just wanted to a design a quick and dirty open to test the viability of this type of mechanic, if its good then perhaps exploration of this mechanic further????
perhaps can make it a bigger setup and whatnot, but 9p for now
the premise is that i want to design a 'mechanical' setup, setup that rewards mechanical thinking etc. but instead of it being an entirely townsided endeavor is absolute brokenness, it relies on dayplay mechanics and coordination
also dictatoring is possible, i want to have some dictatoring but not entirely dictated by dictating. want to preserve that element of social manipulation and deduction etc anyways here it is:
balance not really considered much, rough draft for mechanic ideas maybe could run soon? thoughts? missing anything?
if the mechanics are good enough to keep, i want to think about developing classes, different dungeons etc. flesh out the setup more. but just want to have a setup that i can run that tests if the core mechanic works
edit1: majority -> parity/nothing can stop it (just making it so win condition is achieved faster as hitting parity wins anyways)
edi2: roles
Spoiler: Roles
edit3: how flips look like
Spoiler: flips
OkaPoka has been killed! OkaPoka was
TOWN
note the lack of level or 1-shot abilities.
edit4: what night action responses will look like.
-You have prepared the guillotine.
note that this will apply to all guillotine prepare-rs even if there are more than one.
-You have trained at the range and gained a level. You are now level X.
-You have successfully defeated the dungeon. You gained nothing.
-You have successfully defeated the dungeon. You gained 1-shot X.
-PARTY WIPE! You have died.
Tracker:
-Your target visited [Player]
-Your target visited the [Guillotine/Training Range/Dungeon]
Watcher:
-Players
visited [Player]
-Players
visited [Guillotine/Training Range/Dungeon]
Cop
-Your target is aligned with town
-Your target is not aligned with town
Last edited by OkaPoka on Sat May 15, 2021 5:06 pm, edited 4 times in total.
Sometimes I wonder if it is better to throw people into these without reviewing them so they aren't solved too much in advance haha
it seems fun!?
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
I think it probably needs increased to mini size for proper balance.
I'd guess asking the most scummy to prepare the guillotine for the next day could potentially break it though.
Or at least take it to a wifom game.
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
I am sure that town is going to keep records of people actions/lvls and scum won't be able to survive too long. Once town notice that dungeon failed (because someone didn't lvl up as they should) it will be gg.
I am sure that town is going to keep records of people actions/lvls and scum won't be able to survive too long. Once town notice that dungeon failed (because someone didn't lvl up as they should) it will be gg.
i think this could possibly be an issue and multitasking is definitely a lever worth considering ~but basically i want to force scum to make decisions and im hoping that the possibility of party wipes keeps things interesting and not optimizable/breakable -> forces some dayplay to occur, but there is definitely a possibility that needing to choose between a nightkill or not might be a sore spot
---
also, what are your guys' thoughts on having default night actions? like if they don't submit anything, default to a level up or whatnot. is that too much mod influence? if u forget to submit a night action should i be like unlucky bro, get good
for multitasking specifically, and tackling scaling up to a mini i was thinking a possible next evolution of the setup could have classes to get the rpg feel and multitasking could be a class idk
just want to test the core mechanic of this leveling up/dungeon/mechanical dayplay idea, since there is definitely the possibility that in practice, a setup like this wont work as a fun setup
-You have prepared the guillotine.
note that this will apply to all guillotine prepare-rs even if there are more than one.
-You have trained at the range and gained a level. You are now level X.
-You have successfully defeated the dungeon. You gained nothing.
-You have successfully defeated the dungeon. You gained 1-shot X.
-PARTY WIPE! You have died.
Tracker:
-Your target visited [Player]
-Your target visited the [Guillotine/Training Range/Dungeon]
Watcher:
-Players
visited [Player]
-Players
visited [Guillotine/Training Range/Dungeon]
Cop
-Your target is aligned with town
-Your target is not aligned with town