[SETUP] Four Corners

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[SETUP] Four Corners

Post Post #0 (ISO) » Fri Jun 11, 2021 4:20 am

Post by Cook »

3
Mafia Goons

12
Vanilla Townies

Mafia has no factional kill.

Every day a vote to eliminate is cast. Whoever gets eliminated is removed from any PTs they're in and is given the role of PT Bomber.

During the night all players must choose a corner to hide in:
  • With 14-8 players alive, there are four corners.
  • With 7-3 players alive, there are three corners.
  • With 2 or fewer players alive, there are two corners.
They will be granted access to a neighborhood PT for the night.

The PT Bomber then picks a corner. All players in that corner will die.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

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Successful Rebellion Leader//
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Post Post #1 (ISO) » Sun Jun 13, 2021 4:37 pm

Post by northsidegal »

a few questions:

does the PT bomber know the distribution of people in the neighborhoods before selecting a PT to bomb? presumably yes

is corner selection "blind"? in other words, does everyone select a corner in secret and only then—all at once, after selection is finished—is anything revealed? or is it sort of a "trickle in" thing, constantly updated?

regardless of the answers, i'm pretty sure that you want to eliminate town: given that scum can confer with each other on which corner to go to, a scum PT bomber just picks a definitely all-town corner. this gives
some
information, i think, as to it being conspicuous that none of the other corners were picked, but it's really not all that much info, and definitely not worth the all-town deaths.
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Post Post #2 (ISO) » Mon Jun 14, 2021 4:31 am

Post by Cook »

blind corner selection

unsure if pt bomber knows distribution
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"ya true if you don't play mafia you are probably winning" – Alisae

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Post Post #3 (ISO) » Mon Jun 14, 2021 2:52 pm

Post by T3 »

Wait but why don't scum just preplan.
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