[SETUP] Presidential Clue

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[SETUP] Presidential Clue

Post Post #0 (ISO) » Sun Apr 25, 2021 11:00 am

Post by T3 »

1 Mafia Goon
1 Mafia Roleblocker
1 Mafia Combined Traitor Vanilla Cop

5 Vanilla Townies
1 Town Lazy Watcher
1 Town Weak Vigilante
1 Town Simple Doctor
1 Vice President
1 President

The President knows the identity of all the mafia, but not their specific roles. The Vice Presudent knows the identity of the President. The Mafia win if the President dies, or they reach a majority. If all of the mafia are dead, the traitor is then added to the mafia PT, and the mafia have 72 hours to discuss and submit a guess on who the president is. If they guess correctly, the mafia win. If they guess incorrectly, the town win.

There is also a mechanic called the clue mechanic. At the start of each day phase every player will either get a clue about some role, or no clue. There is a
20% chance of no clue
40% chance of a clue applying to at least one of the mafia
20% chance of a clue applying to the VP.
20% chance of a clue applying to the president.
Clues should apply to a specific role, and give a short, not too informative clue about a living player. An example would be:
The Vice President does not have a custom title.
or..
At least one of the Assassins has two of the same letter in their name.
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Post Post #1 (ISO) » Mon Apr 26, 2021 8:34 am

Post by Ythan »

Don't mind me just here regarding that other thread you made.
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Post Post #2 (ISO) » Mon Apr 26, 2021 2:41 pm

Post by T3 »

Checking whether I can post now.
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Post Post #3 (ISO) » Wed Apr 28, 2021 3:17 am

Post by Kerset »

I think that clues should be generated before the game starts. Otherwise it will be direct mod influence, which is looked upon.
giv me pagetop :(
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Post Post #4 (ISO) » Wed Apr 28, 2021 11:23 am

Post by T3 »

Ah. So I think I'll make 80 clues, 20 applying to pres vp mafia and mafia. When the play in quetion dies all clues that would have been about thatplayer just count as no clue.
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