Superfight Mafia

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Superfight Mafia

Post Post #0 (ISO) » Mon Dec 13, 2021 6:56 am

Post by Jingle »

As a departure from my mechanically complex recent games I'm considering running a pretty straightforward Open.

The idea isn't particularly original and is roughly inspired by the party game Superfight, so it may already exist.

10 VT
3 Goon

No factional Nightkill.

4 Phase system.

Phase #1: The Day
Players vote to eliminate as usual.

Phase #2: The Dusk
The Mafia proposes 2 players who have not been in a fight to engage in a fight. If no living players are eligible, they must choose players who have been in the fewest number of fights. The eliminated player may choose flavor for the fight.

Phase #3: The Night
The two fighting players must submit a fighter, described in 7 or fewer words.

Phase #4: The Dawn
The thread is locked. All players must vote on a fighter to win, using whatever criteria they personally desire.

The votes for the fighters are published at the beginning of the next Day Phase and the person submitting the losing fighter dies.
Last edited by Jingle on Wed Dec 22, 2021 9:32 am, edited 3 times in total.
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Post Post #1 (ISO) » Mon Dec 13, 2021 7:07 am

Post by PookyTheMagicalBear »

this looks awesome and somewhat scumsided but i would definitely play it
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Post Post #2 (ISO) » Mon Dec 13, 2021 7:11 am

Post by Jingle »

My hope is that the lack of consistent targeting scumkills works as a sort of pseudo town power.

Also, scum can't really ensure that they will manage to survive literally any fight they put themselves in, because the fights are anonymous.
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Post Post #3 (ISO) » Mon Dec 13, 2021 7:15 am

Post by PookyTheMagicalBear »

why would scum ever put themselves in a fight
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Post Post #4 (ISO) » Mon Dec 13, 2021 8:02 am

Post by Jingle »

Because why would scum ever put themselves in a fight is a valid reason to townread someone.
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Post Post #5 (ISO) » Mon Dec 13, 2021 8:03 am

Post by PookyTheMagicalBear »

I don't think it's worth the risk and if I was scum I would always put 2 townies in a fight,

even if people townread someone who survived a fight you can just throw them in again over and over so town never gets more than 1 IC
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Post Post #6 (ISO) » Mon Dec 13, 2021 8:17 am

Post by Jingle »

That's fair, and I agree that it's very unlikely that scum would put a scum player in a fight, but it's not impossible and as such is a Nash equilibrium. (There exists a nonzero percentage of the time where it is the "right" choice, but that percentage of the time relies on the perception of how often it is the right choice.)

Numbers wise do you think 9v2 would be better?

Keeping in mind that 11v2 is observably scumsided in mountainous games with a stronger scum meta, I am worried that there isn't enough to the mechanic to overcome the scumsidedness, but also ms scumteams suck right now as a whole.
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Post Post #7 (ISO) » Mon Dec 13, 2021 8:20 am

Post by Jingle »

Also, should both fighters be revealed or just one? If both are revealed, players should just out what they will use going into the fight phase to make people choosing which side they're on non fight based and that seems unfun.

I suppose there could be constraints on the fighters imposed after the Dusk phase to combat that, but that just adds complexity.
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Post Post #8 (ISO) » Mon Dec 13, 2021 8:28 am

Post by PookyTheMagicalBear »

I think the game would be more interesting if scum team is obligated to pick 2 players that have not fought instead of throwing the same person in there.

so for example if 5 players have been in a fight and 2 have not. the two who have not are obligated to fight.

Once all players have fought, scum are free to put in people with 1 fight to their name etc.
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Post Post #9 (ISO) » Mon Dec 13, 2021 8:29 am

Post by PookyTheMagicalBear »

there would be more of a strategic element to the fight as you have to wonder "when" you should send scum players into the ring to fight
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That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."

-Norwee
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Post Post #10 (ISO) » Mon Dec 13, 2021 8:33 am

Post by Jingle »

It also lets more people partake in the fighting part of the game, which should be +fun.

I like that change.
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Post Post #11 (ISO) » Mon Dec 13, 2021 8:48 am

Post by Cook »

a suggested few plot twists:

mafia devise a "fight circumstance" that the two fighters will engage in. they do not know what fight they are entering until the dawn.

this might be "rooftop firework battle" or "fistfight in a bar" or "the westminster dog show"
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Post Post #12 (ISO) » Mon Dec 13, 2021 10:22 am

Post by Jingle »

I feel like if mafia come up with it it's less likely to be interesting because they won't want to give themselves away, but I could definitely see including something along those lines. Could be a cool addition, even just as a flavor thing from the mod.

Of course, there's no objective criteria for who 'wins' so gameplay wise the circumstance wouldn't really be meaningful.
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Post Post #13 (ISO) » Mon Dec 13, 2021 10:26 am

Post by Jingle »

Or... The eliminated player gets to pick the circumstances... (I kind of like that.)
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