[EXPERIMENTAL/CONCEPT] mafiascum rpg

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OkaPoka
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Post Post #0  (ISO)  » Sat May 15, 2021 1:27 am

just wanted to a design a quick and dirty open to test the viability of this type of mechanic, if its good then perhaps exploration of this mechanic further????

perhaps can make it a bigger setup and whatnot, but 9p for now

the premise is that i want to design a 'mechanical' setup, setup that rewards mechanical thinking etc. but instead of it being an entirely townsided endeavor is absolute brokenness, it relies on dayplay mechanics and coordination

also dictatoring is possible, i want to have some dictatoring but not entirely dictated by dictating. want to preserve that element of social manipulation and deduction etc anyways here it is:

mafiascum rpg 9p 7x Level 1 Townies
2x Level 1 Mafiosos


Daystart, Daytalk enabled, Majority executions. Factional nightkill, no multitasking.

There is no day execute day 1, in fact the day execute is not given, requires certain conditions to be met. Majority vote required to end day early is however, possible. Mafia wins on parity/nothing can stop it.

All living players can take a night action, all living players have access to the following night actions (only one night action can be taken still, however)

Prepare the Guillotine
Train at the Range
Fight a Dungeon



Prepare guillotine - You may choose to prepare guillotine, doing so will enable a day execution for the following dayphase. Requires only one person to prepare successfully. The condition of the guillotine is announced at the start of every dayphase.

Train at the Range - You may choose to train at the range, at the end of the night, your level will increase by 1.

Fight a Dungeon - You may choose to fight a dungeon. All players who fight at the dungeon are entered into the same party. If the combined levels of all party members who fight at the dungeon is greater than or equal to the dungeon level, you will have successfully defeated the dungeon. However, if the party fails to beat the dungeon, there will be a party wipe, and all party members will be killed. There is no discernible difference for death flavor of all kills that happen overnight.

The factional nightkill will take place last after everything is calculated.

Dungeons, loot will be given to the highest level party member, ties are broken randomly:
N1: level 3, 1-shot tracker (Visited player X or visited location X)
N2: level 5, 1-shot watcher (Can choose to watch a player or a location, tells you all players that visited player or location)
N3: level 7, 1-shot cop
N4: level 9, global reward: the game moves into nightless, executions become compulsive (lose if no exe), guillotine is automatically sharpened
no more dungeons

recommended deadlines
7 days for prepared guillotines.
5 days for nightless phases
4 days when guillotine is not prepared
48 hour nights


balance not really considered much, rough draft for mechanic ideas maybe could run soon? thoughts? missing anything?

if the mechanics are good enough to keep, i want to think about developing classes, different dungeons etc. flesh out the setup more. but just want to have a setup that i can run that tests if the core mechanic works


edit1: majority -> parity/nothing can stop it (just making it so win condition is achieved faster as hitting parity wins anyways)

edi2: roles
Spoiler: Roles
Level 1 TownieWelcome, PLAYERNAME!

You are a Level 1 Townie.

You are aligned with town and win when all threats to the town are dead. You begin the game at level 1 and each night, you may take a night action.

Your choices are Prepare Guillotine, Train at the Range, or Fight a Dungeon , for more details read the setup linked in the thread. Additionally if you have any 1-shot abilities you may choose to use those instead of one of the three default night actions. But you can only take one night action (no multitasking!!!) per night.

The game thread is [url=PUBLICTHREAD]here[/url].

Confirm by replying with your role name and alignment.


Level 1 MafiosoWelcome, PLAYERNAME!

You are a Level 1 Mafioso. Your partner is XXX.

You are aligned with mafia and win upon parity with the town. You begin the game at level 1 and each night, you may take a night action.

You also share a factional PT, located [url=MAFIATHREAD]here[/url], where you may talk at any time.

You and your partner share a factional kill each night. In addition, you have access to the following night actions (shared with town), Prepare Guillotine, Train at the Range, or Fight a Dungeon , for more details read the setup linked in the thread. Additionally if you have any 1-shot abilities you may choose to use those instead of one of the three default night actions.

The game thread is [url=PUBLICTHREAD]here[/url].

Confirm by replying with your role name and alignment.

The game thread is [url=PUBLICTHREAD]here[/url].

Confirm by replying with your role name and alignment or by posting in your PT.


edit3: how flips look like
Spoiler: flips
OkaPoka has been killed! OkaPoka was TOWN

note the lack of level or 1-shot abilities.


edit4: what night action responses will look like.

-You have prepared the guillotine.
note that this will apply to all guillotine prepare-rs even if there are more than one.
-You have trained at the range and gained a level. You are now level X.
-You have successfully defeated the dungeon. You gained nothing.
-You have successfully defeated the dungeon. You gained 1-shot X.
-PARTY WIPE! You have died.
Tracker:
-Your target visited [Player]
-Your target visited the [Guillotine/Training Range/Dungeon]

Watcher:
-Players [list of players] visited [Player]
-Players [list of players] visited [Guillotine/Training Range/Dungeon]

Cop
-Your target is aligned with town
-Your target is not aligned with town
Last edited by OkaPoka on Sat May 15, 2021 11:06 pm, edited 4 times in total.

Isis
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Post Post #1  (ISO)  » Sat May 15, 2021 2:26 am

Sometimes I wonder if it is better to throw people into these without reviewing them so they aren't solved too much in advance haha

it seems fun!?
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Gypyx
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Post Post #2  (ISO)  » Sat May 15, 2021 2:42 am

yeah exactly, run it, doesn't seem to have any obvious flaws

plus it's hard to review without having an idea of how your typicial game would go
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OkaPoka
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Post Post #3  (ISO)  » Sat May 15, 2021 3:23 am

ok ill just run in micro i suppose

if u see any glaring game breaking genius 500 iq big brain strats lmk

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Post Post #4  (ISO)  » Sat May 15, 2021 4:25 am

I think it probably needs increased to mini size for proper balance.

I'd guess asking the most scummy to prepare the guillotine for the next day could potentially break it though.
Or at least take it to a wifom game.
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OkaPoka
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Post Post #5  (ISO)  » Sat May 15, 2021 4:35 am

I think i agree

If mechanic is good, fleshing this out to a mini could be good, i cant actually run mini theme games tho so lol

Guillotine strats will be interesting to see

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Post Post #6  (ISO)  » Sat May 15, 2021 5:36 am

In post 0, OkaPoka wrote:no multitasking.

I am sure that town is going to keep records of people actions/lvls and scum won't be able to survive too long. Once town notice that dungeon failed (because someone didn't lvl up as they should) it will be gg.
#freestopgettingbanned

Ythan
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Post Post #7  (ISO)  » Sat May 15, 2021 12:13 pm

Hm ego

OkaPoka
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Post Post #8  (ISO)  » Sat May 15, 2021 12:23 pm

In post 6, Kerset wrote:
In post 0, OkaPoka wrote:no multitasking.

I am sure that town is going to keep records of people actions/lvls and scum won't be able to survive too long. Once town notice that dungeon failed (because someone didn't lvl up as they should) it will be gg.

i think this could possibly be an issue and multitasking is definitely a lever worth considering ~but basically i want to force scum to make decisions and im hoping that the possibility of party wipes keeps things interesting and not optimizable/breakable -> forces some dayplay to occur, but there is definitely a possibility that needing to choose between a nightkill or not might be a sore spot

---

also, what are your guys' thoughts on having default night actions? like if they don't submit anything, default to a level up or whatnot. is that too much mod influence? if u forget to submit a night action should i be like unlucky bro, get good

OkaPoka
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Post Post #9  (ISO)  » Sat May 15, 2021 12:28 pm

for multitasking specifically, and tackling scaling up to a mini i was thinking a possible next evolution of the setup could have classes to get the rpg feel and multitasking could be a class idk

just want to test the core mechanic of this leveling up/dungeon/mechanical dayplay idea, since there is definitely the possibility that in practice, a setup like this wont work as a fun setup

OkaPoka
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Post Post #10  (ISO)  » Sat May 15, 2021 12:51 pm

its in signups, not going to add default night actions for this version of testing.
viewtopic.php?f=4&t=86465&start=75

OkaPoka
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Post Post #11  (ISO)  » Sun May 16, 2021 5:18 pm

mafiascum rpg 9p v1.0 7x Level 1 Townies
2x Level 1 Mafiosos


Daystart, Daytalk enabled, Majority executions. Factional nightkill, no multitasking.

There is no day execute day 1, in fact the day execute is not given, requires certain conditions to be met. Majority vote required to end day early is however, possible. Mafia wins on parity/nothing can stop it.

All living players can take a night action, all living players have access to the following night actions (only one night action can be taken still, however)

Prepare the Guillotine
Train at the Range
Fight a Dungeon



Prepare guillotine - You may choose to prepare guillotine, doing so will enable a day execution for the following dayphase. Requires only one person to prepare successfully. The condition of the guillotine is announced at the start of every dayphase.

Train at the Range - You may choose to train at the range, at the end of the night, your level will increase by 1.

Fight a Dungeon - You may choose to fight a dungeon. All players who fight at the dungeon are entered into the same party. If the combined levels of all party members who fight at the dungeon is greater than or equal to the dungeon level, you will have successfully defeated the dungeon. However, if the party fails to beat the dungeon, there will be a party wipe, and all party members will be killed. There is no discernible difference for death flavor of all kills that happen overnight.

The factional nightkill will take place last after everything is calculated. Obviously tracker/watcher will catch them, but they happen after level up/fighting dungeon/getting a drop etc.

Dungeons, loot will be given to the highest level party member, ties are broken randomly:
N1: level 3, 1-shot tracker (Visited player X or visited location X)
N2: level 5, 1-shot watcher (Can choose to watch a player or a location, tells you all players that visited player or location)
N3: level 7, 1-shot cop
N4: level 9, global reward: the game moves into nightless, executions become compulsive (lose if no exe), guillotine is automatically sharpened
no more dungeons

recommended deadlines
7 days for prepared guillotines.
5 days for nightless phases
4 days when guillotine is not prepared
48 hour nights


Spoiler: Roles
Level 1 TownieWelcome, PLAYERNAME!

You are a Level 1 Townie.

You are aligned with town and win when all threats to the town are dead. You begin the game at level 1 and each night, you may take a night action.

Your choices are Prepare Guillotine, Train at the Range, or Fight a Dungeon , for more details read the setup linked in the thread. Additionally if you have any 1-shot abilities you may choose to use those instead of one of the three default night actions. But you can only take one night action (no multitasking!!!) per night.

The game thread is [url=PUBLICTHREAD]here[/url].

Confirm by replying with your role name and alignment.


Level 1 MafiosoWelcome, PLAYERNAME!

You are a Level 1 Mafioso. Your partner is XXX.

You are aligned with mafia and win upon parity with the town. You begin the game at level 1 and each night, you may take a night action.

You also share a factional PT, located [url=MAFIATHREAD]here[/url], where you may talk at any time.

You and your partner share a factional kill each night. In addition, you have access to the following night actions (shared with town), Prepare Guillotine, Train at the Range, or Fight a Dungeon , for more details read the setup linked in the thread. Additionally if you have any 1-shot abilities you may choose to use those instead of one of the three default night actions. But you can only take one night action (no multitasking!!!) per night.

The game thread is [url=PUBLICTHREAD]here[/url].

Confirm by replying with your role name and alignment or by posting in your PT.



Spoiler: flips
for both nightkills and party wipes:
OkaPoka has been killed! OkaPoka was TOWN
OkaPoka has been killed! OkaPoka was MAFIA

for guillotines
OkaPoka has been executed! OkaPoka was MAFIA
OkaPoka has been executed! OkaPoka was TOWN

note the lack of level or 1-shot abilities.


Spoiler: night actions
-You have prepared the guillotine.
note that this will apply to all guillotine prepare-rs even if there are more than one.
-You have trained at the range and gained a level. You are now level X.
-You have successfully defeated the dungeon. You gained nothing.
-You have successfully defeated the dungeon. You gained 1-shot X.
-PARTY WIPE! You have died.
Tracker:
-Your target visited [Player]
-Your target visited the [Guillotine/Training Range/Dungeon]

Watcher:
-Players [list of players] visited [Player]
-Players [list of players] visited [Guillotine/Training Range/Dungeon]

Cop
-Your target is aligned with town
-Your target is not aligned with town

OkaPoka
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Post Post #12  (ISO)  » Mon May 17, 2021 2:38 pm

Locking until game finishes


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