The game does not end upon the Mafia being eliminated. Instead, a majority of the players must decide to end the game.
The Mafia's factional kill has been replaced with a 1-shot factional Disguise, where the player targetted by the Disguise will appear to be the opposite of what they are if they die the following day.
The Town wins if they are both alive and no Mafia are alive at the end of the game.
The Mafia wins if there is at least 1 Mafia player is alive at the end of the game.
I have played a game like this before on my home-site, my god was it a really strange experience. It was called Paranoia or something. Differences were that there was no disguise thing, Mafia did not know who the other Mafia were or if there were even any other's at all.
I would probably remove the disguise entirely and make a day limit that Town loses if X day is reached, or people would literally just spear through everybody until the top 3 townie players remained or something.
"Am I a ghost like you, caught between the seams of two intertwining melodies?"
In post 2, JacksonVirgo wrote:I have played a game like this before on my home-site, my god was it a really strange experience. It was called Paranoia or something. Differences were that there was no disguise thing, Mafia did not know who the other Mafia were or if there were even any other's at all.
I would probably remove the disguise entirely and make a day limit that Town loses if X day is reached, or people would literally just spear through everybody until the top 3 townie players remained or something.
Should I make a note for the town that it is generally better the morw Town players win the game?
In post 2, JacksonVirgo wrote:I have played a game like this before on my home-site, my god was it a really strange experience. It was called Paranoia or something. Differences were that there was no disguise thing, Mafia did not know who the other Mafia were or if there were even any other's at all.
I would probably remove the disguise entirely and make a day limit that Town loses if X day is reached, or people would literally just spear through everybody until the top 3 townie players remained or something.
Should I make a note for the town that it is generally better the morw Town players win the game?
A note won't make Town not do it
"Am I a ghost like you, caught between the seams of two intertwining melodies?"
Maybe give the game X+4 days or something, if they do not end the game by then the game is over with a Mafia win. X being the amount of Mafia in the game. Meaning day 6 is needed for 2 Mafia or something.
"Am I a ghost like you, caught between the seams of two intertwining melodies?"
In post 5, JacksonVirgo wrote:Maybe give the game X+4 days or something, if they do not end the game by then the game is over with a Mafia win. X being the amount of Mafia in the game. Meaning day 6 is needed for 2 Mafia or something.
In post 10, Kerset wrote:I would suggest that 5 town deaths a row cause mafia win. Atm town should just keep eliminating to minimize the risk of defeat.
But on the same token, town want to minimize town deaths because they lose if killed.
Because you'll be going for a goal that someone else is, yet you die and then you lose. When you both worked towards the same goal.
You need a more creative way to not want town dead, such as a set amount of elims before loss etc where a Town death is not game over, but it is something that will make it more important to flip mafia, or the town entirely will lose.
"Am I a ghost like you, caught between the seams of two intertwining melodies?"