[setup] Hanahaki Disease

This forum is for discussion of individual Open Setups, including theoretical balance.
User avatar
Datisi
Datisi
he/him, it/its
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
User avatar
User avatar
Datisi
he/him, it/its
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
Posts: 26008
Joined: March 28, 2019
Pronoun: he/him, it/its
Location: Croatia

[setup] Hanahaki Disease

Post Post #0 (ISO) » Sat Aug 28, 2021 11:13 am

Post by Datisi »

hanahaki disease8x
vanilla townies

3x
mafia goons


both the day yeet and the mafia night actions are compulsory. if the majority is not reached during the day, the person with the most votes is yeeted, with vote ties being broken by seniority. if the mafia don't submit a valid night choice, it will be randomized for them. daytalk is enabled in all PTs.

day 1 functions as normal.

the mafia do not have a nightkill. instead, they choose two players during the night, player A and player B. player A will fall in love with player B, to the point where they become lovesick. the moderator will announce the identities of the two players at the start of the following day.

every day after n1 will have two phases -
the confession phase
and
the voting phase
.

during the confession phase, no votes can be made. instead, player B has to decide whether they
accept
or
decline
player A's confession. if they accept, player A and player B become lovers - they gain a PT where they can talk at any time, and if one were to die for any reason, the other would immediately die as well. if they decline, player A will immediately die of heartbreak - they are flipped and removed from the game, and player B is unaffected.

after that, the day moves on to the voting phase, which functions like a normal mafia day.

if, for their night action, mafia chooses a player or players that are currently in a lover bond with someone, the current lovers will "fall out of love" - upon daystart, that lover bond will be broken, and their lover pt will be locked. both players will survive that event.

town wins when all mafia are dead. mafia wins when they hold at least 50% of the votes at any time.

sample role pm's:
Spoiler:
vanilla towniewelcome,
playername
! you are a
vanilla townie
.

win condition:

~ you win if all mafia are dead.

the game thread is here. please confirm your role by replying to this pm with your role name.

mafia goonwelcome,
playername
! you are a
mafia goon
.

factional abilities:

~ you are a member of the mafia, along with
playername
and
playername
.
~ you share a factional pt, located here, where you may talk at any time.
~ once every night, you must make one player in the game fall in love with another player. that other player will have a chance to
accept
or
decline
that love confession. if this action is not submitted, i will randomize it for you.

win condition:

~ you win if you hold at least 50% of the votes at any time.

the game thread is here. please confirm your role by replying to this pm with your role name or by posting in the mafia pt.

original post:
Spoiler:
hanahaki disease8x
vanilla townies

3x
mafia goons


both the day yeet and the mafia night actions are compulsory. if the majority is not reached during the day, the person with the most votes is yeeted, with vote ties being broken by seniority. if the mafia don't submit a valid night choice, it will be randomized for them. daytalk is enabled in all PTs.

day 1 functions as normal.

the mafia do not have a nightkill. instead, they choose two players during the night, player A and player B. player A will madly fall in love with player B, to the point where they become sick. the moderator will announce the identities of the two players at the start of the following day.

every day after n1 will have two phases -
the confession phase
and
the voting phase
.

during the confession phase, no votes can be made. instead, player B has to decide whether they
accept
or
decline
player A's confession. if they accept, player A and player B become lovers for the rest of the game - they gain a PT where they can talk at any time, and if one were to die for any reason, the other would immediately die as well. if they decline, player A will immediately die of heartbreak - they are flipped and removed from the game, and player B is unaffected.

after that, the day moves on to the voting phase, which functions like a normal mafia day.

town wins when all mafia are dead. mafia wins when they hold at least 50% of the votes at any time.


had this idea earlier today while i was taking a walk. i imagine there would also have to be some restrictions in place, such as "mafia cannot pick players who are already a lover" in order to prevent endgames where everyone is chained to one another or where mafia break multiple town hearts simultaneously. also open to changing the starting size of the factions.
Last edited by Datisi on Mon Oct 11, 2021 6:41 am, edited 2 times in total.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
User avatar
Jingle
Jingle
For Whom the Bell Trolls
User avatar
User avatar
Jingle
For Whom the Bell Trolls
For Whom the Bell Trolls
Posts: 15111
Joined: July 17, 2013
Location: Texas

Post Post #1 (ISO) » Mon Aug 30, 2021 1:16 pm

Post by Jingle »

Functionally I think this makes the scum kill into a loverize, as Player A will virtually always be the person scum want killed. Player B could ignore this and cascade the rest of the chain but to do so is functionally a scum claim. To that end you can probably safely assume all chosen players are town, RAW.
This is a Parachute.
User avatar
Something_Smart
Something_Smart
He/him
Somewhat_Balanced
User avatar
User avatar
Something_Smart
He/him
Somewhat_Balanced
Somewhat_Balanced
Posts: 23115
Joined: November 17, 2015
Pronoun: He/him
Location: Upstate New York

Post Post #2 (ISO) » Mon Aug 30, 2021 2:22 pm

Post by Something_Smart »

Wouldn't scum do A = towny player, B = scummy player (of either alignment)?
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
User avatar
Jingle
Jingle
For Whom the Bell Trolls
User avatar
User avatar
Jingle
For Whom the Bell Trolls
For Whom the Bell Trolls
Posts: 15111
Joined: July 17, 2013
Location: Texas

Post Post #3 (ISO) » Wed Sep 01, 2021 5:11 am

Post by Jingle »

I haven't had a chance to look at all four cases (Or even any cases) in depth, but my impression is that choosing two town is always going to be the right choice if you're allowed to Pair A and B on N1 and B and C on N2.

I think A being scum and B being town is always a bad idea though, just based on said initial impressions.
This is a Parachute.
User avatar
Datisi
Datisi
he/him, it/its
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
User avatar
User avatar
Datisi
he/him, it/its
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
Posts: 26008
Joined: March 28, 2019
Pronoun: he/him, it/its
Location: Croatia

Post Post #4 (ISO) » Wed Sep 01, 2021 5:21 am

Post by Datisi »

In post 3, Jingle wrote:I haven't had a chance to look at all four cases (Or even any cases) in depth, but my impression is that choosing two town is always going to be the right choice if you're allowed to Pair A and B on N1 and B and C on N2.
what about adding in the fix that players who are in a lover pair cannot be chosen anymore, as either role? it occurred to me that that fix (or something similar to it) is probably needed to stop the endgames where scum has multiple townies in a chain and then kills them off all at once and reaches parity that way.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
User avatar
redtea
redtea
they/them
Mafia Scum
User avatar
User avatar
redtea
they/them
Mafia Scum
Mafia Scum
Posts: 1529
Joined: December 23, 2018
Pronoun: they/them
Location: (PST)

Post Post #5 (ISO) » Sun Sep 05, 2021 6:04 pm

Post by redtea »

Hanahaki huh >w>

I feel like this might end up making strong scum players stronger (two townbloc players, 1 scum and 1 town, when paired would make the scum even more difficult to eliminate), and exacerbate limbait issues some players may have (turning down a confession requires a good defense for doing so, therefore it's in that player's best interest to always accept for self-survival. Even then, town might not need much convincing to sacrifice the scummy player's partner).

Probably the former more than the latter. I'm totally guessing here, and honestly would love to play this setup to put it to the test.
*Old account here
User avatar
Datisi
Datisi
he/him, it/its
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
User avatar
User avatar
Datisi
he/him, it/its
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
Posts: 26008
Joined: March 28, 2019
Pronoun: he/him, it/its
Location: Croatia

Post Post #6 (ISO) » Mon Sep 06, 2021 6:04 am

Post by Datisi »

i'm not sure if i mind those issues too much, at least right now when they don't seem to be gamebreaking - something something townsided meta, things that give scum a boost are welcome

i would like to run another self-designed open, so if the Smart Mechanical People deem this balanced / playable, i might decide to queue it after some of my other mod commitments end
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
User avatar
Jingle
Jingle
For Whom the Bell Trolls
User avatar
User avatar
Jingle
For Whom the Bell Trolls
For Whom the Bell Trolls
Posts: 15111
Joined: July 17, 2013
Location: Texas

Post Post #7 (ISO) » Mon Sep 06, 2021 11:29 am

Post by Jingle »

In post 4, Datisi wrote:what about adding in the fix that players who are in a lover pair cannot be chosen anymore, as either role?
It definitely changes the way the setup works entirely, in a way I'm not certain is desirable. Giving the scumteam a way to make the loverize a kill instead of a glorified Sbomb (can't remember the term replace, sorry if it makes you uncomfortable) is probably a little too scumsided but likely could be fixed with numbers tweaks.

Pairing Cases (A/B):

S/S- Designed to make the pair look town, high risk play in that if either player trips up the team loses both. Probably not worth it. Even if scum chooses to decline for towncred, Player B would then be expected to be paired with a scummy player as an A and thus might be incidentally limmed despite being townread, so the bussing is low effectiveness.

S/T- Unlikely to happen, as B would be able to just kill A and scum get's absolutely no utility in that case. Lower chance of occuring if chaining into eliminations is possible. Could be done as a gambit, but still high risk low reward as the S here functionally has to endgame to be useful.

T/T- Probably the most likely result as it's high reward for scum. In the case that the scumteam functions as arsonists, this probably is the only reasonable choice, as on D4 scum can kill 3 players in return for outing their scummiest member.

T/S- Second most likely result, probably ties a relatively weak scum to a relatively strong town. Could also tie a midling scum as insurance should they suddenly develop suspicion, but likely does not sacrifice a scum player that wouldn't have died anyway.

Proposed strategy: Eliminate in the unpaired pool as long as there is guaranteed to be scum within to incentivize S/S pairing, then eliminate scummiest individual regardless of pools, with the caveat that anti associative behavior is probably more interesting as a scumhunting strategy than normal. Based on the proposed scumteam proportion, I think the version without double pairing loverizes is potentially the more balanced of the two, although I would suggest that it offers more potential strategy if instead of being unable to pair an already paired player the loverize breaks all pairs currently on the players it's used on.
This is a Parachute.
User avatar
Jingle
Jingle
For Whom the Bell Trolls
User avatar
User avatar
Jingle
For Whom the Bell Trolls
For Whom the Bell Trolls
Posts: 15111
Joined: July 17, 2013
Location: Texas

Post Post #8 (ISO) » Mon Sep 06, 2021 11:31 am

Post by Jingle »

I still think you functionally always get an acceptance of the lover pairs, though, because scum should never make a pair they think will result in a scum being turned down by town.
This is a Parachute.
User avatar
Datisi
Datisi
he/him, it/its
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
User avatar
User avatar
Datisi
he/him, it/its
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
Posts: 26008
Joined: March 28, 2019
Pronoun: he/him, it/its
Location: Croatia

Post Post #9 (ISO) » Mon Sep 06, 2021 11:53 am

Post by Datisi »

In post 7, Jingle wrote:Based on the proposed scumteam proportion, I think the version without double pairing loverizes is potentially the more balanced of the two, although I would suggest that it offers more potential strategy if instead of being unable to pair an already paired player the loverize breaks all pairs currently on the players it's used on.
oh, i really like this idea.

i'm not married to this being a 3v8 - i chose it as it seemed to be a common "sorta nightless" setup size for 3 scum. i actually have no idea at which size is this supposed to be most balanced x_x
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
User avatar
Jingle
Jingle
For Whom the Bell Trolls
User avatar
User avatar
Jingle
For Whom the Bell Trolls
For Whom the Bell Trolls
Posts: 15111
Joined: July 17, 2013
Location: Texas

Post Post #10 (ISO) » Tue Sep 07, 2021 12:56 am

Post by Jingle »

3v8 is theoretically scumsided for a scumteam with a 1 shot factional, which is probably the closest this models to without seeing it run. If the scumteam kills obvtown prior to XLO, they're making a 1:1 trade which is a good thing for town numbers wise.

Given both the nature of our townsided meta and the nightless adjacent style of the game, that's the set of numbers I'd try to use to establish a baseline. if you're letting the scumteam chain lovers, 10:3 is probably closer to balanced, possibly even a little too scumsided.
This is a Parachute.
User avatar
Datisi
Datisi
he/him, it/its
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
User avatar
User avatar
Datisi
he/him, it/its
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
Posts: 26008
Joined: March 28, 2019
Pronoun: he/him, it/its
Location: Croatia

Post Post #11 (ISO) » Thu Nov 04, 2021 8:41 pm

Post by Datisi »

alright, so the first run of this setup has finished, and it was... playable, i guess? the scumteam was pretty meme-y, and every pairing was a town -> scum one. while it did make for an entertaining game (and hey, they won, so), but i'm not sure if it's a representative one.

changes that i will do for a next run are:
~ change the wording from "decline" into "reject".
~ shorten the confession phase from 5 days to 2-3 days. these were either extremely short (with the person deciding immediately) or stalling out the game (with them not deciding immediately). turns out people aren't that interested in carefully talking out the lover bond.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
User avatar
Ythan
Ythan
She
Welcome to the Haystack
User avatar
User avatar
Ythan
She
Welcome to the Haystack
Welcome to the Haystack
Posts: 15148
Joined: August 11, 2009
Pronoun: She

Post Post #12 (ISO) » Thu Nov 04, 2021 8:59 pm

Post by Ythan »

Ego that was fun.
User avatar
Datisi
Datisi
he/him, it/its
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
User avatar
User avatar
Datisi
he/him, it/its
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
Posts: 26008
Joined: March 28, 2019
Pronoun: he/him, it/its
Location: Croatia

Post Post #13 (ISO) » Mon Nov 08, 2021 8:33 am

Post by Datisi »

during and after the game, i spoke with pooky on discord about the setup. he told me that from his pov, it felt like scum had to input their nightkills into the main thread and meme them off. arguably they could've not done that, but after talking a bit, he gave an idea of making the lovers two-sided. that is, make both of the lovers have to accept the other for the bond to form, and if either of them rejects the other, they both die.

this obviously changes the game significantly (and it goes further from the hanahaki disease theme), but it's also nice and ~symmetric~ and i don't necessarily dislike the idea.

another idea i'm currently toying with is ditching scum's factional night action entirely, and making everyone a nx lover (with x being a number from 1 to maybe 4, randed with some probability of being more likely to be a smaller number). on the night that the lover "activates", they must pick a person in the game they want to fall in love with, with that person then accepting or rejecting them during the next day's confession phase.

while scum's night action is removed here, i feel like this has potential to have a lot of deaths quickly, and for chaining lover pairs, so i'd probably have to up the player count a bit?

if i could get feedback on if either of these sound fun and/or playable, i'd be thankful. i wanna run this again in the somewhat near future
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
User avatar
Something_Smart
Something_Smart
He/him
Somewhat_Balanced
User avatar
User avatar
Something_Smart
He/him
Somewhat_Balanced
Somewhat_Balanced
Posts: 23115
Joined: November 17, 2015
Pronoun: He/him
Location: Upstate New York

Post Post #14 (ISO) » Mon Nov 08, 2021 8:39 am

Post by Something_Smart »

For the first idea, I feel like maybe just doing it like a dance game would be better, where they automatically become lovers but either of them can suicide.

Second idea feels like it gets weird with chaining, and it feels like there's usually a "right" answer (pair scumread players together and townread players together).

I think Pooky is right that the scum action is just a fancy nightkill, but the recipient doesn't need to be scum; picking a scummy townie who has to die eventually will effectively kill off the victim.

I will say that the current setup is annoying to reason about because the only reason to ever accept someone is because it makes endgame further, so it means you have to be thinking about endgame from very early on.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
User avatar
Datisi
Datisi
he/him, it/its
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
User avatar
User avatar
Datisi
he/him, it/its
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
Posts: 26008
Joined: March 28, 2019
Pronoun: he/him, it/its
Location: Croatia

Post Post #15 (ISO) » Mon Nov 08, 2021 8:51 am

Post by Datisi »

for the first one, agreed that makes it better.

as for the second one, yeah, it feels like there's a "right" answer. i'm unsure if it would play out by the "right" answer in practice, though.

is there a simple way to fix it? i really like the core idea, but the execution is screwing with me.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
User avatar
Something_Smart
Something_Smart
He/him
Somewhat_Balanced
User avatar
User avatar
Something_Smart
He/him
Somewhat_Balanced
Somewhat_Balanced
Posts: 23115
Joined: November 17, 2015
Pronoun: He/him
Location: Upstate New York

Post Post #16 (ISO) » Mon Nov 08, 2021 8:55 am

Post by Something_Smart »

Ideally what I'd want is some reason to keep a town player alive besides just being a body to prevent scum from getting parity.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
User avatar
Datisi
Datisi
he/him, it/its
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
User avatar
User avatar
Datisi
he/him, it/its
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
Posts: 26008
Joined: March 28, 2019
Pronoun: he/him, it/its
Location: Croatia

Post Post #17 (ISO) » Fri Nov 12, 2021 10:14 am

Post by Datisi »

okay, i tried to think about this, and i came up with A Mess:

8 townies, 3 goons. no factional nightkill, same factional action (weird one-sided love thing, make A fall in love with B). if player A is rejected, they die. however, if they're accepted:

if they are town, they are immediately confirmed as town. they also become vengeful until the end of the game - if they are to die for any reason (yeet/heartbreak), they can take a venge shot. (the two become lovers like before.) alternatively, maybe make that day have two yeets instead of one? it seems like it would be somewhat easy for scum to break up the pair the next day and make sure the conftown doesn't get yeeted along with their lover.

if they are scum, both A and B immediately exit the game and are flipped. however, A still counts as alive for the purposes of calculating parity.

town wins if all mafia are dead. scum wins if either (a) they reach parity with the town, or (b) have two of the three scum exit the game via getting their love accepted. (this would probably need a patch so that scum cannot assign scum as both A and B.)

this was my attempt at making it so there's some point in accepting a town player, but also making it so that it's *really* suboptimal to autoaccept. no idea if this would be fun in practice, or if i'm missing something obvious for why this setup is Completely Broken, but hey, when are my setups not broken.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
User avatar
Something_Smart
Something_Smart
He/him
Somewhat_Balanced
User avatar
User avatar
Something_Smart
He/him
Somewhat_Balanced
Somewhat_Balanced
Posts: 23115
Joined: November 17, 2015
Pronoun: He/him
Location: Upstate New York

Post Post #18 (ISO) » Fri Nov 12, 2021 10:46 am

Post by Something_Smart »

In post 17, Datisi wrote:if they are scum, both A and B immediately exit the game and are flipped. however, A still counts as alive for the purposes of calculating parity.
Why not just give the scum a vengekill in this case?

Hard to tell whether it's stronger or weaker than what you have (mechanically it's more pro-town, but it gives scum a chance to remove an important voice), but it's definitely simpler.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
User avatar
Something_Smart
Something_Smart
He/him
Somewhat_Balanced
User avatar
User avatar
Something_Smart
He/him
Somewhat_Balanced
Somewhat_Balanced
Posts: 23115
Joined: November 17, 2015
Pronoun: He/him
Location: Upstate New York

Post Post #19 (ISO) » Fri Nov 12, 2021 10:46 am

Post by Something_Smart »

(The vengekill would be in place of A counting as alive for parity. Mechanically these do very similar things.)
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
User avatar
Datisi
Datisi
he/him, it/its
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
User avatar
User avatar
Datisi
he/him, it/its
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
Posts: 26008
Joined: March 28, 2019
Pronoun: he/him, it/its
Location: Croatia

Post Post #20 (ISO) » Fri Nov 12, 2021 10:50 am

Post by Datisi »

because something something flavour lovers dying together

oh, you mean a vengekill *instead* of the weird parity calculator bonus thing
hmm

a vengekill there would be much more powerful for scum i feel? because with it they can take out two towns instead of one, if there is a town/town lover pair in the game.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
User avatar
Something_Smart
Something_Smart
He/him
Somewhat_Balanced
User avatar
User avatar
Something_Smart
He/him
Somewhat_Balanced
Somewhat_Balanced
Posts: 23115
Joined: November 17, 2015
Pronoun: He/him
Location: Upstate New York

Post Post #21 (ISO) » Fri Nov 12, 2021 10:53 am

Post by Something_Smart »

Oh yeah this is true. Probably disallow it from targeting a lover.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
User avatar
Datisi
Datisi
he/him, it/its
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
User avatar
User avatar
Datisi
he/him, it/its
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
Posts: 26008
Joined: March 28, 2019
Pronoun: he/him, it/its
Location: Croatia

Post Post #22 (ISO) » Fri Nov 12, 2021 10:59 am

Post by Datisi »

okay, so vengekill that cannot target lovers due to being born from love. yeah sure makes sense.

so uh, what's the appropriate reward for town that correctly accepts a town lover? extra yeet? immediate 1-shot dayvig that cannot kill lovers?
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
User avatar
Something_Smart
Something_Smart
He/him
Somewhat_Balanced
User avatar
User avatar
Something_Smart
He/him
Somewhat_Balanced
Somewhat_Balanced
Posts: 23115
Joined: November 17, 2015
Pronoun: He/him
Location: Upstate New York

Post Post #23 (ISO) » Fri Nov 12, 2021 11:04 am

Post by Something_Smart »

Either is probably fine. Dayvig feels really WIFOMy because scum may try to pick people with bad reads (and also pretty swingy); extra execution is probably better.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
User avatar
Datisi
Datisi
he/him, it/its
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
User avatar
User avatar
Datisi
he/him, it/its
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
Posts: 26008
Joined: March 28, 2019
Pronoun: he/him, it/its
Location: Croatia

Post Post #24 (ISO) » Fri Nov 12, 2021 11:06 am

Post by Datisi »

alright, sounds good.

i'd wanna get some more feedback, but if this doesn't have any immediate problems, i'll probably queue it at some point soon-ish.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
Post Reply

Return to “Open Setup Discussion”