[SETUP] Redux! From Planet Earth.

This forum is for discussion of individual Open Setups, including theoretical balance.
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[SETUP] Redux! From Planet Earth.

Post Post #0 (ISO) » Fri Jun 04, 2021 5:43 am

Post by Jake The Wolfie »

x0 - 3 Mafia Goons

×13 - 10 Survivor Townies


The game does not end upon the Mafia being eliminated. Instead, a majority of the players must decide to end the game.
The Mafia's factional kill has been replaced with a 1-shot factional Disguise, where the player targetted by the Disguise will appear to be the opposite of what they are if they die the following day.

The Town wins if they are both alive and no Mafia are alive at the end of the game.
The Mafia wins if there is at least 1 Mafia player is alive at the end of the game.

Survivor Townie


Welcome! You are a Survivor Townie.

You have no active abilities other than your voice and your vote.

You win if you are alive at the end of the game and there are no living mafia members.

Please reply to this PM with your role and Winning Condition.


Mafia Goon


Welcome! You are a Mafia Goon. You have [X] other partners, [Y] and [Z]. You may communicate with them here.

Once per game during the night, you may use the factional Disguise ability. This will cause the targetted player to flip the opposite alignment if they die tommorow.

You win if there is one Mafia-aligned player when the game ends.
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Post Post #1 (ISO) » Fri Jun 04, 2021 5:43 am

Post by Jake The Wolfie »

I might kick it down to 0-2 mafia incase this is too hard.
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Post Post #2 (ISO) » Fri Jun 04, 2021 6:00 am

Post by JacksonVirgo »

I have played a game like this before on my home-site, my god was it a really strange experience. It was called Paranoia or something. Differences were that there was no disguise thing, Mafia did not know who the other Mafia were or if there were even any other's at all.

I would probably remove the disguise entirely and make a day limit that Town loses if X day is reached, or people would literally just spear through everybody until the top 3 townie players remained or something.
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Post Post #3 (ISO) » Fri Jun 04, 2021 6:02 am

Post by Jake The Wolfie »

In post 2, JacksonVirgo wrote:I have played a game like this before on my home-site, my god was it a really strange experience. It was called Paranoia or something. Differences were that there was no disguise thing, Mafia did not know who the other Mafia were or if there were even any other's at all.

I would probably remove the disguise entirely and make a day limit that Town loses if X day is reached, or people would literally just spear through everybody until the top 3 townie players remained or something.
Should I make a note for the town that it is generally better the morw Town players win the game?
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Post Post #4 (ISO) » Fri Jun 04, 2021 6:03 am

Post by JacksonVirgo »

In post 3, Jake The Wolfie wrote:
In post 2, JacksonVirgo wrote:I have played a game like this before on my home-site, my god was it a really strange experience. It was called Paranoia or something. Differences were that there was no disguise thing, Mafia did not know who the other Mafia were or if there were even any other's at all.

I would probably remove the disguise entirely and make a day limit that Town loses if X day is reached, or people would literally just spear through everybody until the top 3 townie players remained or something.
Should I make a note for the town that it is generally better the morw Town players win the game?
A note won't make Town not do it
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Post Post #5 (ISO) » Fri Jun 04, 2021 6:05 am

Post by JacksonVirgo »

Maybe give the game X+4 days or something, if they do not end the game by then the game is over with a Mafia win. X being the amount of Mafia in the game. Meaning day 6 is needed for 2 Mafia or something.
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Post Post #6 (ISO) » Fri Jun 04, 2021 6:08 am

Post by Jake The Wolfie »

So if there are 0 Mafia then the town lose automatically with no Mafia?
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Post Post #7 (ISO) » Fri Jun 04, 2021 6:24 am

Post by JacksonVirgo »

In post 6, Jake The Wolfie wrote:So if there are 0 Mafia then the town lose automatically with no Mafia?
No as they would have to end the game at day 4. Again the number is debatable.
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Post Post #8 (ISO) » Fri Jun 04, 2021 7:23 am

Post by Kerset »

In post 5, JacksonVirgo wrote:Maybe give the game X+4 days or something, if they do not end the game by then the game is over with a Mafia win. X being the amount of Mafia in the game. Meaning day 6 is needed for 2 Mafia or something.
definitely this game needs such thing
giv me pagetop :(
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Post Post #9 (ISO) » Fri Jun 04, 2021 7:57 am

Post by Jake The Wolfie »

So what should that time be?

I wanted this setup to be paranoia-based, as well as the town having a legitimate reason to not wanting to die.
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Post Post #10 (ISO) » Fri Jun 04, 2021 8:12 am

Post by Kerset »

I would suggest that 5 town deaths a row cause mafia win. Atm town should just keep eliminating to minimize the risk of defeat.
giv me pagetop :(
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Post Post #11 (ISO) » Fri Jun 04, 2021 8:44 am

Post by Jake The Wolfie »

In post 10, Kerset wrote:I would suggest that 5 town deaths a row cause mafia win. Atm town should just keep eliminating to minimize the risk of defeat.
But on the same token, town want to minimize town deaths because they lose if killed.
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Post Post #12 (ISO) » Sat Jun 05, 2021 12:27 am

Post by Awoo »

thats just not fun tho
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Post Post #13 (ISO) » Sat Jun 05, 2021 3:12 am

Post by Jake The Wolfie »

How so?
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Post Post #14 (ISO) » Sat Jun 05, 2021 3:23 am

Post by JacksonVirgo »

In post 13, Jake The Wolfie wrote:How so?
Because you'll be going for a goal that someone else is, yet you die and then you lose. When you both worked towards the same goal.

You need a more creative way to not want town dead, such as a set amount of elims before loss etc where a Town death is not game over, but it is something that will make it more important to flip mafia, or the town entirely will lose.
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