless.

Each night, the current Flagbearer must decide if they want to keep the flag or transfer it to someone else at the end of the night. If they choose to transfer it, they must specify a target. If the target is a Vanilla Townie, the current Flagbearer is vanillaised and the target is turned into the Flagbearer instead. If the target is the Town Flag Receiver, Town wins. If the target is a Mafia Goon, Mafia wins. If the target dies during the same night, the transfer fails and the current Flagbearer keeps their role.

Town wins when both Mafia Goons are eliminated or when the Flag Receiver gets the flag.

Mafia wins when they kill the Flagbearer, receive the flag or when nothing can prevent the Mafia from being the last faction alive (for this wincon to be achieved, the Town Flag Receiver MUST BE DEAD).

Flag transfers resolve AFTER the mafia factional kill.
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